Midi changed the player colors
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@@ -161,6 +161,12 @@ Color = {
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};
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-- Remapped Color Module, since some themes are crazy
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Colors = Color;
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local PlayerColors = {
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PLAYER_1 = color("#ef403d"),
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PLAYER_2 = color("#0089cf"),
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};
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local DifficultyColors = {
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--[[ These are for 'Custom' Difficulty Ranks. It can be very useful
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in some cases, especially to apply new colors for stuff you
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@@ -180,9 +186,9 @@ local DifficultyColors = {
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Difficulty_Medium = color("1.0,0.1,0.1,1"), -- yellow
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Difficulty_Hard = color("0.2,1.0,0.2,1"), -- red
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Difficulty_Challenge = color("0.2,0.6,1.0,1"), -- light blue
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Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray
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Difficulty_Couple = color("#ed0972"), -- hot pink
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Difficulty_Routine = color("#ff9a00"), -- orange
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Difficulty_Edit = color("0.8,0.8,0.8,1"), -- gray
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Difficulty_Couple = color("#ed0972"), -- hot pink
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Difficulty_Routine = color("#ff9a00"), -- orange
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};
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local StageColors = {
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Stage_1st = color("#00ffc7"),
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@@ -234,13 +240,13 @@ function ColorDarkTone(c)
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end;
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function PlayerColor( pn )
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if pn == PLAYER_1 then return Colors.Player['P1'] end -- pink-red
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if pn == PLAYER_2 then return Colors.Player['P2'] end -- sea-blue
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if pn == PLAYER_1 then return color("#ef403d") end -- pink-red
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if pn == PLAYER_2 then return color("#0089cf") end -- sea-blue
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return color("1,1,1,1")
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end
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function PlayerScoreColor( pn )
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if pn == PLAYER_1 then return Colors.Player['P1'] end -- pink-red
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if pn == PLAYER_2 then return Colors.Player['P2'] end -- sea-blue
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if pn == PLAYER_1 then return color("#ef403d") end -- pink-red
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if pn == PLAYER_2 then return color("#0089cf") end -- sea-blue
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return color("1,1,1,1")
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end
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