Commit Graph
259 Commits
Author SHA1 Message Date
Chris Danford cded5dbac0 Scale background playback speed by song rate. This sync isn't very accurate though (because of inaccurate playback rate code in sound library?) 2003-04-14 04:54:16 +00:00
Chris Danford cfe1f9ec67 Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file.  I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford a6a827b3a8 Fix ScreenGameply + course problems
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Glenn Maynard a2af656d19 add log so it can be matched to skips 2003-03-24 20:57:19 +00:00
Chris Danford 8b7894be76 Fix crash in Background if CreateRandomBG fails 2003-03-16 07:20:37 +00:00
Chris Danford b2892caa4e improved Wide - prevents some nearly-impossible patterns 2003-03-16 01:47:08 +00:00
Chris Danford 5382f1f3fa fix MiniMenu crashes for rows with 0 choices
more complete BackgroundChange controls in editor
added "play current beat until end" in editor
cleaned up Background
2003-03-16 00:05:23 +00:00
Chris Danford ad34d417f6 Get rid of some global strings to (shrinks release exe size by 3.5MB) 2003-03-15 19:25:37 +00:00
Chris Danford f5402584f9 make UseSongBG work for BGAnimations not inside of Background (e.g. on ScreenStage) 2003-03-10 02:46:01 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard ff38961907 use slashes as a directory separator instead of backslashes 2003-02-14 08:15:15 +00:00
Glenn Maynard 8988dab6f7 printf? 2003-02-12 19:39:58 +00:00
Glenn Maynard d004a5fb22 fix early bg starts 2003-02-07 23:49:38 +00:00
Glenn Maynard f92825aecb *.* -> * 2003-01-23 04:35:27 +00:00
Glenn Maynard ed3e31fb86 this texture load doesn't actually do anything anymore 2003-01-09 02:58:59 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard e0b472f33e Textures are now fully ID'd by a single struct. 2002-12-30 02:43:52 +00:00
Andrew Livy 387905a785 Added Dancing Stage 3DDX (SINGLE MODE ONLY)
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
//	ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard d8c4057660 get rid of TIMER 2002-12-19 23:07:20 +00:00
Glenn Maynard 67f7a15deb get rid of RECT defines 2002-12-17 06:25:03 +00:00
Glenn Maynard 2b19012e40 use GetSongDir 2002-12-13 23:41:11 +00:00
Glenn Maynard 3a7db0620c for scoping 2002-11-16 08:35:26 +00:00
Chris Danford 487b4e9527 Readded texture stretch, texture dither, and 16 bit textures. 2002-11-14 01:26:19 +00:00
Glenn Maynard c20d5b67dc s/CRECT/RectI/ 2002-10-31 05:52:12 +00:00
Glenn Maynard bccaf3560b s/Add/push_back/ 2002-10-31 04:23:39 +00:00
Glenn Maynard a041b7cd3e s/RemoteAt/erase/ 2002-10-31 04:11:08 +00:00
Glenn Maynard 2b16872bd5 some more s/GetSize/size/ and other minor STLisms 2002-10-31 02:46:42 +00:00
Glenn Maynard d754ddc550 push bga searching into a function; fix 2002-10-30 19:55:19 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Glenn Maynard 6fc73af64b pull out some repetitive code 2002-10-25 07:35:07 +00:00
Glenn Maynard 5c841f287b s/RemoveAll/clear/g 2002-10-24 20:15:24 +00:00
Glenn Maynard 4fa4be8161 eliminate GetData() 2002-10-24 08:40:27 +00:00
Glenn Maynard 738617a01b change more qsorts to sort 2002-10-24 08:17:09 +00:00
Chris Danford 57896611b9 Documentation clean up and optimized AutoGen 2002-10-24 01:51:01 +00:00
Glenn Maynard 40ef973094 move/fix comment 2002-10-18 23:12:20 +00:00
Chris Danford 15fc589cc6 Fixed articts in hold note and life frames. 2002-10-18 19:01:32 +00:00
Glenn Maynard 1d3d8524de remove finished todo 2002-10-14 03:24:49 +00:00
Chris Danford 5e9a6a4df6 Added fade between movies and touched up some graphics 2002-10-10 04:11:30 +00:00
Chris Danford 812a93d732 Fixed crash if no visualizations present 2002-10-09 16:21:35 +00:00
Chris Danford 3bcab1d53f Fixed some ugliness in Extra Stage 2002-10-08 23:39:18 +00:00
Chris Danford 1e5d6a64d7 Removed #BackgroundMovie tag. Instead, TidyUpData will create a BackgroundChange for the movie if one is found in the song directory. 2002-10-06 20:17:38 +00:00
Chris Danford ad6c239858 ugh. Cleanup of ez2's menubganimations. 2002-09-29 05:06:18 +00:00
Chris Danford 05cb828e81 Yet more theme cleanup. This should be the job of the artists! 2002-09-24 03:12:04 +00:00
Chris Danford 23df7ec564 Yet more theme cleanup. This should be the job of the artists! 2002-09-24 02:55:32 +00:00
Chris Danford 899e226f38 Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00