Devin J. Pohly
1220dbe085
Revert "Round 2-2 of this."
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This reverts commit 0ae4183f7b .
2013-06-04 23:47:22 -04:00
Devin J. Pohly
fa91154082
Revert "Forgot this one."
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This reverts commit de396800d8 .
2013-06-04 23:46:40 -04:00
Devin J. Pohly
bf20306d07
Revert "Missed more of these darned spots."
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This reverts commit bbb57b1600 .
2013-06-04 23:46:11 -04:00
Devin J. Pohly
9bb2463d94
Revert "And these..."
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This reverts commit 5d5875904d .
2013-06-04 23:45:00 -04:00
Devin J. Pohly
cd1cd57e8c
Revert "Forgot another coin thingamajigger."
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This reverts commit 8e96e05c24 .
2013-06-04 23:33:35 -04:00
Devin J. Pohly
f56ca7824c
Revert "This should fix the TESTING thing."
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This reverts commit 93f98c429d .
2013-06-04 23:32:27 -04:00
Devin J. Pohly
85e14ebfce
Partial revert of a72416e
2013-06-04 23:31:57 -04:00
Devin J. Pohly
89cf4a4ee3
Remove empty overlay from SSM
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Fixes dialog error
2013-06-04 23:29:04 -04:00
Jason Felds
0a723885b7
Trying out locking entries. Need someone to test.
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LUA hooks include UNLOCKMAN->LockEntryID and
UNLOCKMAN->LockEntryIndex. Similar to the Unlock
variants.
2013-06-04 20:20:59 -04:00
Jason Felds
8a2dc35487
What head clobber?
2013-06-04 20:03:37 -04:00
Jonathan Payne
a72416e039
Fix up theme a little. Sorry about the head clobber.
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~ [ScreenSelectMusic] Change CDTitle Display.
~ [ScreenSelectPlayMode] Change icons due to ActorFrame propagation.
- [ScreenSelectPlayStyle] Remove couple, routine. These cause crashes.
- [ScreenOptionsArcade] Remove Premium choice. Requests lang strings that don't exist.
2013-06-04 02:12:58 -07:00
Jason Felds
224c68f7c6
Consistent DX and Exception support.
2013-06-03 17:55:17 -04:00
Jason Felds
93f98c429d
This should fix the TESTING thing.
2013-06-03 17:16:07 -04:00
Devin J. Pohly
028de88b50
Revert "a shot in the dark."
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This reverts commit 0bd052ed17 .
Broke build.
2013-06-03 12:46:57 -04:00
Aldo Fregoso
bd622e91ec
Merged changes
2013-06-02 22:53:39 -05:00
Aldo Fregoso
8e37673954
SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32
2013-06-02 22:45:15 -05:00
Aldo Fregoso
d08b1da838
Removed legacy DLLs, added MSVC10 ones and fixed TextureFont.cpp since Texture Font Generator didn't want to compile.
2013-06-02 22:42:59 -05:00
Aldo Fregoso
fb0ff89bbc
Updated mapconv.exe
2013-06-02 22:41:38 -05:00
Flameshadowxeroshin
0bd052ed17
a shot in the dark.
2013-06-02 20:45:26 -05:00
Jason Felds
2f318e4b6a
Don't want to leave XP users out yet.
2013-06-02 20:16:59 -04:00
Jason Felds
b04552b9ab
Beta 2 is GO!
2013-06-02 15:04:12 -04:00
Jason Felds
c6bcbc3905
Whoopsie.
2013-06-02 14:24:47 -04:00
Jason Felds
8e96e05c24
Forgot another coin thingamajigger.
2013-06-02 14:24:09 -04:00
Devin J. Pohly
4aee1ed738
Allow more movie types for bgchanges
2013-06-02 03:41:33 -04:00
Devin J. Pohly
1a38ec56fc
"Songs" was probably important here...
2013-06-01 19:49:18 -04:00
Devin J. Pohly
d5e5fa5995
Add user folders on OSX. Hopefully Application Support is good.
2013-06-01 01:32:53 -04:00
Jason Felds
b4d4b9805b
Bloody cache.
2013-05-31 23:17:56 -04:00
Jason Felds
589c5d64c7
Merge fun.
2013-05-30 22:20:19 -04:00
Jason Felds
b8313cc3c7
Make doubly sure we enforce a cache reload.
2013-05-30 22:19:45 -04:00
Devin J. Pohly
38c1e12a6f
Fix crash when sorting in Oni mode
2013-05-30 21:06:52 -04:00
Shenjoku
b7f54a9fb0
Fixed another problem with a DirectInput function getting passed the wrong
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constant when enumerating the joysticks. This should hopefully fix the
remaining problems.
2013-05-29 19:02:16 -07:00
Devin J. Pohly
64f59e616c
This should never have been in defaults - sorry about that
2013-05-29 15:26:56 -04:00
Flameshadowxeroshin
640626e155
make it work
2013-05-29 00:13:09 -05:00
Flameshadowxeroshin
8945797fee
Phantom hold fix retry
2013-05-28 23:59:30 -05:00
Devin J. Pohly
6f7376c902
Fix VS float->int warning
2013-05-29 00:29:56 -04:00
Shenjoku
315bf469bc
merge
2013-05-28 20:57:38 -07:00
Shenjoku
36a51a8359
Fixed some problems introduced in ba0d2d1 that were causing certain gamepads to
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not get detected due to passing and checking the wrong constants when
enumerating the devices.
2013-05-28 20:52:45 -07:00
Devin J. Pohly
3cb3098696
Enforce valid timing changes in SSC, hopefully also fix cache
2013-05-28 23:39:11 -04:00
Devin J. Pohly
edda5ea96a
Remove old propagation for diffuse
2013-05-28 22:22:00 -04:00
Devin J. Pohly
4758a8727f
merge
2013-05-28 21:49:51 -04:00
Devin J. Pohly
f94d3affc2
Propagate diffuse to ActorFrames' children
2013-05-28 21:46:15 -04:00
Jason Felds
51027a3904
Revert "Fix problem when loading from cache"
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This reverts commit 7c3a9eb427 .
Also force increment the cache in case others
got the prior commit.
2013-05-28 21:45:56 -04:00
Devin J. Pohly
849b6e5b3b
Propagate glow to ActorFrames' children
2013-05-28 20:52:01 -04:00
Devin J. Pohly
7c3a9eb427
Fix problem when loading from cache
2013-05-27 16:14:32 -04:00
Jason Felds
76cc364d43
Remove Random Vanish randomizing.
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The mod is still in for "compatibility" sake.
2013-05-26 00:03:33 -04:00
Jason Felds
eb684af2bf
Ignore diff and patch files that come in.
2013-05-25 12:15:31 -04:00
Devin J. Pohly
9fb376fdad
Revert "hold fix: try again?"
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This reverts commit 0ef9b81e02 .
2013-05-22 13:47:36 -07:00
Devin J. Pohly
27940bc572
Bump cachever from -bpm fix, and fix some EOLs
2013-05-22 13:29:02 -07:00
Shenjoku
910eafbf9f
Fixed some problems introduced in ba0d2d1 that were causing joystick inputs to be
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incorrectly mapped when using DirectInput.
2013-05-21 23:48:49 -07:00
Devin J. Pohly
d868c7a5d6
Hack to fix movie crasher
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A movie larger than the max texture size would be rendered - at its original
size - onto a smaller texture, causing an access violation. This just ignores
the max texture size for movies.
Two better solutions:
1. Resize the movie to the texture size. Ideal, but slow in my experiments.
2. Don't load the movie texture at all in this case. A possibility in the
future, but will require some refactoring first.
2013-05-21 15:31:41 -07:00