Revert "a shot in the dark."

This reverts commit 0bd052ed17.

Broke build.
This commit is contained in:
Devin J. Pohly
2013-06-03 12:46:57 -04:00
parent bd622e91ec
commit 028de88b50
+25 -20
View File
@@ -1206,27 +1206,32 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
bool bIsHoldingButton = true;
FOREACH( TrackRowTapNote, vTN, trtn )
{
int iTrack = trtn->iTrack;
// TODO: Remove use of PlayerNumber.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
if( m_pPlayerState->m_PlayerController != PC_HUMAN )
/*if this hold is already done, pretend it's always being pressed.
fixes/masks the phantom hold issue. -FSX*/
if( (iStartRow + trtn->pTN->iDuration) > iSongRow )
{
// TODO: Make the CPU miss sometimes.
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
int iTrack = trtn->iTrack;
// TODO: Remove use of PlayerNumber.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
if( m_pPlayerState->m_PlayerController != PC_HUMAN )
{
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
if( m_pPlayerStageStats != NULL )
m_pPlayerStageStats->m_bDisqualified = true;
// TODO: Make the CPU miss sometimes.
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
{
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
if( m_pPlayerStageStats != NULL )
m_pPlayerStageStats->m_bDisqualified = true;
}
}
else
{
GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iTrack, pn );
// this previously read as bIsHoldingButton &=
// was there a specific reason for this? - Friez
bIsHoldingButton &= INPUTMAPPER->IsBeingPressed( GameI, m_pPlayerState->m_mp );
}
}
else
{
GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iTrack, pn );
// this previously read as bIsHoldingButton &=
// was there a specific reason for this? - Friez
bIsHoldingButton &= INPUTMAPPER->IsBeingPressed( GameI, m_pPlayerState->m_mp );
}
}
@@ -1258,11 +1263,11 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
TapNote &tn = *trtn->pTN;
// set hold flag so NoteField can do intelligent drawing
tn.HoldResult.bHeld = bIsHoldingButton && bInitiatedNote ||;
tn.HoldResult.bHeld = bIsHoldingButton && bInitiatedNote;
tn.HoldResult.bActive = bInitiatedNote;
}
if( bInitiatedNote && bIsHoldingButton || ((iStartRow + trtn->pTN->iDuration) > iSongRow ) )
if( bInitiatedNote && bIsHoldingButton )
{
//LOG->Trace("bInitiatedNote && bIsHoldingButton; Increasing hold life to MAX_HOLD_LIFE");
// Increase life