This should fix the TESTING thing.

This commit is contained in:
Jason Felds
2013-06-03 17:16:07 -04:00
parent 028de88b50
commit 93f98c429d
@@ -13,7 +13,7 @@ t[#t+1] = Def.ActorFrame {
};
LoadFont("Common Normal") .. {
InitCommand=cmd(zoom,0.75;shadowlength,1;glowshift;strokecolor,Color("Outline");diffuse,Color("Orange");diffusetopedge,Color("Yellow");textglowmode,'TextGlowMode_Inner');
Text="TESTING";
Text="PRESS ENTER";
OnCommand=cmd(playcommand,"Refresh");
CoinInsertedMessageCommand=cmd(playcommand,"Refresh");
CoinModeChangedMessageCommand=cmd(playcommand,"Refresh");