d868c7a5d65ac43567e13eb45c0eba0a425d24fa
A movie larger than the max texture size would be rendered - at its original size - onto a smaller texture, causing an access violation. This just ignores the max texture size for movies. Two better solutions: 1. Resize the movie to the texture size. Ideal, but slow in my experiments. 2. Don't load the movie texture at all in this case. A possibility in the future, but will require some refactoring first.
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