Remove old propagation for diffuse

This commit is contained in:
Devin J. Pohly
2013-05-28 22:22:00 -04:00
parent 4758a8727f
commit edda5ea96a
2 changed files with 0 additions and 6 deletions
-3
View File
@@ -376,12 +376,9 @@ void ActorFrame::UpdateInternal( float fDeltaTime )
}
PropagateActorFrameCommand( FinishTweening )
PropagateActorFrameCommand1Param( SetDiffuse, RageColor )
PropagateActorFrameCommand1Param( SetZTestMode, ZTestMode )
PropagateActorFrameCommand1Param( SetZWrite, bool )
PropagateActorFrameCommand1Param( HurryTweening, float )
PropagateActorFrameCommand1Param( SetDiffuseAlpha, float )
PropagateActorFrameCommand1Param( SetBaseAlpha, float )
float ActorFrame::GetTweenTimeLeft() const
-3
View File
@@ -69,9 +69,6 @@ public:
virtual void EndDraw();
// propagated commands
virtual void SetDiffuse( RageColor c );
virtual void SetDiffuseAlpha( float f );
virtual void SetBaseAlpha( float f );
virtual void SetZTestMode( ZTestMode mode );
virtual void SetZWrite( bool b );
virtual void FinishTweening();