Remove old propagation for diffuse
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@@ -376,12 +376,9 @@ void ActorFrame::UpdateInternal( float fDeltaTime )
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}
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PropagateActorFrameCommand( FinishTweening )
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PropagateActorFrameCommand1Param( SetDiffuse, RageColor )
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PropagateActorFrameCommand1Param( SetZTestMode, ZTestMode )
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PropagateActorFrameCommand1Param( SetZWrite, bool )
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PropagateActorFrameCommand1Param( HurryTweening, float )
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PropagateActorFrameCommand1Param( SetDiffuseAlpha, float )
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PropagateActorFrameCommand1Param( SetBaseAlpha, float )
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float ActorFrame::GetTweenTimeLeft() const
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@@ -69,9 +69,6 @@ public:
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virtual void EndDraw();
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// propagated commands
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virtual void SetDiffuse( RageColor c );
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virtual void SetDiffuseAlpha( float f );
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virtual void SetBaseAlpha( float f );
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virtual void SetZTestMode( ZTestMode mode );
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virtual void SetZWrite( bool b );
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virtual void FinishTweening();
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