Glenn Maynard
514aac93a9
Replace m_bPlayersCanJoin with PlayersCanJoin().
...
Move GetNumSidesJoined out of the header.
2003-11-10 16:48:22 +00:00
Chris Danford
420988148d
fixing high score bugs
2003-10-19 21:38:11 +00:00
Glenn Maynard
4329c3fbef
add traces
2003-10-18 21:01:04 +00:00
Chris Danford
ddf14995ce
add basic bookkeeping
2003-10-13 08:33:39 +00:00
Chris Danford
b3d25996d8
add option for silent attract
2003-10-12 19:45:28 +00:00
Glenn Maynard
0f09ef2103
prevent negative PostScreenMessage time
2003-10-10 03:47:45 +00:00
Glenn Maynard
3aea7c8a3e
SOUNDMAN -> SOUND
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RageSoundManager.h -> RageSounds.h
2003-07-26 22:53:22 +00:00
Glenn Maynard
ea3af6e46d
noisy
2003-04-22 07:42:50 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
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Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford
51ca82a8e6
Modularize coin logic
2003-03-09 03:28:34 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter
b491619a5f
ScreenAttract update
2003-02-18 09:36:59 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
632cde7863
use SDL_Delay to sleep
2003-02-14 06:43:23 +00:00
Glenn Maynard
3b223d8b52
don't use RageMovieTexture directly
2003-02-12 17:49:21 +00:00
Glenn Maynard
9a54e74972
avoid special cases in parent classes
...
don't use RageMovieTexture directly
2003-02-12 17:48:56 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Chris Danford
c55e4a15b4
Oops. Fix my broken ScreenEval logic and other things.
2003-02-11 02:44:26 +00:00
Chris Danford
5a7b10e989
more work on ranking
2003-01-26 20:49:05 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Glenn Maynard
6cd9b429b7
abstract music completely
2003-01-21 02:16:40 +00:00
Chris Danford
d1c96dcf7f
working on ScreenHighScores
2003-01-20 05:08:35 +00:00
Glenn Maynard
d8d9fb2c5b
reset in attract
2003-01-20 04:33:45 +00:00
Glenn Maynard
45ee7a9b1d
use RSM->PlayMusic for music. This fixes credits and menu music
...
playing into the attract.
2003-01-19 10:14:46 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Chris Danford
2171a071dc
removed RageNetwork*, added attract sequence
2003-01-08 23:43:54 +00:00