reset in attract

This commit is contained in:
Glenn Maynard
2003-01-20 04:33:45 +00:00
parent e5ce50e4d7
commit d8d9fb2c5b
+2
View File
@@ -38,6 +38,8 @@ ScreenAttract::ScreenAttract( CString sMetricName, CString sElementName )
{
LOG->Trace( "ScreenAttract::ScreenAttract(%s, %s)", sMetricName.c_str(), sElementName.c_str() );
GAMESTATE->Reset();
m_sMetricName = sMetricName;
m_sElementName = sElementName;