Commit Graph

23913 Commits

Author SHA1 Message Date
Glenn Maynard 0f95d7be97 This causes "default constructor could not be generated" warnings (sort of
spuriously, but it's a useful warning and I don't want to turn it off), and we don't
need to declare every member const to have a const object--you just have
a const pointer to the object.
2006-12-05 22:53:22 +00:00
John Bauer 006dfd674c Fix formatting, add a comment, and call attention to what is causing the
message "Continue holding ZZ to give up".
2006-12-05 21:43:14 +00:00
Steve Checkoway aae2e61da2 Games are totally immutable. 2006-12-05 21:02:26 +00:00
John Bauer bd1c41f449 Nitpick: one string was incorrectly sorted 2006-12-05 21:01:15 +00:00
Steve Checkoway 46c8af6059 Styles are totally immutable. 2006-12-05 21:00:28 +00:00
John Bauer fa74b9fdcc A new set of preferences has a screwed up Theme setting. SM acts
as if the theme were set to "default", which is correct, but when you
enter the Appearances menu, it changes the theme to "beat" instead.
This change fixes the bug by making SM use the same string constant
everywhere the default theme is set.
2006-12-05 20:58:26 +00:00
John Bauer ab37d685a0 Fix up the way enum options are set, which is broken in many cases.
Do this by correctly calling ToString and FromString.  Also, fix the
missing metric for DefaultFailType.

Still broken is the way a new set of preferences doesn't have "default"
as the default theme.
2006-12-05 16:56:01 +00:00
Mike Calfin dd17b1b2d8 this font fits better for chat text. 2006-12-05 15:20:21 +00:00
Mike Calfin a89de51a67 changed more fonts to blaster 2006-12-05 15:13:49 +00:00
Mike Calfin 85b04b76f7 update MusicWheel font to match theme better. 2006-12-05 14:26:08 +00:00
Chris Danford b764e300f6 helper BGA for optimizing texture usage in simple frame graphics 2006-12-05 12:26:23 +00:00
Mike Calfin 5245fbbdc2 _blank in transition for online music select screen. 2006-12-05 04:53:56 +00:00
Mike Calfin ad7bae75b9 new RoomInfo graphic. less transparent so you can actually see what it says. 2006-12-05 02:05:32 +00:00
Mike Calfin 99d542ae8f make current room info more readable 2006-12-05 01:22:23 +00:00
Mike Calfin e42dc67fdb new font for users on eval screen 2006-12-05 01:16:19 +00:00
Mike Calfin f3603f324c put usernames ontop of userbg 2006-12-05 01:07:59 +00:00
Mike Calfin 516f4f5ddc moved difficulty icons and meter to line up 2006-12-04 23:56:30 +00:00
Mike Calfin 0d184252ac added this file for now to prevent missing graphic errors in online mode 2006-12-04 23:01:19 +00:00
Mike Calfin 90b10e3c35 fixed up a few commands on online screens and hid menu timer (no need for it, as it is disabled) 2006-12-04 22:36:20 +00:00
Glenn Maynard 16dff41de5 FileType_Sound 2006-12-04 22:33:14 +00:00
Glenn Maynard 13238ee22e FT_Sound 2006-12-04 22:32:53 +00:00
Glenn Maynard 19c8a993d0 give access to the sound 2006-12-04 22:32:24 +00:00
Glenn Maynard edcc1c2f40 bind RageSound 2006-12-04 22:31:25 +00:00
Mike Calfin c1d04c8083 no need for a header with the UserBG ontop of it. mabye ill make a new one that fits in the future. 2006-12-04 22:25:57 +00:00
Mike Calfin d52bfc8369 moved chat input up slightly 2006-12-04 22:17:22 +00:00
Mike Calfin 62f63f2cde Added translations for Screen Title Menu. 2006-12-04 22:13:01 +00:00
John Bauer 1ef9672a5a Greatly reduce the amount we escape in .sm files.
Now we just escape :;\ and //
2006-12-02 23:04:24 +00:00
Steve Checkoway 97d1a98020 Cleanup formatting, comment. 2006-12-02 19:33:17 +00:00
Steve Checkoway 3d2cee0cfa Simplify. 2006-12-02 18:51:59 +00:00
Steve Checkoway 02dd8e1edd Unused. 2006-12-02 18:46:11 +00:00
Chris Danford 1e3fe0ad38 add bAllowHopo to fix hopo highlighing showing for Game types that don't support hopos 2006-12-02 00:15:59 +00:00
John Bauer 7ebfd65a9b Make it so .sm files can contain \-escaped characters. Also, make the
writer for .dwi files replace control characters with dwi-safe characters.
Other file formats are unaffected.
2006-12-01 22:15:26 +00:00
Steve Checkoway 3637f83f69 Unused. 2006-12-01 18:22:22 +00:00
Steve Checkoway 2250322d41 trylock 2006-12-01 18:17:16 +00:00
Chris Danford 8dad4f1ac1 show hopo-possible notes with addition coloring 2006-12-01 14:18:18 +00:00
Chris Danford e58c980aef add per-NoteType texcoord offset so that Note and Addition can use the same ModelGeometry 2006-12-01 13:10:01 +00:00
Glenn Maynard 99f4097ec1 fix audio lead-ins 2006-12-01 11:15:46 +00:00
Glenn Maynard c1da32160b fix RageSoundReader_MP3::GetNextSourceFrame
fix lurking mad->Timer bug after seek
2006-12-01 11:08:28 +00:00
Steve Checkoway 1c980ddf4a Add files. 2006-12-01 07:18:16 +00:00
Chris Danford 3022def914 don't allow Hopo on the same note 2x in series 2006-12-01 05:37:33 +00:00
Chris Danford fced627efc new/removed files 2006-12-01 05:08:49 +00:00
Glenn Maynard 48b84f8191 fix up resampling when no rate changing 2006-11-30 21:05:41 +00:00
Glenn Maynard ffac3acbca fix up infinite loop at EOF 2006-11-30 21:04:51 +00:00
John Bauer c0cb096899 Fix VC++ 8 building. 2006-11-30 19:29:41 +00:00
John Bauer aedcc9f208 Factor out a call to GameState::ResetOptions. Also, move the state that
keeps track of whether NoteSkin was changed or not into GameState.
2006-11-30 19:29:15 +00:00
Chris Danford 6b07fcaed5 add hammer-ons and pull-offs ("hopo") 2006-11-30 12:29:01 +00:00
Glenn Maynard 319158de1a ScreenTestSound 2006-11-30 08:25:28 +00:00
Glenn Maynard b8074867a9 "haste" mod
remove excessive rate mods
2006-11-30 08:24:54 +00:00
Glenn Maynard ed07cf213a "haste" mod 2006-11-30 08:22:30 +00:00
Chris Danford 0bfa90b5be add screen-specific start sound 2006-11-30 07:38:54 +00:00