A new set of preferences has a screwed up Theme setting. SM acts
as if the theme were set to "default", which is correct, but when you enter the Appearances menu, it changes the theme to "beat" instead. This change fixes the bug by making SM use the same string constant everywhere the default theme is set.
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@@ -1,15 +1,15 @@
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#include "global.h"
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#include "PrefsManager.h"
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#include "IniFile.h"
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#include "RageDisplay.h"
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#include "RageUtil.h"
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#include "RageFile.h"
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#include "ProductInfo.h"
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#include "Foreach.h"
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#include "IniFile.h"
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#include "LuaManager.h"
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#include "Preference.h"
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#include "ProductInfo.h"
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#include "RageDisplay.h"
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#include "RageFile.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "SpecialFiles.h"
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#include "LuaManager.h"
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//DEFAULTS_INI_PATH = "Data/Defaults.ini"; // these can be overridden
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//PREFERENCES_INI_PATH // overlay on Defaults.ini, contains the user's choices
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@@ -136,7 +136,7 @@ PrefsManager::PrefsManager() :
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m_sCurrentGame ( "CurrentGame", "" ),
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m_sAnnouncer ( "Announcer", "" ),
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m_sTheme ( "Theme", "" ),
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m_sTheme ( "Theme", SpecialFiles::BASE_THEME_NAME ),
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m_sDefaultModifiers ( "DefaultModifiers", "" ),
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m_bWindowed ( "Windowed", TRUE_IF_DEBUG ),
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@@ -322,9 +322,9 @@ void PrefsManager::StoreGamePrefs()
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// save off old values
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GamePrefs &gp = m_mapGameNameToGamePrefs[m_sCurrentGame];
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gp.m_sAnnouncer = m_sAnnouncer;
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gp.m_sTheme = m_sTheme;
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gp.m_sDefaultModifiers = m_sDefaultModifiers;
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gp.m_sAnnouncer = m_sAnnouncer;
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gp.m_sTheme = m_sTheme;
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gp.m_sDefaultModifiers = m_sDefaultModifiers;
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}
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void PrefsManager::RestoreGamePrefs()
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@@ -345,6 +345,8 @@ void PrefsManager::RestoreGamePrefs()
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ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection(), true );
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}
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PrefsManager::GamePrefs::GamePrefs() : m_sAnnouncer(""), m_sTheme(SpecialFiles::BASE_THEME_NAME), m_sDefaultModifiers("") {}
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void PrefsManager::ReadPrefsFromDisk()
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{
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ReadDefaultsFromFile( SpecialFiles::DEFAULTS_INI_PATH, GetPreferencesSection() );
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@@ -3,9 +3,10 @@
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#ifndef PREFSMANAGER_H
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#define PREFSMANAGER_H
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "Preference.h"
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class IniFile;
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const int MAX_SONGS_PER_PLAY = 7;
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@@ -92,6 +93,9 @@ protected:
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void RestoreGamePrefs();
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struct GamePrefs
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{
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// See GamePrefs::GamePrefs in PrefsManager.cpp for some default settings
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GamePrefs();
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RString m_sAnnouncer;
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RString m_sTheme;
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RString m_sDefaultModifiers;
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@@ -253,7 +253,6 @@ static void DisplayResolutionChoices( vector<RString> &out )
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static void Theme( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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// TODO FIXME: The default theme is not correctly set to "default". It is set to "". Where do we change that?
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vector<RString> choices;
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pConfOption->MakeOptionsList( choices );
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