helper BGA for optimizing texture usage in simple frame graphics
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@@ -0,0 +1,7 @@
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local File, Width = ...
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local FullFile = THEME:GetPathB('','_frame files 3x1/'..File )
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return Def.ActorFrame { children = {
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,0;pause;horizalign,right;x,-Width/2) };
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,1;pause;zoomtowidth,Width) };
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,2;pause;horizalign,left;x,Width/2) };
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}}
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@@ -0,0 +1,13 @@
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local File, Width, Height = ...
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local FullFile = THEME:GetPathB('','_frame files 3x3/'..File )
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return Def.ActorFrame { children = {
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,0;pause;horizalign,right;vertalign,bottom;x,-Width/2;y,-Height/2) };
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,1;pause;zoomtowidth,Width;vertalign,bottom;zoomtowidth,Width;y,-Height/2) };
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,2;pause;horizalign,left;vertalign,bottom;x,Width/2;y,-Height/2) };
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,3;pause;horizalign,right;x,-Width/2;zoomtoheight,Height) };
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,4;pause;zoomtowidth,Width;zoomtoheight,Height) };
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,5;pause;horizalign,left;x,Width/2;zoomtoheight,Height) };
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,6;pause;horizalign,right;vertalign,top;x,-Width/2;y,Height/2) };
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,7;pause;zoomtowidth,Width;vertalign,top;zoomtowidth,Width;y,Height/2) };
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LoadActor( FullFile )() .. { InitCommand=cmd(setstate,8;pause;horizalign,left;vertalign,top;x,Width/2;y,Height/2) };
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}}
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