FileType_Sound
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@@ -107,6 +107,13 @@ function LoadActor( path )
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Texture = path
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}
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end
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elseif Type == "FileType_Sound" then
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return function()
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return Def.Sound {
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_Level = 1,
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File = path
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}
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end
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elseif Type == "FileType_Model" then
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return function()
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return Def.Model {
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