Commit Graph
23 Commits
Author SHA1 Message Date
Glenn Maynard 10fa6ceb2e PREFSMAN->m_iSoundPreferredSampleRate == 0 means "do what's right for the hardware". We want a 44.1khz default for most systems, but KS should default to 48khz. 2006-12-06 06:26:24 +00:00
Steve Checkoway b85a488f89 Move the sound driver out of arch.cpp. 2006-11-18 20:33:27 +00:00
Glenn Maynard 62c114b49e remove param 2006-08-21 00:20:13 +00:00
Steve Checkoway 532b115aa6 Remove unnecessary. (Funny comment though.) 2005-10-24 06:51:20 +00:00
Glenn Maynard 2791f8f90b remove unneeded
fix use before init
2005-10-24 05:38:04 +00:00
Glenn Maynard 9d32f5e9f5 use PREFSMAN->m_iSoundPreferredSampleRate 2005-10-24 01:21:07 +00:00
Glenn Maynard 9d7ce29cdd report the fake sample rate, so changes to it work 2005-10-23 22:00:23 +00:00
Glenn Maynard 49e8dd1327 cleanup 2005-10-23 21:53:32 +00:00
Glenn Maynard 6312cfce58 bigger fake "mixing buffer" for null sound 2004-08-21 07:06:27 +00:00
Glenn Maynard aa73bb0444 license update 2004-05-15 20:28:17 +00:00
Glenn Maynard 93a31d7b22 StartDecodeThread() 2004-04-03 01:26:39 +00:00
Glenn Maynard 93ccc8d571 call RageSound_Generic_Software::Update 2004-03-24 06:09:50 +00:00
Glenn Maynard 45097b9811 simplify 2004-03-19 01:32:03 +00:00
Glenn Maynard cf97705203 64-bit frame counts
remove DSoundBuf::Reset
2004-01-19 22:21:57 +00:00
Glenn Maynard 92684a90db s/RageSound/RageSoundBase/
linux/mac in a moment
2004-01-15 02:59:44 +00:00
Glenn Maynard 7fdbfa4879 use RageThread 2003-07-27 03:10:44 +00:00
Glenn Maynard 2110594735 add missing header 2003-07-26 23:12:38 +00:00
Glenn Maynard 5997e92064 whitespace 2003-04-26 21:07:43 +00:00
Glenn Maynard f982d75691 Fix locking.
(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
2003-04-12 18:10:50 +00:00
Glenn Maynard d95c8885db fix busy looping in the null sound driver 2003-03-17 20:05:49 +00:00
Glenn Maynard 922e374aaa Make this compile in Windows.
Don't use nanosleep; it's nonportable.  Use SDL_Delay() instead.
2003-02-20 22:54:12 +00:00
Glenn Maynard 328f43d4dc sleep(n) sleeps for n *seconds*; you want SDL_Delay(n),
which sleeps for n milliseconds
2003-02-20 22:07:47 +00:00
Aaron VonderHaar d7a04ab91c Makes RageSoundDriver_Null pretend to play sounds 2003-02-20 15:17:06 +00:00