bigger fake "mixing buffer" for null sound
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@@ -9,7 +9,7 @@ const int samplerate = 44100;
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void RageSound_Null::Update( float fDeltaTime )
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{
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/* "Play" frames. */
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while( last_cursor_pos < GetPosition(NULL)+1024 )
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while( last_cursor_pos < GetPosition(NULL)+1024*4 )
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{
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int16_t buf[256*channels];
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this->Mix( buf, 256, last_cursor_pos, GetPosition(NULL) );
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