bigger fake "mixing buffer" for null sound

This commit is contained in:
Glenn Maynard
2004-08-21 07:06:27 +00:00
parent 29c1393a7d
commit 6312cfce58
@@ -9,7 +9,7 @@ const int samplerate = 44100;
void RageSound_Null::Update( float fDeltaTime )
{
/* "Play" frames. */
while( last_cursor_pos < GetPosition(NULL)+1024 )
while( last_cursor_pos < GetPosition(NULL)+1024*4 )
{
int16_t buf[256*channels];
this->Mix( buf, 256, last_cursor_pos, GetPosition(NULL) );