cleanup
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@@ -9,11 +9,11 @@ const int samplerate = 44100;
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void RageSound_Null::Update( float fDeltaTime )
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{
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/* "Play" frames. */
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while( last_cursor_pos < GetPosition(NULL)+1024*4 )
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while( m_iLastCursorPos < GetPosition(NULL)+1024*4 )
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{
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int16_t buf[256*channels];
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this->Mix( buf, 256, last_cursor_pos, GetPosition(NULL) );
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last_cursor_pos += 256;
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this->Mix( buf, 256, m_iLastCursorPos, GetPosition(NULL) );
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m_iLastCursorPos += 256;
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}
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RageSound_Generic_Software::Update( fDeltaTime );
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@@ -26,7 +26,7 @@ int64_t RageSound_Null::GetPosition( const RageSoundBase *snd ) const
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RageSound_Null::RageSound_Null()
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{
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last_cursor_pos = GetPosition( NULL );
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m_iLastCursorPos = GetPosition( NULL );
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StartDecodeThread();
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}
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@@ -5,16 +5,14 @@
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class RageSound_Null: public RageSound_Generic_Software
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{
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private:
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int64_t last_cursor_pos;
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protected:
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public:
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RageSound_Null();
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int64_t GetPosition( const RageSoundBase *snd ) const;
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float GetPlayLatency() const;
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void Update( float fDeltaTime );
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public:
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RageSound_Null();
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private:
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int64_t m_iLastCursorPos;
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};
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#define USE_RAGE_SOUND_NULL
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