call RageSound_Generic_Software::Update
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@@ -11,10 +11,12 @@ void RageSound_Null::Update( float fDeltaTime )
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/* "Play" frames. */
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while( last_cursor_pos < GetPosition(NULL)+1024 )
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{
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int16_t buf[512*channels];
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this->Mix( buf, 512, last_cursor_pos, GetPosition(NULL) );
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last_cursor_pos += 512;
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int16_t buf[256*channels];
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this->Mix( buf, 256, last_cursor_pos, GetPosition(NULL) );
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last_cursor_pos += 256;
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}
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RageSound_Generic_Software::Update( fDeltaTime );
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}
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int64_t RageSound_Null::GetPosition( const RageSoundBase *snd ) const
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