Glenn Maynard
0cdc96abd6
bind GetCurrentStage and IsStagePossible
2005-09-08 06:08:08 +00:00
Glenn Maynard
36f30957a6
simplify
2005-09-08 05:52:37 +00:00
Glenn Maynard
14e6059328
cleanup
2005-09-03 23:49:19 +00:00
Glenn Maynard
12426c547c
simplify - less state is better
2005-09-03 04:10:52 +00:00
Glenn Maynard
94ea3cb9e0
cleanup
2005-09-03 00:30:46 +00:00
Glenn Maynard
1c2a9bfae6
add IsDisqualified
2005-08-30 02:52:38 +00:00
Glenn Maynard
f723e70fa3
GetPlayerState
2005-08-30 01:59:15 +00:00
Chris Danford
d912c743b3
don't save stats in multiplayer
2005-08-28 18:29:01 +00:00
Chris Danford
df29b126f0
remove unused PlayModeName
2005-08-28 08:59:14 +00:00
Glenn Maynard
56817d9490
broadcast m_SortOrder
2005-08-24 20:42:14 +00:00
Chris Danford
f71cb1cdcf
merge Multiplayer into ScreenGameplay. This needs cleanup.
2005-08-23 21:38:51 +00:00
Chris Danford
995b441180
store PlayerStates for MultiPlayers
2005-08-23 20:55:58 +00:00
Chris Danford
9731e806b1
move MultiPlayer and MultiPlayer join info into GameState
2005-08-20 22:51:43 +00:00
Steve Checkoway
3447df45f0
Fix crash.
2005-08-19 21:55:46 +00:00
Chris Danford
e50a401341
move Character stuff out of messy GAMESTATE and into CHARMAN
2005-08-14 12:06:40 +00:00
Chris Danford
70d1f0eadb
use mixed case values for enum Grade so that enum matches strings matches Lua
2005-08-14 11:38:31 +00:00
Chris Danford
7191258c0a
clean up enum Message names so that they match the corresponding strings
2005-08-14 07:29:48 +00:00
Chris Danford
2e4225435f
cleanup
2005-08-14 04:33:13 +00:00
Chris Danford
6ba0d4ac35
add GetCharacterFromID
2005-08-14 01:52:01 +00:00
Glenn Maynard
70a109c54b
fPercentDP, fSurviveSeconds
2005-08-12 02:46:58 +00:00
Glenn Maynard
d3bd7a7723
hide iScore
2005-08-12 02:37:04 +00:00
Glenn Maynard
aa04fe60dd
hide grade
2005-08-12 02:19:08 +00:00
Glenn Maynard
2307fa23d9
hidden HighScore::sName
2005-08-12 01:52:01 +00:00
Chris Danford
c15b82a222
add EditProfileID lua binding
2005-08-06 05:33:29 +00:00
Chris Danford
68f8e632f0
Add new ScreenOptionsManageProfiles
2005-08-04 21:13:29 +00:00
Chris Danford
fcae1e142c
more work on course editor
2005-08-03 03:28:13 +00:00
Chris Danford
e3167a82d8
working on new course edit screens
2005-07-30 19:34:23 +00:00
Chris Danford
881001b6c6
broadcast on PlayMode changed
2005-07-25 03:59:24 +00:00
Glenn Maynard
a7039d9eec
remove m_bEditing
2005-07-14 05:14:49 +00:00
Glenn Maynard
6badb0dd8c
transitioning m_bEditing -> m_EditMode, IsEditing()
2005-07-14 05:12:56 +00:00
Glenn Maynard
45b0a3bfdf
bindings
2005-07-12 21:41:42 +00:00
Chris Danford
e9166ac4ab
load EditableData for all local profile on startup so that we don't have to load every profile from disk to enumerate names
2005-07-12 20:19:52 +00:00
Glenn Maynard
13e1d04d24
pull stuff out from GameState
2005-07-12 03:49:19 +00:00
Glenn Maynard
f1e9edd4ea
GetSongOptionsString
2005-07-09 09:00:49 +00:00
Chris Danford
fcc6c4408a
working on SSelectProfile
2005-07-07 22:08:05 +00:00
Glenn Maynard
fd700eb123
move RebuildPlayerOptionsFromActiveAttacks into PlayerState (SGameplay
...
commit in a moment)
2005-07-07 21:29:35 +00:00
Glenn Maynard
c2176f01b2
move GetSumOfActiveAttackLevels into PlayerState
2005-07-07 21:24:59 +00:00
Glenn Maynard
3498bf29cc
simplify
2005-07-07 08:41:19 +00:00
Glenn Maynard
bb8af41cb1
missing headers
2005-07-01 05:07:22 +00:00
Steve Checkoway
2a179a0380
Backing out of the final stage prevents getting extra stage. Backing out of extra stage (or second extra stage) fails the stage.
2005-06-29 07:57:15 +00:00
Chris Danford
6ab20c5ad9
more work on a new course editor
2005-06-28 08:11:30 +00:00
Chris Danford
092a55d6f6
fix no prompt for name entry if make high score then switch to rave
2005-06-27 05:24:31 +00:00
Chris Danford
7a1d736694
working on new course editor
2005-06-26 21:31:07 +00:00
Glenn Maynard
2f3648d05c
Game bindings
2005-06-25 03:30:20 +00:00
Chris Danford
f0335f486c
GROUP_ALL_MUSIC -> GROUP_ALL
...
use GROUP_ALL as sentinel value in PreferredCourse
2005-06-24 06:06:16 +00:00
Chris Danford
2a6dcba6e8
cleanup:
...
"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
2005-06-23 08:05:09 +00:00
Glenn Maynard
d1b8dcc744
fix uninitialized variable: this is used by EndGame, which is called at the
...
start of Reset(), and was normally initialized later in Reset(). I havn't seen
any bugs as a result; this just showed up in valgrind.
2005-06-23 00:15:19 +00:00
Glenn Maynard
9d7f835609
no need to template Luna specializations
2005-06-20 05:02:03 +00:00
Glenn Maynard
92f49b2f89
add character bindings to remove special cases in ScreenStage
2005-06-19 22:41:12 +00:00
Chris Danford
8a2334b4bf
use same fail logic for Oni as for Nonstop
2005-06-16 22:09:03 +00:00