Commit Graph

90 Commits

Author SHA1 Message Date
Jason Felds 0a7b9ce170 Some respect for OOP. (MasterPlayerNumber) 2011-06-06 20:40:11 -04:00
Jason Felds b1eab10594 Time Signatures, the other big one. :D 2011-05-31 14:27:55 -04:00
Jason Felds 0d4f95eda1 Added the BattleRaveMirror metric.
If you guys want your battles to not be mirrored/turned,
this is the metric to change. By default, it's on ITG
behavior.
2011-05-31 01:33:56 -04:00
Thai Pangsakulyanont 372540e3a4 Bringing Thai's fix in for Warps and Delays. 2011-05-26 01:12:41 +07:00
Jason Felds c5bbeb69ca Empty notes don't get judged (RandomVanish). 2011-05-24 22:14:59 -04:00
Jason Felds b3cebd2aaf No need to swap if it's the same column.
Still busted, but still stumped.
Doing what I can to optimize.
2011-05-24 21:29:51 -04:00
Jason Felds 2afdaf6705 Don't define a variable until it's needed.
Still suspect there's an issue here, but can't identify what.
2011-05-24 21:15:59 -04:00
Jason Felds 161ccdeb68 [splittiming] Implement Fake Segments...already?
This was a bit fast I think.
2011-05-16 11:42:58 -04:00
Flameshadowxeroshin f4684b8cc3 use player timing for autoplay row check 2011-05-13 23:37:07 -05:00
Thai Pangsakulyanont ab8b76b3b8 [splittiming] NoteDisplay, NoteField, Player, PlayerState (182) 2011-05-10 20:27:12 +07:00
Thai Pangsakulyanont 38a4852180 [splittiming] Fix Player.cpp (198) 2011-05-10 20:18:17 +07:00
Thai Pangsakulyanont 241738c18b [splittiming] Let's break things again! (222)
We introduced a new class, called "SongPosition", that replaces some instance variables in the GameState class. (GameState::m_Position).
Then, you also have it in PlayerState class which keeps track of the position based on their steps. (PlayerState::m_Position).

Fixing the build errors:
- GAMESTATE->m_fSomething should now be:
  - GAMESTATE->m_Position.m_fSomething
  - pPlayerState->m_Position.m_fSomething (or m_pPlayerState for some instance!)
2011-05-10 19:54:05 +07:00
Thai Pangsakulyanont 285f227851 [splittiming] tie Step's TimingData to player. 2011-05-10 13:27:35 +07:00
Jason Felds 9cb41af5f4 [splittiming] All but ScreenEdit. (67) 2011-05-09 21:11:33 -04:00
Jason Felds f7d1b46f72 [splittiming] Bringing it down. (91) 2011-05-09 21:03:30 -04:00
Jason Felds c61ce06a5b [sm130score] doxygen 2011-04-10 10:53:31 -04:00
Thai Pangsakulyanont 77c4768313 merge 2011-04-09 15:47:30 +07:00
Thai Pangsakulyanont c2e89cb63c [sm130futures] judge first, then update the rolling numbers. 2011-04-09 15:45:55 +07:00
Thai Pangsakulyanont 2875a6ff00 make keysounds on hold notes work on pump mode. 2011-04-07 06:37:47 +07:00
AJ Kelly 7c04c919b9 small comment/cleanup 2011-04-03 01:26:36 -05:00
Thai Pangsakulyanont 22e2c8f625 fix stops bug
on stops longer than 1 seconds, iStepSearchRows is 0.
the fix is to look backwards in addition to looking forwards.
2011-03-31 23:31:13 +07:00
Thai Pangsakulyanont ac336215bd [warps] allow stops inside warps and convert high bpm to warps
+ sometimes there are delays/stops in high BPM sections,
  they have to be handled inside a warp to be able to convert
  it easily.
+ on the stopped / delayed rows with warps, judging become
  enabled for that row.

Issues:

+ the bpm threshould is hardcoded (right now it's 400000.0).
  someone change it please.
+ slight off-sync from conversion. haven't figured out how to
  work around it yet.
2011-03-26 22:07:24 +07:00
Thai Pangsakulyanont e66b0cbf39 [warps] judgement fix
+ iStepSearchRows is now seconds-based.
+ GetClosestNonEmptyRowDirectional and GetClosestNoteDirectional no longer return row in warps.
2011-03-26 13:42:41 +07:00
AJ Kelly 97e9e63d5c revert unneeded code 2011-03-25 23:07:13 -05:00
AJ Kelly 3447567a61 [br:warps] ignore mines if they are within a warp section; untested but should work in theory 2011-03-25 23:04:41 -05:00
Jason Felds 7e59c60944 [warps] Ignore all mines during a warp. 2011-03-25 21:31:47 -04:00
Thai Pangsakulyanont f4ecfd08f9 [warps] Fix IsWarpAtRow. 2011-03-25 23:40:03 +07:00
Thai Pangsakulyanont 4316579e89 [warps] my attempt at making warps work. see commit message.
+ TimingData: rewrote GetBeatAndBPSFromElapsedTimeNoOffset and GetBeatFromElapsedTimeNoOffset
  to make it simpler and compute times correctly, by going through 3 arrays at the same time.
+ TimingData: added TimingData::IsWarpAtRow(int) just in case.
+ The skipping part is now handled by TimingData.

Current issues:

+ the rewritten function does not check if the vectors are sorted.
+ if you press the notes after the skip before the skip is reached, the notes in the warp
  range got hit instead because m_iWarpBeginRow was not set before the warp is reached.
+ the notes after the skipped part are not judged if hit before the warp is reached and
  the warp is big enough.
2011-03-25 23:19:31 +07:00
Jason Felds 92e3ab338d [warps] More consistent naming.
Now to make changes...
2011-03-25 01:52:14 -04:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
Thai Pangsakulyanont e3aa689b7d Make it play the right keysound on press. Improvements on hold notes. 2011-03-16 23:50:53 +07:00
Thai Pangsakulyanont 52c2629868 merge+fix NotesLoaderBMS.cpp 2011-03-15 21:57:04 +07:00
Jason Felds d59907e897 The future is now. sm124futures is brought in.
The changelog includes what was done.
2011-03-14 17:09:37 -04:00
Jason Felds d855d8c7e8 Bring light into the shadow...variables.
Yeah, yeah, can't make a good joke at 2:30 AM.
2011-03-14 02:36:48 -04:00
Jason Felds 650653b4d2 Multiple warning fixes dealing with casts.
Yes, I am using static_casts. Generally safer.
2011-03-14 02:09:58 -04:00
Jason Felds cec55f1aed sm124futures: doxygen for the next version. 2011-03-13 19:47:39 -04:00
Thai Pangsakulyanont c1f4967f1c merge
+ support o2mania style BMS (7 keys)
+ move notes to autokeysound when reducing tracks
2011-03-09 19:24:15 +07:00
Jason Felds fcc42c0e4d Allow TickcountSegments to have a value of 0.
This allows for more accuracy with simfiles.
2011-03-01 09:30:47 -05:00
Thai Pangsakulyanont 43313b76f2 roll notes volume 2011-02-26 12:39:30 +07:00
Thai Pangsakulyanont 69ff65b9a7 Changed hold notes timing. 2011-02-24 13:54:56 +07:00
Thai Pangsakulyanont e942c4b3d4 improvements on keysounds logic for hold notes 2011-02-24 09:47:57 +07:00
AJ Kelly 48b9e6bb38 kill alternative input 2011-02-23 01:54:32 -06:00
Jason Felds 17b17297ec Minor docs. 2011-02-20 23:07:38 -05:00
Jason Felds 2182b44355 Add some docs to the metrics.
To be honest, I think these metrics should be placed
inside the Player class. It would make it more consistent
and easier to find in the docs. I may move them later.
2011-02-20 12:38:56 -05:00
Jason Felds 9d13036e08 Add @briefs to the Luna classes.
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
Jason Felds 1fd81cfe9c Quick doxygens. 2011-02-19 02:10:45 -05:00
Jason Felds 038a9fda8c Simplify thanks to TaroNuke. 2011-02-19 01:39:45 -05:00
Jason Felds 2c70b65711 Fix doxygen warnings.
The code seems to run fine, but please TEST THIS.
Revert this if required.
2011-02-19 00:48:42 -05:00
Jason Felds 020e3a70fe More doxygen updates. 2011-02-18 23:48:13 -05:00
AJ Kelly 95697e4889 fix warnings 2011-02-13 15:42:47 -06:00