improvements on keysounds logic for hold notes
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+38
-19
@@ -1293,16 +1293,15 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
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tn.HoldResult.hns = hns;
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// Stop the playing keysound for the hold note.
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// I think this causes crashes too -aj
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/*
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", max(0.0, min(1.0, fLife * 5.0 - 4.0)));
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// Possibly fixed.
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if( tn.iKeysoundIndex >= 0 && tn.iKeysoundIndex < (int) m_vKeysounds.size() )
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{
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", max(0.0, min(1.0, fLife * 5.0 - 4.0)));
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if (tn.HoldResult.fLife == 0)
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{
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m_vKeysounds[tn.iKeysoundIndex].StopPlaying();
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}
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}
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*/
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}
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if( hns != HNS_None )
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@@ -2424,29 +2423,49 @@ done_checking_hopo:
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iRowOfOverlappingNoteOrRow = GetClosestNote( col, iSongRow, MAX_NOTE_ROW, MAX_NOTE_ROW, true );
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if( iRowOfOverlappingNoteOrRow != -1 )
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{
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switch( pbt )
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int iPrevIndex = GetClosestNoteDirectional( col, iSongRow-MAX_NOTE_ROW, iSongRow, true, false );
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bool bShouldPlayNextKeysound = true;
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if( iPrevIndex != -1 )
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{
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DEFAULT_FAIL(pbt);
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case ButtonType_StrumFretsChanged:
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for( int i=0; i<m_NoteData.GetNumTracks(); i++ )
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const TapNote &tn = m_NoteData.GetTapNote( col, iPrevIndex );
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if( tn.type == TapNote::hold_head )
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{
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const TapNote &tn = m_NoteData.GetTapNote( i, iRowOfOverlappingNoteOrRow );
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if( tn.iKeysoundIndex >= 0 && tn.iKeysoundIndex < (int) m_vKeysounds.size() && (tn.type != TapNote::hold_head || (!tn.HoldResult.bActive || (tn.HoldResult.fOverlappedTime == 0))) )
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if( tn.HoldResult.bActive && tn.HoldResult.fOverlappedTime != 0 && tn.HoldResult.hns != HNS_Held )
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{
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bShouldPlayNextKeysound = false;
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}
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}
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}
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if( bShouldPlayNextKeysound )
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{
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switch( pbt )
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{
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DEFAULT_FAIL(pbt);
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case ButtonType_StrumFretsChanged:
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for( int i=0; i<m_NoteData.GetNumTracks(); i++ )
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{
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const TapNote &tn = m_NoteData.GetTapNote( i, iRowOfOverlappingNoteOrRow );
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if( tn.iKeysoundIndex >= 0 && tn.iKeysoundIndex < (int) m_vKeysounds.size() && (tn.type != TapNote::hold_head || (!tn.HoldResult.bActive || (tn.HoldResult.fOverlappedTime == 0 || (tn.HoldResult.hns == HNS_Held)))) )
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{
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m_vKeysounds[tn.iKeysoundIndex].Play();
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", 1);
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}
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}
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break;
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case ButtonType_Step:
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case ButtonType_Hopo:
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const TapNote &tn = m_NoteData.GetTapNote( col, iRowOfOverlappingNoteOrRow );
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if( tn.iKeysoundIndex >= 0 && tn.iKeysoundIndex < (int) m_vKeysounds.size() && (tn.type != TapNote::hold_head || (!tn.HoldResult.bActive || (tn.HoldResult.fOverlappedTime == 0 || (tn.HoldResult.hns == HNS_Held)))) )
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{
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m_vKeysounds[tn.iKeysoundIndex].Play();
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", 1);
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}
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break;
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}
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break;
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case ButtonType_Step:
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case ButtonType_Hopo:
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const TapNote &tn = m_NoteData.GetTapNote( col, iRowOfOverlappingNoteOrRow );
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if( tn.iKeysoundIndex >= 0 && tn.iKeysoundIndex < (int) m_vKeysounds.size() && (tn.type != TapNote::hold_head || (!tn.HoldResult.bActive || (tn.HoldResult.fOverlappedTime == 0))) )
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{
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m_vKeysounds[tn.iKeysoundIndex].Play();
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", 1);
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}
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break;
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}
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}
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}
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