fix warnings
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+2
-2
@@ -3001,8 +3001,8 @@ void Player::HandleHoldCheckpoint( int iRow, int iNumHoldsHeldThisRow, int iNumH
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#endif
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// more warp hackery. -aj
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if( iRow >= (unsigned)GAMESTATE->m_iWarpBeginRow &&
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iRow <= (unsigned)(GAMESTATE->m_iWarpBeginRow + BeatToNoteRow(GAMESTATE->m_fWarpLength)) )
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if( iRow >= GAMESTATE->m_iWarpBeginRow &&
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iRow <= (GAMESTATE->m_iWarpBeginRow + BeatToNoteRow(GAMESTATE->m_fWarpLength)) )
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return;
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// don't accumulate combo if AutoPlay is on.
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