sm124futures: doxygen for the next version.
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@@ -175,8 +175,15 @@ ThemeMetric<bool> REQUIRE_STEP_ON_MINES ( "Player", "RequireStepOnMines" );
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* For those wishing to make a theme very accurate to In The Groove 2, set this to false. */
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ThemeMetric<bool> ROLL_BODY_INCREMENTS_COMBO ( "Player", "RollBodyIncrementsCombo" );
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ThemeMetric<bool> CHECKPOINTS_TAPS_SEPARATE_JUDGMENT ( "Player", "CheckpointsTapsSeparateJudgment" );
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ThemeMetric<bool> SCORE_MISSED_HOLDS_AND_ROLLS ( "Player", "ScoreMissedHoldsAndRolls" ); // sm-ssc addition
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/**
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* @brief Do we score missed holds and rolls with HoldNoteScores?
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*
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* If set to true, missed holds and rolls are given LetGo judgments.
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* If set to false, missed holds and rolls are given no judgment on the hold side of things. */
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ThemeMetric<bool> SCORE_MISSED_HOLDS_AND_ROLLS ( "Player", "ScoreMissedHoldsAndRolls" );
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/** @brief How much of the song/course must have gone by before a Player's combo is colored? */
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ThemeMetric<float> PERCENT_UNTIL_COLOR_COMBO ( "Player", "PercentUntilColorCombo" );
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/** @brief How much combo must be earned before the announcer says "Combo Stopped"? */
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ThemeMetric<int> COMBO_STOPPED_AT ( "Player", "ComboStoppedAt" );
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ThemeMetric<float> ATTACK_RUN_TIME_RANDOM ( "Player", "AttackRunTimeRandom" );
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ThemeMetric<float> ATTACK_RUN_TIME_MINE ( "Player", "AttackRunTimeMine" );
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