[warps] Ignore all mines during a warp.

This commit is contained in:
Jason Felds
2011-03-25 21:31:47 -04:00
parent 0692da91c6
commit 7e59c60944
+3 -1
View File
@@ -2040,7 +2040,9 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
{
case TapNote::mine:
// Stepped too close to mine?
if( !bRelease && ( REQUIRE_STEP_ON_MINES == !bHeld ) && fSecondsFromExact <= GetWindowSeconds(TW_Mine) )
if( !bRelease && ( REQUIRE_STEP_ON_MINES == !bHeld ) &&
fSecondsFromExact <= GetWindowSeconds(TW_Mine) &&
!GAMESTATE->m_pCurSong->m_Timing.IsWarpAtRow(iSongRow) )
score = TNS_HitMine;
break;