[warps] Ignore all mines during a warp.
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+3
-1
@@ -2040,7 +2040,9 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
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{
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case TapNote::mine:
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// Stepped too close to mine?
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if( !bRelease && ( REQUIRE_STEP_ON_MINES == !bHeld ) && fSecondsFromExact <= GetWindowSeconds(TW_Mine) )
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if( !bRelease && ( REQUIRE_STEP_ON_MINES == !bHeld ) &&
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fSecondsFromExact <= GetWindowSeconds(TW_Mine) &&
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!GAMESTATE->m_pCurSong->m_Timing.IsWarpAtRow(iSongRow) )
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score = TNS_HitMine;
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break;
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