Chris Danford
99a241e49c
make holdjudgments small in mini/tiny
2006-06-11 21:26:38 +00:00
Glenn Maynard
a3c3b4c24e
fix crash at end of hold note in editor playback
2006-05-30 17:44:50 +00:00
Glenn Maynard
ed18fe0e9b
cleanup
2006-04-29 21:49:56 +00:00
Glenn Maynard
5c8ff23cfb
unused
2006-04-29 21:22:16 +00:00
Glenn Maynard
0e8b156b38
no-op
2006-04-29 21:22:04 +00:00
Chris Danford
c6bddd9165
make autoplay available everywhere but DQ if used
2006-04-25 02:35:55 +00:00
Chris Danford
ee0f16cee8
fix AV
2006-04-24 21:28:27 +00:00
Chris Danford
c44f80eede
remove ControllerStateDisplay
2006-04-21 00:37:27 +00:00
Chris Danford
74ecf45379
add Tiny (the same effect as the old Mini)
...
make calories less generous
2006-04-05 02:59:16 +00:00
Chris Danford
f261bdcaf7
fix "can hold roll without stepping on head", leading to weird graphics
2006-03-29 01:27:04 +00:00
Glenn Maynard
8d3253442c
remove GetBeatAndBPSFromElapsedTime compat
2006-03-28 08:58:30 +00:00
Chris Danford
91c1834097
add Lua bindings for ControllerStateDisplay
2006-03-22 23:01:57 +00:00
Chris Danford
dc05d4b0c8
remove funky beginner hacks to judgment window
2006-03-17 02:23:45 +00:00
Chris Danford
6d3a5a4b0a
fix calories too generous - count as a jump only if the buttons are pressed near-simultaneously
2006-03-01 17:41:29 +00:00
Glenn Maynard
1514f2f5d4
remove old checkpoints
2006-02-25 06:07:40 +00:00
Chris Danford
cce97c40b8
move autosync logic out of Player and GameState, into a separate file
2006-02-06 01:23:25 +00:00
Glenn Maynard
73b126e89d
allow calling m_pNoteField->CacheAllUsedNoteSkins for Player
2006-02-01 06:18:09 +00:00
Glenn Maynard
e8a956733a
use GetUndisplayedBeats
2006-02-01 04:39:19 +00:00
Glenn Maynard
e272b5a029
remove some use of pn
2006-01-30 05:01:00 +00:00
Glenn Maynard
569e3ed4a5
Player::Init isn't called every song; Load is
2006-01-30 04:51:01 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
68548ceea9
no longer care about the note skin here
2006-01-18 20:51:28 +00:00
Glenn Maynard
a198748b32
fix warning
2006-01-15 19:50:34 +00:00
Glenn Maynard
f61f021f1f
PlayerState::LaunchAttack
2006-01-13 05:47:44 +00:00
Glenn Maynard
949eafd8b8
missed commit
2006-01-13 05:47:11 +00:00
Chris Danford
8823d50b07
add ControllerStateDisplay
2006-01-11 01:02:46 +00:00
Glenn Maynard
8bab05a98a
fix weird dependency
2005-12-30 04:25:41 +00:00
Glenn Maynard
cdd516fd74
Eliminate SCREEN_WIDTH/HEIGHT from RDisplay. It's up to the
...
user code to pass the desired camera space dimensions to
LoadMenuPerspective (normally done by Screen). SDimensions.h
is high-level.
2005-12-29 18:33:03 +00:00
Chris Danford
74749a19bb
move localized string to separate file
2005-12-22 03:10:04 +00:00
Chris Danford
c9d79d3e3b
localize prompts
2005-12-20 21:32:26 +00:00
Chris Danford
d698a5f1ec
CString -> RString in RageUtil
...
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
2005-12-20 08:35:47 +00:00
Chris Danford
3475691599
ASSERT -> ASSERT_M
2005-11-22 21:35:10 +00:00
Chris Danford
e00a57e05e
use Preference1D
2005-10-26 23:09:56 +00:00
Glenn Maynard
ddbbe5b561
fix judgement too small in mini
2005-10-23 00:51:56 +00:00
Glenn Maynard
025b671698
fix mini when not in 0..1
2005-10-22 23:31:12 +00:00
Glenn Maynard
4410080639
Tweak mini: instead of zooming out the whole field, zoom out each individual
...
arrow, and push the columns together a bit. It looks the same, except that it
doesn't cause arrows to be closer together, like increasing the scroll speed to
match. This keeps mini from causing many more notes to be drawn. In general,
effects should try to avoid needing to increase fDrawScale.
2005-10-22 21:54:08 +00:00
Glenn Maynard
039aea4d01
cleanup, consolidate indexing by PlayerNumber
2005-10-22 21:31:40 +00:00
Chris Danford
349c19cb09
add checkpoints to catch input assert
2005-10-15 16:52:01 +00:00
Chris Danford
d6555531f3
trying to track down input assert
2005-10-15 10:11:45 +00:00
Ben Anderson
8fb5eb78f6
We can reach, but not exceed MAX_COLS_PER_PLAYER. (fix assert on beat-double7)
2005-10-14 00:16:24 +00:00
Glenn Maynard
455d0c7378
simplify
2005-10-13 08:22:49 +00:00
Glenn Maynard
c2da47d357
fix messages never processed in NoteField
2005-10-10 04:06:37 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
...
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
0940df4b49
move enum TimingWindow to global for PrefsManager
2005-10-08 17:37:04 +00:00
Chris Danford
0f07808ecc
Use generic names for score values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 02:10:32 +00:00
Chris Danford
1ead066956
Use generic names for TapNoteScore values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 02:02:03 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford
1333bfd2d8
remove references to specific games for things that are only specific to the controller type
2005-10-07 05:00:52 +00:00
Glenn Maynard
363f995814
Fix HoldJudgments not being shown. Actors can't be stored in STL containers
...
without implementing operator= and a copy ctor; the ActorFrame child list
won't be updated. (This used to work because, with a fixed-length array,
this loading was done in the ctor, though it should have been done in Init.) Also
fixes loads happening during Player::Load, which shouldn't happen.
2005-10-05 22:21:27 +00:00
Glenn Maynard
56720f74b8
fix HOLD_JUDGMENTS_UNDER_FIELD
2005-10-05 22:05:47 +00:00