Commit Graph

565 Commits

Author SHA1 Message Date
Chris Danford 99a241e49c make holdjudgments small in mini/tiny 2006-06-11 21:26:38 +00:00
Glenn Maynard a3c3b4c24e fix crash at end of hold note in editor playback 2006-05-30 17:44:50 +00:00
Glenn Maynard ed18fe0e9b cleanup 2006-04-29 21:49:56 +00:00
Glenn Maynard 5c8ff23cfb unused 2006-04-29 21:22:16 +00:00
Glenn Maynard 0e8b156b38 no-op 2006-04-29 21:22:04 +00:00
Chris Danford c6bddd9165 make autoplay available everywhere but DQ if used 2006-04-25 02:35:55 +00:00
Chris Danford ee0f16cee8 fix AV 2006-04-24 21:28:27 +00:00
Chris Danford c44f80eede remove ControllerStateDisplay 2006-04-21 00:37:27 +00:00
Chris Danford 74ecf45379 add Tiny (the same effect as the old Mini)
make calories less generous
2006-04-05 02:59:16 +00:00
Chris Danford f261bdcaf7 fix "can hold roll without stepping on head", leading to weird graphics 2006-03-29 01:27:04 +00:00
Glenn Maynard 8d3253442c remove GetBeatAndBPSFromElapsedTime compat 2006-03-28 08:58:30 +00:00
Chris Danford 91c1834097 add Lua bindings for ControllerStateDisplay 2006-03-22 23:01:57 +00:00
Chris Danford dc05d4b0c8 remove funky beginner hacks to judgment window 2006-03-17 02:23:45 +00:00
Chris Danford 6d3a5a4b0a fix calories too generous - count as a jump only if the buttons are pressed near-simultaneously 2006-03-01 17:41:29 +00:00
Glenn Maynard 1514f2f5d4 remove old checkpoints 2006-02-25 06:07:40 +00:00
Chris Danford cce97c40b8 move autosync logic out of Player and GameState, into a separate file 2006-02-06 01:23:25 +00:00
Glenn Maynard 73b126e89d allow calling m_pNoteField->CacheAllUsedNoteSkins for Player 2006-02-01 06:18:09 +00:00
Glenn Maynard e8a956733a use GetUndisplayedBeats 2006-02-01 04:39:19 +00:00
Glenn Maynard e272b5a029 remove some use of pn 2006-01-30 05:01:00 +00:00
Glenn Maynard 569e3ed4a5 Player::Init isn't called every song; Load is 2006-01-30 04:51:01 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 68548ceea9 no longer care about the note skin here 2006-01-18 20:51:28 +00:00
Glenn Maynard a198748b32 fix warning 2006-01-15 19:50:34 +00:00
Glenn Maynard f61f021f1f PlayerState::LaunchAttack 2006-01-13 05:47:44 +00:00
Glenn Maynard 949eafd8b8 missed commit 2006-01-13 05:47:11 +00:00
Chris Danford 8823d50b07 add ControllerStateDisplay 2006-01-11 01:02:46 +00:00
Glenn Maynard 8bab05a98a fix weird dependency 2005-12-30 04:25:41 +00:00
Glenn Maynard cdd516fd74 Eliminate SCREEN_WIDTH/HEIGHT from RDisplay. It's up to the
user code to pass the desired camera space dimensions to
LoadMenuPerspective (normally done by Screen).  SDimensions.h
is high-level.
2005-12-29 18:33:03 +00:00
Chris Danford 74749a19bb move localized string to separate file 2005-12-22 03:10:04 +00:00
Chris Danford c9d79d3e3b localize prompts 2005-12-20 21:32:26 +00:00
Chris Danford d698a5f1ec CString -> RString in RageUtil
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
2005-12-20 08:35:47 +00:00
Chris Danford 3475691599 ASSERT -> ASSERT_M 2005-11-22 21:35:10 +00:00
Chris Danford e00a57e05e use Preference1D 2005-10-26 23:09:56 +00:00
Glenn Maynard ddbbe5b561 fix judgement too small in mini 2005-10-23 00:51:56 +00:00
Glenn Maynard 025b671698 fix mini when not in 0..1 2005-10-22 23:31:12 +00:00
Glenn Maynard 4410080639 Tweak mini: instead of zooming out the whole field, zoom out each individual
arrow, and push the columns together a bit.  It looks the same, except that it
doesn't cause arrows to be closer together, like increasing the scroll speed to
match.  This keeps mini from causing many more notes to be drawn.  In general,
effects should try to avoid needing to increase fDrawScale.
2005-10-22 21:54:08 +00:00
Glenn Maynard 039aea4d01 cleanup, consolidate indexing by PlayerNumber 2005-10-22 21:31:40 +00:00
Chris Danford 349c19cb09 add checkpoints to catch input assert 2005-10-15 16:52:01 +00:00
Chris Danford d6555531f3 trying to track down input assert 2005-10-15 10:11:45 +00:00
Ben Anderson 8fb5eb78f6 We can reach, but not exceed MAX_COLS_PER_PLAYER. (fix assert on beat-double7) 2005-10-14 00:16:24 +00:00
Glenn Maynard 455d0c7378 simplify 2005-10-13 08:22:49 +00:00
Glenn Maynard c2da47d357 fix messages never processed in NoteField 2005-10-10 04:06:37 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford 0940df4b49 move enum TimingWindow to global for PrefsManager 2005-10-08 17:37:04 +00:00
Chris Danford 0f07808ecc Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 02:10:32 +00:00
Chris Danford 1ead066956 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 02:02:03 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford 1333bfd2d8 remove references to specific games for things that are only specific to the controller type 2005-10-07 05:00:52 +00:00
Glenn Maynard 363f995814 Fix HoldJudgments not being shown. Actors can't be stored in STL containers
without implementing operator= and a copy ctor; the ActorFrame child list
won't be updated.  (This used to work because, with a fixed-length array,
this loading was done in the ctor, though it should have been done in Init.)  Also
fixes loads happening during Player::Load, which shouldn't happen.
2005-10-05 22:21:27 +00:00
Glenn Maynard 56720f74b8 fix HOLD_JUDGMENTS_UNDER_FIELD 2005-10-05 22:05:47 +00:00