remove GetBeatAndBPSFromElapsedTime compat
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@@ -1411,7 +1411,7 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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bool bFreeze;
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float fMissIfOlderThanThisBeat;
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float fThrowAway;
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GAMESTATE->m_pCurSong->GetBeatAndBPSFromElapsedTime( fEarliestTime, fMissIfOlderThanThisBeat, fThrowAway, bFreeze );
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GAMESTATE->m_pCurSong->m_Timing.GetBeatAndBPSFromElapsedTime( fEarliestTime, fMissIfOlderThanThisBeat, fThrowAway, bFreeze );
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iMissIfOlderThanThisIndex = BeatToNoteRow( fMissIfOlderThanThisBeat );
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if( bFreeze )
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@@ -176,7 +176,6 @@ public:
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float GetBPMAtBeat( float fBeat ) const { return m_Timing.GetBPMAtBeat( fBeat ); }
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void SetBPMAtBeat( float fBeat, float fBPM ) { m_Timing.SetBPMAtBeat( fBeat, fBPM ); }
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BPMSegment& GetBPMSegmentAtBeat( float fBeat ) { return m_Timing.GetBPMSegmentAtBeat( fBeat ); }
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void GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut ) const { m_Timing.GetBeatAndBPSFromElapsedTime( fElapsedTime, fBeatOut, fBPSOut, bFreezeOut ); }
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float GetBeatFromElapsedTime( float fElapsedTime ) const { return m_Timing.GetBeatFromElapsedTime( fElapsedTime ); }
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float GetElapsedTimeFromBeat( float fBeat ) const { return m_Timing.GetElapsedTimeFromBeat( fBeat ); }
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bool HasSignificantBpmChangesOrStops() const;
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