fix "can hold roll without stepping on head", leading to weird graphics

This commit is contained in:
Chris Danford
2006-03-29 01:27:04 +00:00
parent 6b0f8879d8
commit f261bdcaf7
+1
View File
@@ -991,6 +991,7 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld )
// this is handled in Update
break;
case TapNote::hold_head_roll:
if( bSteppedOnTapNote )
{
// Increase life
tn.HoldResult.fLife = 1;