fix "can hold roll without stepping on head", leading to weird graphics
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@@ -991,6 +991,7 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld )
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// this is handled in Update
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break;
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case TapNote::hold_head_roll:
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if( bSteppedOnTapNote )
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{
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// Increase life
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tn.HoldResult.fLife = 1;
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