Marcio Barrientos
4fd32f1259
Change the style after you change the steps with
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SetCurrentSteps( PlayerNumber pn, Steps steps ) lua binding
2012-01-07 17:26:18 -06:00
Flameshadowxeroshin
b2c3454428
add GameState:GetEnabledPlayers
2012-01-02 06:07:24 +00:00
Jason Felds
1376a46b01
Add the GAMESTATE:InStepEditor LUA binding.
2011-12-12 18:49:10 -05:00
Jason Felds
34f3ff2c31
Add RefreshNoteSkinData lua binding.
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If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
Jason Felds
bbec5842f6
Add the ResetPlayerOptions lua binding.
2011-10-29 11:43:49 -04:00
AJ Kelly
264ba574fb
part two of three re: Actors/
2011-10-02 21:40:33 -05:00
Jason Felds
f9d12e1afe
I hope Windows likes "/" versus "\".
2011-10-02 00:09:40 -04:00
AJ Kelly
9cf2592a32
fix up some include paths.
2011-10-01 22:59:01 -05:00
AJ Kelly
92800cdaee
[GameState] Added ApplyStageModifiers(player,string) Lua binding.
2011-09-30 14:50:18 -05:00
AJ Kelly
a682662ad8
[GameState] Added ApplyPreferredModifiers(player,string) Lua binding.
2011-09-30 13:44:05 -05:00
AJ Kelly
8f80774b22
[GameState] Added CurrentOptionsDisqualifyPlayer(player) Lua binding.
2011-09-30 13:33:57 -05:00
Jason Felds
91999148d8
Add GameState::EditAllowedForExtra metric.
2011-09-29 22:09:52 -04:00
Marcio Barrientos
6d4b5c8e76
Add one new Lua binding to add one more stage to player (bonus)
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AddStageToPlayer(pn)
2011-09-21 16:21:23 -06:00
AJ Kelly
fb2a63ca16
[GameState] Added GetEarnedExtraStage() Lua binding.
2011-09-07 23:48:04 -05:00
AJ Kelly
9c16ca4ef9
[GameState] add GetExpandedSectionName() Lua binding.
2011-08-07 19:08:47 -05:00
AJ Kelly
0285f7687f
[GameState, SongUtil] Fix Issue 263 by not charging 2x stages for doubles when not using joint premium.
2011-08-07 18:33:35 -05:00
AJ Kelly
ebe832a142
Move the expanded section name into GameState
2011-08-03 23:56:04 -05:00
Jason Felds
dbdab4759e
[Xcode4] May as well fix switch warnings.
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Still need some assistance for the linker error.
2011-07-20 11:11:04 -04:00
Jason Felds
6f2fb1b673
Revert the wrong way to fix Fails.
2011-07-07 00:58:54 -04:00
Jason Felds
6bb873c8ce
Wait...crap. This may not work. Revert.
2011-07-06 22:22:45 -04:00
Jason Felds
c44e861df1
Only go through the enabled players.
2011-07-06 22:22:13 -04:00
Jason Felds
db231b086c
Add...well, more comment and no-op if anything.
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Still, we have our target goal.
2011-07-06 21:34:01 -04:00
Jason Felds
5940bdeddb
More abstraction.
2011-06-30 02:10:58 -04:00
Jason Felds
8bc2c38142
Replace #BEAT tags with #SECOND tags.
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Split Timing has made this necessary.
Yes, this means another recache.
2011-06-30 01:11:38 -04:00
Jason Felds
6a4dd911a8
Forgot to SAFE_DELETE a pointer.
2011-06-15 02:36:53 -04:00
Jason Felds
5ef549d80d
Warning fixes.
2011-06-11 09:36:17 -04:00
Jason Felds
fec932e153
More prep work for better radar calculations.
2011-06-08 15:02:54 -04:00
Jason Felds
9ac07e1e2e
Prepare for a place to process timing data.
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Hopefully what I'm thinking of won't cause too much slowdown.
2011-06-08 14:43:59 -04:00
Jason Felds
0a7b9ce170
Some respect for OOP. (MasterPlayerNumber)
2011-06-06 20:40:11 -04:00
Jason Felds
1a41c32dd9
[splittiming] Better variable name.
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ArrowEffects had a minor change, but the intent isn't up yet.
It needs to be so that when you go from the editor to the chart
for playing in Song Timing, it doesn't use the Step Timing.
2011-05-17 00:07:43 -04:00
Thai Pangsakulyanont
f8f47c002b
[splittiming] speed segment changes:
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- allow first speed segment to take effect
- make speed segments take effect before delays
- make speed segments not affect cmods
2011-05-16 12:17:54 +07:00
Flameshadowxeroshin
6975b9393a
[splittiming] GetSongPosition works.
2011-05-15 13:34:01 -05:00
Flameshadowxeroshin
ec09a40d39
[splittiming] finish removing bindings
2011-05-15 08:21:16 -05:00
Flameshadowxeroshin
4d14654147
[splittiming] remove GameState "current timing" functions; add compatibility functions to 01 compat.lua
2011-05-15 08:17:32 -05:00
Flameshadowxeroshin
84f2457aa4
[splittiming] Add PlayerState.GetSongPosition() and GameState.GetSongPosition() to Lua; add lua bindings to SongPosition
2011-05-15 07:53:06 -05:00
Jason Felds
d99e7b5c5b
[splittiming] Re-establish Actor code.
2011-05-15 00:57:35 -04:00
Jason Felds
a32a03b2e9
[splittiming] Trying to restore #COMBOS.
2011-05-14 20:05:27 -04:00
Jason Felds
efb37b47d7
[splittiming] Hey FSX, catch!
2011-05-14 18:17:48 -04:00
Flameshadowxeroshin
6b0a939290
[splittiming] new EffectModes (not available from Lua yet), clarified error message
2011-05-14 17:03:49 -05:00
Thai Pangsakulyanont
fb0fb41ac2
initialize m_bIsEditorStepTiming with true, to be sure.
2011-05-14 21:35:43 +07:00
Jason Felds
29e0bd3d2f
[splittiming] Prepare timing bool switch.
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This is needed in GAMESTATE due to it
also going to be called in NoteField.
2011-05-12 22:24:25 -04:00
Thai Pangsakulyanont
2507cf7c0a
[splittiming] merge
2011-05-12 16:56:15 +07:00
Thai Pangsakulyanont
eda727ddf9
[splittiming]
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- load split timing from BMS files
- fix a crash because autogen'd steps don't inherit the timing from parent
- be more verbose in UpdateSongPosition
2011-05-12 16:44:24 +07:00
Jason Felds
8de6ddb7e3
[default -> splittiming] Cleanliness.
2011-05-11 17:07:20 -04:00
Jason Felds
da51e26d07
Standardize conversion processes.
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Too many arguments for or against the many methods:
stick to one inside a common function.
This commit will force recompilation of many files.
2011-05-11 15:58:31 -04:00
Thai Pangsakulyanont
1bf99bd528
[splittiming] make screenedit work with the steps' timing.
2011-05-11 20:53:40 +07:00
Jason Felds
fb8b387fb7
[splittiming] Compiles and links.
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Not guaranteed to work. Adjustments to GameState
and SongPosition may still be needed.
2011-05-10 14:53:59 -04:00
Thai Pangsakulyanont
b8a4521f9c
Move the reset code to SongPosition.
2011-05-10 21:22:01 +07:00
Thai Pangsakulyanont
e1e605b736
[splittiming] move bogus variables back to GameState (210)
2011-05-10 20:03:51 +07:00
Thai Pangsakulyanont
241738c18b
[splittiming] Let's break things again! (222)
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We introduced a new class, called "SongPosition", that replaces some instance variables in the GameState class. (GameState::m_Position).
Then, you also have it in PlayerState class which keeps track of the position based on their steps. (PlayerState::m_Position).
Fixing the build errors:
- GAMESTATE->m_fSomething should now be:
- GAMESTATE->m_Position.m_fSomething
- pPlayerState->m_Position.m_fSomething (or m_pPlayerState for some instance!)
2011-05-10 19:54:05 +07:00