Add...well, more comment and no-op if anything.

Still, we have our target goal.
This commit is contained in:
Jason Felds
2011-07-06 21:34:01 -04:00
parent 511a9767f6
commit db231b086c
+7 -1
View File
@@ -712,7 +712,13 @@ void GameState::BeginStage()
if( !ARE_STAGE_PLAYER_MODS_FORCED )
{
FOREACH_PlayerNumber( p )
m_pPlayerState[p]->m_PlayerOptions.Assign( ModsLevel_Stage, m_pPlayerState[p]->m_PlayerOptions.GetPreferred() );
{
ModsGroup<PlayerOptions> &po = m_pPlayerState[p]->m_PlayerOptions;
po.Assign(ModsLevel_Stage,
m_pPlayerState[p]->m_PlayerOptions.GetPreferred());
// Note: at this point, fail type should already be set.
PO_GROUP_ASSIGN(po, ModsLevel_Preferred, m_FailType, po.GetPreferred().m_FailType);
}
}
if( !ARE_STAGE_SONG_MODS_FORCED )
m_SongOptions.Assign( ModsLevel_Stage, m_SongOptions.GetPreferred() );