Add...well, more comment and no-op if anything.
Still, we have our target goal.
This commit is contained in:
+7
-1
@@ -712,7 +712,13 @@ void GameState::BeginStage()
|
||||
if( !ARE_STAGE_PLAYER_MODS_FORCED )
|
||||
{
|
||||
FOREACH_PlayerNumber( p )
|
||||
m_pPlayerState[p]->m_PlayerOptions.Assign( ModsLevel_Stage, m_pPlayerState[p]->m_PlayerOptions.GetPreferred() );
|
||||
{
|
||||
ModsGroup<PlayerOptions> &po = m_pPlayerState[p]->m_PlayerOptions;
|
||||
po.Assign(ModsLevel_Stage,
|
||||
m_pPlayerState[p]->m_PlayerOptions.GetPreferred());
|
||||
// Note: at this point, fail type should already be set.
|
||||
PO_GROUP_ASSIGN(po, ModsLevel_Preferred, m_FailType, po.GetPreferred().m_FailType);
|
||||
}
|
||||
}
|
||||
if( !ARE_STAGE_SONG_MODS_FORCED )
|
||||
m_SongOptions.Assign( ModsLevel_Stage, m_SongOptions.GetPreferred() );
|
||||
|
||||
Reference in New Issue
Block a user