part two of three re: Actors/
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#ifndef ActorUtil_H
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#define ActorUtil_H
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#include "Actors/Actor.h"
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#include "Actor.h"
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#include "RageTexture.h"
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class XNode;
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@@ -1,7 +1,7 @@
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#ifndef AttackDisplay_H
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#define AttackDisplay_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "GameConstantsAndTypes.h" // for TapNoteScore
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#include "RageTexturePreloader.h"
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@@ -1,7 +1,7 @@
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#include "global.h"
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#include "AutoActor.h"
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#include "ThemeManager.h"
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#include "Actors/Actor.h"
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#include "Actor.h"
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#include "ActorUtil.h"
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void AutoActor::Unload()
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@@ -1,7 +1,7 @@
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#ifndef BGANIMATION_H
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#define BGANIMATION_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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class XNode;
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@@ -2,7 +2,7 @@
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#define BGANIMATIONLAYER_H
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#include "GameConstantsAndTypes.h"
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include <map>
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class XNode;
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@@ -1,7 +1,7 @@
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#ifndef BACKGROUND_H
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#define BACKGROUND_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "Quad.h"
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#include "PlayerNumber.h"
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#include "BackgroundUtil.h"
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@@ -1,7 +1,7 @@
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#ifndef BEGINNER_HELPER_H
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#define BEGINNER_HELPER_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "Character.h"
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#include "Sprite.h"
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#include "AutoActor.h"
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@@ -1,7 +1,7 @@
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#ifndef BITMAP_TEXT_H
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#define BITMAP_TEXT_H
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#include "Actors/Actor.h"
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#include "Actor.h"
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#include <map>
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class RageTexture;
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@@ -3,7 +3,7 @@
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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/** @brief Multiple Players sharing one LifeMeter. */
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class CombinedLifeMeter : public ActorFrame
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@@ -2,7 +2,7 @@
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#ifndef COMBO_GRAPH_H
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#define COMBO_GRAPH_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "ThemeMetric.h"
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@@ -3,7 +3,7 @@
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#ifndef ControllerStateDisplay_H
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#define ControllerStateDisplay_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "ActorUtil.h"
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#include "PlayerNumber.h"
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#include "AutoActor.h"
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@@ -1,7 +1,7 @@
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#ifndef COURSE_CONTENTS_LIST_H
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#define COURSE_CONTENTS_LIST_H
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#include "Actors/ActorScroller.h"
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#include "ActorScroller.h"
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class CourseEntryDisplay;
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/** @brief Holds course name and banner. */
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class CourseContentsList : public ActorScroller
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@@ -1,7 +1,7 @@
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#ifndef DancingCharacters_H
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#define DancingCharacters_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "ThemeManager.h"
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#include "RageTimer.h"
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@@ -2,7 +2,7 @@
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#ifndef DIFFICULTY_LIST_H
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#define DIFFICULTY_LIST_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "StepsDisplay.h"
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#include "ThemeMetric.h"
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#ifndef DUAL_SCROLLBAR_H
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#define DUAL_SCROLLBAR_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "AutoActor.h"
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#include "PlayerNumber.h"
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/** @brief A scrollbar with two independent thumbs. */
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@@ -1,7 +1,7 @@
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#ifndef ACTOR_SCROLLER_H
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#define ACTOR_SCROLLER_H
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#include "Actors/ActorScroller.h"
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#include "ActorScroller.h"
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#include "LuaReference.h"
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/** @brief ActorScroller that fills in its children on the fly. */
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class DynamicActorScroller: public ActorScroller
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#ifndef EDIT_MENU_H
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#define EDIT_MENU_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "FadingBanner.h"
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#include "TextBanner.h"
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#include "GameConstantsAndTypes.h"
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@@ -4,7 +4,7 @@
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#define FADING_BANNER_H
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#include "Banner.h"
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "RageTimer.h"
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class FadingBanner : public ActorFrame
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#ifndef FOREGROUND_H
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#define FOREGROUND_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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class Song;
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/** @brief Foreground in front of notes while playing. */
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@@ -1,6 +1,6 @@
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#include "global.h"
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#include "GameState.h"
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#include "Actors/Actor.h"
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#include "Actor.h"
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#include "AdjustSync.h"
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#include "AnnouncerManager.h"
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#include "Bookkeeper.h"
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#ifndef GHOSTARROWROW_H
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#define GHOSTARROWROW_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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#include "NoteTypes.h"
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#ifndef GRADE_DISPLAY_H
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#define GRADE_DISPLAY_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "Grade.h"
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#include "PlayerNumber.h"
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#include "AutoActor.h"
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#ifndef GRAPH_DISPLAY_H
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#define GRAPH_DISPLAY_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "AutoActor.h"
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class StageStats;
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@@ -1,7 +1,7 @@
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#ifndef GROOVE_RADAR_H
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#define GROOVE_RADAR_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "AutoActor.h"
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#include "PlayerNumber.h"
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#ifndef HOLD_JUDGMENT_H
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#define HOLD_JUDGMENT_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "AutoActor.h"
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#ifndef Inventory_H
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#define Inventory_H
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#include "Actors/Actor.h"
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#include "Actor.h"
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#include "PlayerNumber.h"
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#include "RageSound.h"
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#include "ScreenMessage.h"
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@@ -3,7 +3,7 @@
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "SongOptions.h"
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class PlayerState;
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@@ -8,7 +8,7 @@
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#include "InputMapper.h"
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#include "Game.h"
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#include "PrefsManager.h"
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#include "Actors/Actor.h"
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#include "Actor.h"
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#include "Preference.h"
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#include "Foreach.h"
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#include "GameManager.h"
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@@ -3,7 +3,7 @@
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#ifndef LuaExpressionTransform_H
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#define LuaExpressionTransform_H
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#include "Actors/Actor.h"
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#include "Actor.h"
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#include "LuaReference.h"
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#include <map>
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#ifndef LYRIC_DISPLAY_H
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#define LYRIC_DISPLAY_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "BitmapText.h"
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/** @brief Displays lyrics along with the song on Gameplay. */
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class LyricDisplay: public ActorFrame
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@@ -4,7 +4,7 @@
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "Sprite.h"
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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/** @brief A graphic displaying the state of memory cards. */
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class MemoryCardDisplay : public ActorFrame
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{
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#ifndef MENU_TIMER_H
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#define MENU_TIMER_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "BitmapText.h"
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#include "RageSound.h"
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#include "ThemeMetric.h"
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#ifndef METER_DISPLAY_H
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#define METER_DISPLAY_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "AutoActor.h"
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#ifndef ModIcon_H
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#define ModIcon_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "AutoActor.h"
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#include "BitmapText.h"
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#include "PlayerNumber.h"
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#ifndef ModIconRow_H
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#define ModIconRow_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "ModIcon.h"
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#include "ThemeMetric.h"
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class PlayerOptions;
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@@ -3,7 +3,7 @@
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#ifndef MODEL_H
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#define MODEL_H
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#include "Actors/Actor.h"
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#include "Actor.h"
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#include "RageTypes.h"
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#include "ModelTypes.h"
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#include <vector>
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@@ -1,7 +1,7 @@
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#ifndef MUSIC_WHEEL_ITEM_H
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#define MUSIC_WHEEL_ITEM_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "BitmapText.h"
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#include "WheelNotifyIcon.h"
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#include "TextBanner.h"
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@@ -4,7 +4,7 @@
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#include "TimingData.h"
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#include "SongPosition.h"
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#include "Sprite.h"
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "BitmapText.h"
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#include "Quad.h"
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#include "NoteDisplay.h"
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@@ -1,7 +1,7 @@
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#ifndef NOTE_SKIN_MANAGER_H
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#define NOTE_SKIN_MANAGER_H
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#include "Actors/Actor.h"
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#include "Actor.h"
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#include "RageTypes.h"
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#include "PlayerNumber.h"
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#include "IniFile.h"
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@@ -3,7 +3,7 @@
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#ifndef OptionRow_H
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#define OptionRow_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "BitmapText.h"
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#include "OptionsCursor.h"
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#include "ModIcon.h"
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@@ -2,7 +2,7 @@
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#define OPTIONS_CURSOR_H
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#include "Sprite.h"
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "AutoActor.h"
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/** @brief A cursor for ScreenOptions. */
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@@ -1,7 +1,7 @@
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#ifndef PANE_DISPLAY_H
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#define PANE_DISPLAY_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "ActorUtil.h"
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#include "PlayerNumber.h"
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#include "BitmapText.h"
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@@ -1,7 +1,7 @@
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#ifndef PERCENTAGE_DISPLAY_H
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#define PERCENTAGE_DISPLAY_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "BitmapText.h"
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#include "StageStats.h"
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@@ -1,7 +1,7 @@
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#ifndef PLAYER_H
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#define PLAYER_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "HoldJudgment.h"
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#include "NoteDataWithScoring.h"
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#include "RageSound.h"
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@@ -1,7 +1,7 @@
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#ifndef RECEPTOR_ARROW_H
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#define RECEPTOR_ARROW_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "AutoActor.h"
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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@@ -2,7 +2,7 @@
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#define RECEPTOR_ARROW_ROW_H
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#include "ReceptorArrow.h"
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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class PlayerState;
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@@ -4,7 +4,7 @@
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#define ROOM_INFO_DISPLAY_H
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#include "RoomWheel.h"
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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class RoomInfoDisplay : public ActorFrame
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{
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@@ -2,7 +2,7 @@
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#define SCORE_DISPLAY_H
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#include "PlayerNumber.h"
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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class PlayerState;
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@@ -1,7 +1,7 @@
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#ifndef SCREEN_H
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#define SCREEN_H
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#include "Actors/ActorFrame.h"
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#include "ActorFrame.h"
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#include "ScreenMessage.h"
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#include "InputFilter.h"
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#include "ThemeMetric.h"
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@@ -6,7 +6,7 @@
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#include "ScreenWithMenuElements.h"
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#include "BitmapText.h"
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#include "InputMapper.h"
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#include "Actors/ActorScroller.h"
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#include "ActorScroller.h"
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#include "RageSound.h"
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class ScreenMapControllers : public ScreenWithMenuElements
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@@ -6,7 +6,7 @@
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#include "ScreenWithMenuElements.h"
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#include "BitmapText.h"
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#include "InputMapper.h"
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#include "Actors\ActorScroller.h"
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#include "ActorScroller.h"
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#include "RageSound.h"
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#include "EnumHelper.h"
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#include "ThemeMetric.h"
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@@ -6,7 +6,7 @@
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#include "ThemeManager.h"
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#include "RageTimer.h"
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||||
#include "ActorUtil.h"
|
||||
#include "Actors/Actor.h"
|
||||
#include "Actor.h"
|
||||
#include "GameSoundManager.h"
|
||||
#include "MenuTimer.h"
|
||||
#include "NetworkSyncManager.h"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "RageSound.h"
|
||||
#include "RandomSample.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "Actors/ActorScroller.h"
|
||||
#include "ActorScroller.h"
|
||||
|
||||
enum MenuDir
|
||||
{
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@
|
||||
#ifndef SCROLL_BAR_H
|
||||
#define SCROLL_BAR_H
|
||||
|
||||
#include "Actors/ActorFrame.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "AutoActor.h"
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef SNAPDISPLAY_H
|
||||
#define SNAPDISPLAY_H
|
||||
|
||||
#include "Actors/ActorFrame.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "NoteTypes.h"
|
||||
#include "Sprite.h"
|
||||
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef SPRITE_H
|
||||
#define SPRITE_H
|
||||
|
||||
#include "Actors/Actor.h"
|
||||
#include "Actor.h"
|
||||
#include "RageTextureID.h"
|
||||
|
||||
void TexCoordArrayFromRect( float fImageCoords[8], const RectF &rect );
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=".;"..\extern\lua-5.1\src";ffmpeg\modern_working\include;BaseClasses;..\extern\jsoncpp\include;"..\extern\glew-1.5.8\include";..\extern\pcre;"..\extern\mad-0.15.1b";..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis"
|
||||
AdditionalIncludeDirectories=".;"..\extern\lua-5.1\src";ffmpeg\modern_working\include;BaseClasses;..\extern\jsoncpp\include;"..\extern\glew-1.5.8\include";..\extern\pcre;"..\extern\mad-0.15.1b";..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis;Actors"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,WINDOWS,DEBUG,GLEW_STATIC"
|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="3"
|
||||
@@ -158,7 +158,7 @@
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="2"
|
||||
AdditionalIncludeDirectories=".;"..\extern\lua-5.1\src";ffmpeg\modern_working\include;BaseClasses;..\extern\jsoncpp\include;"..\extern\glew-1.5.8\include";..\extern\pcre;"..\extern\mad-0.15.1b";..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis"
|
||||
AdditionalIncludeDirectories=".;"..\extern\lua-5.1\src";ffmpeg\modern_working\include;BaseClasses;..\extern\jsoncpp\include;"..\extern\glew-1.5.8\include";..\extern\pcre;"..\extern\mad-0.15.1b";..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis;Actors"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,WINDOWS,RELEASE,GLEW_STATIC"
|
||||
StringPooling="true"
|
||||
MinimalRebuild="false"
|
||||
@@ -263,7 +263,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=".;"..\extern\lua-5.1\src";ffmpeg\modern_working\include;BaseClasses;..\extern\jsoncpp\include;"..\extern\glew-1.5.8\include";..\extern\pcre;"..\extern\mad-0.15.1b";..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis"
|
||||
AdditionalIncludeDirectories=".;"..\extern\lua-5.1\src";ffmpeg\modern_working\include;BaseClasses;..\extern\jsoncpp\include;"..\extern\glew-1.5.8\include";..\extern\pcre;"..\extern\mad-0.15.1b";..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis;Actors"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,WINDOWS,DEBUG,GLEW_STATIC"
|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="0"
|
||||
@@ -371,7 +371,7 @@
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
AdditionalIncludeDirectories=".;"..\extern\lua-5.1\src";ffmpeg\modern_working\include;BaseClasses;..\extern\jsoncpp\include;"..\extern\glew-1.5.8\include";..\extern\pcre;"..\extern\mad-0.15.1b";..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis"
|
||||
AdditionalIncludeDirectories=".;"..\extern\lua-5.1\src";ffmpeg\modern_working\include;BaseClasses;..\extern\jsoncpp\include;"..\extern\glew-1.5.8\include";..\extern\pcre;"..\extern\mad-0.15.1b";..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis;Actors"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,WINDOWS,RELEASE,GLEW_STATIC"
|
||||
StringPooling="true"
|
||||
MinimalRebuild="false"
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "Difficulty.h"
|
||||
#include "Actors/ActorFrame.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "ThemeMetric.h"
|
||||
#include "Sprite.h"
|
||||
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
#ifndef StreamDisplay_H
|
||||
#define StreamDisplay_H
|
||||
|
||||
#include "Actors/ActorFrame.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "Sprite.h"
|
||||
#include "Quad.h"
|
||||
#include "LuaExpressionTransform.h"
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@
|
||||
#ifndef TEXTBANNER_H
|
||||
#define TEXTBANNER_H
|
||||
|
||||
#include "Actors/ActorFrame.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "BitmapText.h"
|
||||
class Song;
|
||||
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@
|
||||
#ifndef TRANSITION_H
|
||||
#define TRANSITION_H
|
||||
|
||||
#include "Actors/ActorFrame.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "AutoActor.h"
|
||||
#include "ScreenMessage.h"
|
||||
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
#define WHEELBASE_H
|
||||
|
||||
#include "AutoActor.h"
|
||||
#include "Actors/ActorFrame.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "RageSound.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "ScreenMessage.h"
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef WHEEL_ITEM_BASE_H
|
||||
#define WHEEL_ITEM_BASE_H
|
||||
|
||||
#include "Actors/ActorFrame.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "BitmapText.h"
|
||||
#include "ThemeMetric.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@
|
||||
#ifndef WorkoutGraph_H
|
||||
#define WorkoutGraph_H
|
||||
|
||||
#include "Actors/ActorFrame.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "Sprite.h"
|
||||
class Trail;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user