Revert the wrong way to fix Fails.

This commit is contained in:
Jason Felds
2011-07-07 00:58:54 -04:00
parent 740454eff0
commit 6f2fb1b673
3 changed files with 7 additions and 12 deletions
-2
View File
@@ -716,8 +716,6 @@ void GameState::BeginStage()
ModsGroup<PlayerOptions> &po = m_pPlayerState[p]->m_PlayerOptions;
po.Assign(ModsLevel_Stage,
m_pPlayerState[p]->m_PlayerOptions.GetPreferred());
// Note: at this point, fail type should already be set.
PO_GROUP_ASSIGN(po, ModsLevel_Preferred, m_FailType, po.GetPreferred().m_FailType);
}
}
if( !ARE_STAGE_SONG_MODS_FORCED )
+4 -5
View File
@@ -125,15 +125,16 @@ XToString( CourseSortOrders );
StringToX( CourseSortOrders );
LuaXType( CourseSortOrders );
static const char *DefaultFailTypeNames[] = {
// XXX: Fix fail bug?
/* static const char *DefaultFailTypeNames[] = {
"Immediate",
"ImmediateContinue",
"AtEnd",
"EndOfSong",
"Off",
};
XToString( DefaultFailType );
StringToX( DefaultFailType );
LuaXType( DefaultFailType );
LuaXType( DefaultFailType ); */
bool g_bAutoRestart = false;
#ifdef DEBUG
@@ -190,8 +191,6 @@ PrefsManager::PrefsManager() :
m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
m_sDefaultFailType ("DefaultFailType", FAIL_IMMEDIATE),
m_iRegenComboAfterMiss ( "RegenComboAfterMiss", 5 ),
m_bMercifulDrain ( "MercifulDrain", true ), // negative life deltas are scaled by the players life percentage
+3 -5
View File
@@ -115,8 +115,8 @@ enum CourseSortOrders
enum DefaultFailType
{
FAIL_IMMEDIATE,
FAIL_IMMEDIATE_CONTINUE,
FAIL_AT_END,
FAIL_IMMEDIATECONTINUE,
FAIL_ENDOFSONG,
FAIL_OFF,
NUM_DefaultFailType,
DefaultFailType_Invalid
@@ -286,9 +286,7 @@ public:
/** @brief Enable some quirky behavior used by some older versions of StepMania. */
Preference<bool> m_bQuirksMode;
/** @brief The specific failure type to use at the beginning. */
Preference<DefaultFailType> m_sDefaultFailType;
// Preference<RString> m_sDefaultFailType; // XXX: Fix fail bug?
// Debug:
Preference<bool> m_bLogToDisk;