Commit Graph

211 Commits

Author SHA1 Message Date
Chris Danford 214c2b67af clean up Fonts and Numbers names 2003-03-30 18:12:57 +00:00
Chris Danford 89ba014f15 Simplifed ScreenEvaluation
Fix problems in SMMAX2 theme
2003-03-28 05:47:42 +00:00
Glenn Maynard 675dd9ac16 simplify 2003-03-27 06:02:03 +00:00
Glenn Maynard b83bf351ce make assist tick a boolean, since it's not mutually exclusive with other
assist types
2003-03-27 02:10:20 +00:00
Glenn Maynard 5dd27008cc use TimingAssist 2003-03-27 00:51:57 +00:00
Chris Danford 189b37b517 Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford 7e1f393413 Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting 2003-03-26 19:15:38 +00:00
Chris Danford 0607fe9698 Fix a going to the wrong screen after cleared in ScreenGamplay. eep. 2003-03-25 21:37:31 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford a9f187c3de add scripting support to ScreenSelectMusic and ScreenEvaluation 2003-03-24 21:37:13 +00:00
Glenn Maynard b27b2a1fb9 fix the demonstration screen when there is music
...
2003-03-24 21:29:06 +00:00
Glenn Maynard 685c3bcbbb fix the demonstration screen when there is no music 2003-03-24 21:26:12 +00:00
Glenn Maynard 9e338d3a5c We're likely to want to make lyric data load elsewhere later, so don't
apply the preference here; simply don't add the lyric display instead.

(Also, lyric data isn't being unloaded, which may cause the preference
to not take effect on songs already played ...)
2003-03-20 18:51:14 +00:00
Kevin Slaughter 57d3d403a5 Added ability to show/hide lyrics in APPEARANCE OPTIONS menu 2003-03-20 10:59:09 +00:00
Glenn Maynard d41dfbc9e7 move lyrics in reverse 2003-03-19 22:48:43 +00:00
Glenn Maynard aedbf224a9 Move lyric display into an actor 2003-03-19 19:58:22 +00:00
Glenn Maynard d3d4e48071 use GAMESTATE->m_fMusicSeconds for the current music time
Tracking it yourself will break with courses, vary depending on how
the screen tweens in, and so on, which you probably don't want.
2003-03-19 17:46:07 +00:00
Glenn Maynard 46c7457ab5 move lyric updating into a separate function
(trying to debug a crash; 6+ levels of indentation makes that hard)
2003-03-19 17:43:11 +00:00
Kevin Slaughter 9c00b6f674 We now have lyric support!.. I gotta sleep some, will add an option to turn lyrics on/off when I get home from work 2003-03-19 12:43:49 +00:00
Glenn Maynard 0d087fb198 fix comparison; this happened to work because STYLE_DANCE_SINGLE and
NOTES_TYPE_DANCE_SINGLE both happen to be 0
2003-03-17 22:12:20 +00:00
Chris Danford 53233025d7 Fix Back transition not being drawn for one frame when going back from ScreenGameplay 2003-03-16 23:17:48 +00:00
Chris Danford 9dbbb7949e ScoreKeeperMAX2:
- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford 71d2fadb46 Change Toasty:
- 100% chance of occuring on 250 consecutive Perfects
- Plays max one time per song
2003-03-16 19:11:51 +00:00
Chris Danford 6ccb255719 Jumps count as only 1 in TapNoteScore totals 2003-03-16 18:57:34 +00:00
Chris Danford 33917de85c Only load one Ready and HWG announcer sample because it's only played once 2003-03-16 07:38:40 +00:00
Chris Danford dd1d0ed677 Play crowd cheer at beginning of ScreenGameplay 2003-03-16 07:30:50 +00:00
Chris Danford d4417b0260 Fix ScreenJukebox, ScreenMusicScroll 2003-03-14 22:34:28 +00:00
Chris Danford 195cd01db5 Fix playback in editor (start the music - duh!)
Fix AutoPlay text showing in Demo, Jukebox
2003-03-13 08:47:43 +00:00
Chris Danford d91d043fa9 fix broken autogen in ScreenEditMenu 2003-03-13 01:26:50 +00:00
Chris Danford 767894800b fix transitions in ScreenGameplay 2003-03-12 03:44:55 +00:00
Chris Danford 4a239b0c35 fixed some ScreenGameplay transition glitches
fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford a11de99043 MenuTimer cleanup 2003-03-11 21:33:11 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter 2f96c0c812 Accidently commited bad Lyric support coding. Re-commiting this so you do not see a timer on stage, that I made for debugging this.. Sorry! :) 2003-03-08 08:05:47 +00:00
Kevin Slaughter 69d97d461b ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big 2003-03-08 08:03:22 +00:00
Glenn Maynard f45074cfa1 (Why *are* metrics case-sensitive?) 2003-03-04 06:24:02 +00:00
Chris Gomez 1e7d474a12 Fix courses playing the first song again after the last song is completed 2003-03-04 03:22:51 +00:00
Glenn Maynard 6071bf6fac cleanup: actors generally shouldn't move themselves 2003-03-02 06:16:03 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard 151eea0a2c reposition items that depend on reverse when we change songs 2003-02-28 20:50:28 +00:00
Kevin Slaughter 4f55de1074 Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^ 2003-02-27 10:56:37 +00:00
Chris Danford 66a6f0017f Most PlayerOptions now represented by floats
Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard 3b1c7ea32b unneeded check
(why do we need to check for >= 0?)
2003-02-25 19:59:29 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Glenn Maynard 0eda984d16 use StoreSelectedOptions and RestoreSelectedOptions
store options earlier; restore them more consistently
2003-02-24 03:26:33 +00:00
Glenn Maynard c0e898de30 increment SongsPlayed at the beginning of the song, not the end 2003-02-24 02:58:31 +00:00
Glenn Maynard c6ccc82b98 Keep track of played and passed songs separately; it's too much
of a hassle to try to derive one from the other.

always record m_SelectedOptions on the first song played
2003-02-24 02:45:01 +00:00