AJ Kelly
05b10fcd04
add GetDisplay/Translit values for Songs
2007-07-06 03:14:18 +00:00
AJ Kelly
11186b4540
add IsLong and IsMarathon
2007-07-06 03:07:10 +00:00
Steve Checkoway
bd1ef80e4d
License update.
2007-07-03 07:05:12 +00:00
Steve Checkoway
870a4c0c69
Handle numbers larger than 9. Even this is deprecated and should probably be replaced by reading /System/Library/CoreServices/SystemVersion.plist and parsing the property list, but that really seems overkill to get the system version.
2007-06-23 09:08:55 +00:00
Steve Checkoway
58060121d8
Allow running with sh. Check for configure.
2007-06-21 22:02:31 +00:00
Glenn Maynard
545da7424b
fix UnlockAuthString
2007-06-20 22:25:57 +00:00
Glenn Maynard
fcbe9bd8ae
fix some GameCommand use on P2
2007-06-20 15:17:52 +00:00
Glenn Maynard
b37dddc1a9
bind Cancel
2007-06-19 21:05:42 +00:00
Glenn Maynard
81ddeacb73
remove unused
2007-06-19 18:26:18 +00:00
Chris Danford
f6b50e28e9
persist changes to AssistTick by setting as preferred mods
2007-06-18 23:33:32 +00:00
AJ Kelly
966b4ddf5b
readd missing ScrollerX and ScrollerY
2007-06-18 22:45:44 +00:00
Glenn Maynard
5c93e0f2fc
make music sync follow VisualDelaySeconds by default (fixes
...
receptors flashing off-sync when VDS is used)
2007-06-18 21:02:28 +00:00
Chris Danford
579e47ce19
add VisualDelaySeconds to debug menu
...
START -> &START; in credits text, so that we don't have to translate button names
2007-06-18 21:01:46 +00:00
Chris Danford
6487425fde
add VisualDelaySeconds to debug menu
2007-06-18 20:59:51 +00:00
Glenn Maynard
a585197b73
fix start button misbehaves when ranking is in attract mode
2007-06-18 16:57:19 +00:00
Glenn Maynard
27be11a87a
AlignMusicBeat only aligns the fractional part of the beat. This aligned
...
to every four beats, so the light jumps when changing music.
2007-06-18 16:33:46 +00:00
Glenn Maynard
74d36d5d21
fracf
2007-06-18 16:29:38 +00:00
Glenn Maynard
a5f07cf73f
unused
2007-06-18 16:01:48 +00:00
Glenn Maynard
0af50c14fd
better lights debug
2007-06-18 16:01:34 +00:00
Glenn Maynard
3460fa0874
- don't blink start when joined; blink it when joinable, and make it
...
solid when joined (otherwise it's just always blinking at different
rates)
- fix glitches related to start button light being moved to m_bGameButtonLights
- lighting on join in JOINING doesn't make sense anymore, since we move on
immediately
2007-06-18 16:00:48 +00:00
Glenn Maynard
cadacd8bcc
add FOREACH_GameButton_Custom
2007-06-18 16:00:22 +00:00
Chris Danford
45a225917f
fix title menu nav
2007-06-18 10:53:37 +00:00
Glenn Maynard
a18b2d4c93
SaveCurrentSettingsToProfile on debug save
2007-06-15 15:53:13 +00:00
Glenn Maynard
6a1db065d2
save m_PreferredStepsType, too. Fixes inconsistent behavior
...
in ScreenSelectMusic::SwitchToPreferredDifficulty due to
m_PreferredDifficulty being set and m_PreferredStepsType
not.
2007-06-15 15:51:33 +00:00
Glenn Maynard
39f75e24c9
better FillProfileStats
2007-06-15 15:00:14 +00:00
Glenn Maynard
763de1e6ac
lights modes
2007-06-14 13:38:55 +00:00
Glenn Maynard
7f08da77f1
set all lights modes in metrics (except for a couple programmatic ones
...
for now)
2007-06-14 13:38:26 +00:00
Glenn Maynard
d1f0b1719e
tweak haste
2007-06-14 01:54:26 +00:00
Glenn Maynard
f0b64bd6a0
fix semi-leak
2007-06-14 01:08:41 +00:00
Glenn Maynard
2513580980
add HasTimedMods
2007-06-12 18:46:15 +00:00
Glenn Maynard
30bfa285e7
deal with global mod changes
2007-06-12 18:34:09 +00:00
Glenn Maynard
460c0c4412
deal with music rate changes
2007-06-12 18:33:32 +00:00
Glenn Maynard
f8cd2c393f
fix 8-bit-clean appending
2007-06-11 22:41:32 +00:00
Chris Danford
2019db103e
restore logic that was lost in previous changes:
...
Set the new m_iChoice even for disabled players, since a player might join on a SHARED_SELECTION after the cursor has been moved.
2007-06-11 19:18:13 +00:00
Glenn Maynard
9a41d096ef
controllable LightsMode
2007-06-11 19:00:47 +00:00
Glenn Maynard
1f763a3f2c
do blink unjoined sides
2007-06-11 18:59:38 +00:00
Glenn Maynard
d96b59d1af
fix debug
2007-06-11 18:59:14 +00:00
Glenn Maynard
a610ba3c9f
bind LightsMode
2007-06-11 18:53:58 +00:00
Glenn Maynard
0e838aa74e
remove debug
2007-06-11 16:19:58 +00:00
Glenn Maynard
797d0d57cf
allow attract screens to ignore SoundVolumeAttract
2007-06-11 16:17:23 +00:00
Chris Danford
f6b8d67f5f
fix "noteskin change in a course entry lasts through the next entry if the next entry has no attacks"
2007-06-10 23:47:35 +00:00
Chris Danford
244a639e06
temporary revert: LOAD_ALL_COMMANDS -> LOAD_ALL_COMMANDS_AND_SET_XY
2007-06-10 22:29:47 +00:00
Steve Checkoway
ca65ebdd63
static
2007-06-09 23:52:10 +00:00
Steve Checkoway
12bad2d6ca
Run Choose even if not the first player to choose.
2007-06-09 23:45:07 +00:00
Steve Checkoway
bfefade4f3
-Move player input together on the second page (this will probably be changed to an option for the metrics).
...
-Play (Gain|Lose)Focus on the icon only when the first player moves onto it/last player moves off of it. This doesn't work correctly when switching pages.
-Move the cursor at the beginning of switching page so that it can begin to animate along with the rest of the elements. This requires knowing where it is going so use the destination x and y of the corresponding icons.
2007-06-09 23:33:45 +00:00
Steve Checkoway
e23f090f60
Run OnCommand on everything, the hidden actors remain hidden.
2007-06-09 22:00:48 +00:00
Steve Checkoway
b9cdcc3e7b
Simplify.
2007-06-09 21:56:16 +00:00
Steve Checkoway
733215ac14
No SET_XY, do in OnCommand.
2007-06-09 21:51:14 +00:00
Steve Checkoway
8c31e4126e
If not shared selection, load everything in init. Don't SET_XY, just do that all in OnCommand.
2007-06-09 21:49:51 +00:00
Steve Checkoway
9ef3b2b838
Load the commands and set xy. The metrics can handle keeping the second page off screen.
2007-06-09 21:08:27 +00:00