Run Choose even if not the first player to choose.
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@@ -671,21 +671,16 @@ float ScreenSelectMaster::DoMenuStart( PlayerNumber pn )
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if( bIsFirstToChoose )
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{
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for( int page=0; page<NUM_Page; page++ )
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FOREACH_ENUM( Page, page )
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{
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if( m_sprMore[page].IsLoaded() )
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m_sprMore[page]->PlayCommand( "Off" );
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m_sprMore[page]->PlayCommand( "Off" );
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fSecs = max( fSecs, m_sprMore[page]->GetTweenTimeLeft() );
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}
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int iIndex = SHARED_SELECTION ? 0 : pn;
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if( SHOW_CURSOR )
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{
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if( m_sprCursor[pn].IsLoaded() )
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m_sprCursor[pn]->PlayCommand( "Choose" );
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fSecs = max( fSecs, m_sprCursor[iIndex]->GetTweenTimeLeft() );
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}
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}
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if( SHOW_CURSOR )
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{
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m_sprCursor[pn]->PlayCommand( "Choose" );
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fSecs = max( fSecs, m_sprCursor[pn]->GetTweenTimeLeft() );
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}
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return fSecs;
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