Run Choose even if not the first player to choose.

This commit is contained in:
Steve Checkoway
2007-06-09 23:45:07 +00:00
parent bfefade4f3
commit 12bad2d6ca
+7 -12
View File
@@ -671,21 +671,16 @@ float ScreenSelectMaster::DoMenuStart( PlayerNumber pn )
if( bIsFirstToChoose )
{
for( int page=0; page<NUM_Page; page++ )
FOREACH_ENUM( Page, page )
{
if( m_sprMore[page].IsLoaded() )
m_sprMore[page]->PlayCommand( "Off" );
m_sprMore[page]->PlayCommand( "Off" );
fSecs = max( fSecs, m_sprMore[page]->GetTweenTimeLeft() );
}
int iIndex = SHARED_SELECTION ? 0 : pn;
if( SHOW_CURSOR )
{
if( m_sprCursor[pn].IsLoaded() )
m_sprCursor[pn]->PlayCommand( "Choose" );
fSecs = max( fSecs, m_sprCursor[iIndex]->GetTweenTimeLeft() );
}
}
if( SHOW_CURSOR )
{
m_sprCursor[pn]->PlayCommand( "Choose" );
fSecs = max( fSecs, m_sprCursor[pn]->GetTweenTimeLeft() );
}
return fSecs;