Glenn Maynard
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a2a7b51d1b
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GameState::PlayerUsingBothSides
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2004-03-20 17:53:04 +00:00 |
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Glenn Maynard
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78fea60b31
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GameState::GetNumHumanPlayers
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2004-03-20 17:45:34 +00:00 |
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Chris Danford
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7a32af8c5e
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clean up presisting of settings to Profile
persist PreferredCourseDifficulty
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2004-03-13 22:18:09 +00:00 |
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Chris Danford
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e4855e627f
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persist PreferredDifficulty in Profile
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2004-03-13 19:20:24 +00:00 |
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Chris Danford
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df63bf2642
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fix Game default modifiers override Profile default modifiers depending on when the player joined
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2004-03-13 12:27:24 +00:00 |
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Chris Danford
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05d3de33e9
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play ending screen sounds even if attract sound is set to "never"
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2004-03-13 10:12:59 +00:00 |
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Chris Danford
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28f4764ed2
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SongSortOrder -> SortOrder
save/restore last sort with Profile
clean up GameConstants
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2004-03-12 08:31:40 +00:00 |
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Chris Danford
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4fa5f867e1
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add macros: FOREACH_HumanPlayer, FOREACH_EnabledPlayer
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2004-03-11 06:46:52 +00:00 |
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Chris Danford
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d0356d78fa
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if using a handicap option, don't add a high score and show "disqualify" on the eval screen
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2004-03-09 08:19:55 +00:00 |
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Chris Danford
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0262ae76f3
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show high score list on ScreenNameEntryTraditional
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2004-03-08 02:21:22 +00:00 |
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Chris Danford
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7fe28a6dae
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add PerDifficulty and PeakCombo awards
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2004-03-07 04:34:49 +00:00 |
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Glenn Maynard
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05d99b4129
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lua: GetNumPlayersEnabled, PlayerUsingBothSides
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2004-03-01 02:25:41 +00:00 |
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Glenn Maynard
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8c8a5f8460
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split UpdateBestAndShuffled()
add SortSongs()
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2004-02-27 21:28:15 +00:00 |
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Glenn Maynard
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d17828c60c
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simplify
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2004-02-22 23:26:46 +00:00 |
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Glenn Maynard
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802e1a6758
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Store unlock data in a more fundamental form in the profile, and derive
the special values as needed. Centralize most of it in GameState::EndGame.
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2004-02-22 08:16:49 +00:00 |
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Chris Danford
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69600d9d80
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save per-difficulty course scores
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2004-02-22 06:04:01 +00:00 |
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Glenn Maynard
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29d2ceb5b5
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simplify
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2004-02-22 02:16:02 +00:00 |
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Glenn Maynard
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2025c85fec
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add assert
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2004-02-16 07:39:29 +00:00 |
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Chris Danford
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6754c850df
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Profile HTML fixes
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2004-02-16 05:35:06 +00:00 |
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Glenn Maynard
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c5e45fc964
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IsPlayerEnabled
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2004-02-15 23:38:32 +00:00 |
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Glenn Maynard
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dcd308edb7
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add Lua hooks
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2004-02-14 23:26:32 +00:00 |
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Chris Danford
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5e39cb5471
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remove DEFAULT_RANKING_NAME. Empty string means "no name", and the default name should always be empty.
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2004-02-11 04:06:27 +00:00 |
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Thad Ward
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d5bd9327af
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fix more possible Profile crashes.
(dereferencing null pointer baaaad....)
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2004-02-09 20:46:39 +00:00 |
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Glenn Maynard
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fe97eda12a
|
extra stage on AA
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2004-02-09 20:01:54 +00:00 |
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Glenn Maynard
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16d24616f0
|
fix crash when no profile is loaded
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2004-02-09 19:39:21 +00:00 |
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Chris Danford
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d7f0e6c2bc
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move all high score data into Profile
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2004-02-09 06:26:13 +00:00 |
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Steve Checkoway
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5bdae36979
|
Fix scoping error.
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2004-02-08 06:29:12 +00:00 |
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Chris Danford
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221b51c2b4
|
add loading of edits from a profile
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2004-02-08 01:05:53 +00:00 |
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Glenn Maynard
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5458f9d9dc
|
const fixes
use "this->foo" in GAMESTATE, not "GAMESTATE->foo", or it'll
circumvent const
|
2004-02-07 22:14:36 +00:00 |
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Glenn Maynard
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d2ee4ddb01
|
fix m_bAttackEndedThisUpdate being true when an attack begins
fix course global mods tweening
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2004-02-07 06:11:36 +00:00 |
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Glenn Maynard
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f8df67bb00
|
comment
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2004-02-05 21:32:50 +00:00 |
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Chris Danford
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9c7d8a60c2
|
update comments
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2004-02-04 07:58:02 +00:00 |
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Glenn Maynard
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72bbadb18b
|
debug
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2004-02-04 06:45:56 +00:00 |
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Chris Danford
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ef8010e998
|
Add GetRandomCourse
change GetRandom* to behave like a shuffle so it doesn't pick back-to-back dupes
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2004-02-01 23:06:07 +00:00 |
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Glenn Maynard
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c5f875f6ba
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debug
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2004-02-01 00:00:52 +00:00 |
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Glenn Maynard
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62144e5794
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fix GameState::LaunchAttack
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2004-01-30 00:58:33 +00:00 |
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Glenn Maynard
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1fa29116f3
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think MUSIC_SECONDS_INVALID isn't needed now
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2004-01-29 20:58:11 +00:00 |
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Glenn Maynard
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d8212e8d08
|
simplify attack handling
|
2004-01-26 20:39:14 +00:00 |
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Glenn Maynard
|
0b9f83060a
|
fix extra stage
|
2004-01-25 00:12:38 +00:00 |
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Glenn Maynard
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d5d93a97a4
|
remove extra UnlockSystem from GameState (it didn't belong at the
top, in "main state info", anyway)
|
2004-01-24 21:09:23 +00:00 |
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Chris Danford
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ec6fb7968d
|
fix uninitialized stage index
|
2004-01-24 19:09:51 +00:00 |
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Glenn Maynard
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c7257147a7
|
simplify
fix stage counter increasing on BACK
|
2004-01-23 02:04:34 +00:00 |
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Glenn Maynard
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f9a90cd361
|
fix IsFinalStage
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2004-01-22 23:36:26 +00:00 |
|
Glenn Maynard
|
6021c6e7da
|
make the stage count work if the eval screen isn't shown at all
|
2004-01-22 03:11:40 +00:00 |
|
Glenn Maynard
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ded50f4d88
|
add GameState::IncrementStageIndex
|
2004-01-22 02:16:50 +00:00 |
|
Glenn Maynard
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7f46f2ab3b
|
const fixes
pull code out of the header
|
2004-01-22 02:15:55 +00:00 |
|
Glenn Maynard
|
10d0ae0ada
|
fix memleak
|
2004-01-21 11:28:31 +00:00 |
|
Glenn Maynard
|
d4a35810c2
|
minor fixes
cleanup
|
2004-01-21 04:59:15 +00:00 |
|
Glenn Maynard
|
6c71f9103f
|
allow per-player course difficulties (not well-tested yet, off by default)
|
2004-01-21 01:35:54 +00:00 |
|
Chris Danford
|
fca912cb16
|
new grading scale
|
2004-01-20 03:32:48 +00:00 |
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