remove DEFAULT_RANKING_NAME. Empty string means "no name", and the default name should always be empty.
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@@ -254,7 +254,6 @@ enum RankingCategory
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};
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#define FOREACH_RankingCategory( rc ) FOREACH_ENUM( RankingCategory, NUM_RANKING_CATEGORIES, rc )
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#define DEFAULT_RANKING_NAME CString("")
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const CString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS] = {"#P1#","#P2#"};
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inline bool IsRankingToFillIn( CString sName ) { return !sName.empty() && sName[0]=='#'; }
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@@ -1324,8 +1324,9 @@ void GameState::StoreRankingName( PlayerNumber pn, CString name )
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line.MakeUpper();
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if( !line.empty() && name.Find(line) != -1 ) // name contains a bad word
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{
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LOG->Trace( "name '%s' contains bad word and will be blanked", name.c_str() );
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LOG->Trace( "entered '%s' matches blacklisted item '%s'", name.c_str(), line.c_str() );
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name = "";
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break;
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}
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}
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}
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@@ -422,9 +422,6 @@ void ScreenNameEntry::MenuStart( PlayerNumber pn )
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TrimRight( m_sSelectedName[pn], " " );
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TrimLeft( m_sSelectedName[pn], " " );
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if( m_sSelectedName[pn] == "" )
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m_sSelectedName[pn] = DEFAULT_RANKING_NAME;
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GAMESTATE->StoreRankingName( pn, m_sSelectedName[pn] );
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// save last used ranking name
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@@ -415,9 +415,6 @@ void ScreenNameEntryTraditional::Finish( PlayerNumber pn )
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TrimRight( selection, " " );
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TrimLeft( selection, " " );
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if( selection == "" )
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selection = DEFAULT_RANKING_NAME;
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GAMESTATE->StoreRankingName( pn, selection );
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// save last used ranking name
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