update comments
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@@ -135,6 +135,9 @@ void GameState::Reset()
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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// I can't think of a good reason to have both game-specific
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// default mods and theme specific default mods. We should choose
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// one or the other. -Chris
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ApplyModifiers( (PlayerNumber)p, DEFAULT_MODIFIERS );
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ApplyModifiers( (PlayerNumber)p, PREFSMAN->m_sDefaultModifiers );
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}
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@@ -335,6 +335,9 @@ NoteField::NoteDisplayCols *NoteField::SearchForBeat( float Beat )
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// This assert is firing with Beat = -7408. -Chris
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// Again with Beat = -7254 and GAMESTATE->m_fMusicSeconds = -3043.61
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// Again with Beat = -9806 and GAMESTATE->m_fMusicSeconds = -3017.22
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// Again with Beat = -9806 and GAMESTATE->m_fMusicSeconds = -3017.22
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// Again in the middle of Remember December in Hardcore Galore:
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// Beat = -9373.56 and GAMESTATE->m_fMusicSeconds = -2923.48
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RAGE_ASSERT_M( it != m_BeatToNoteDisplays.begin(), ssprintf("%f",Beat) );
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--it;
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RAGE_ASSERT_M( it != m_BeatToNoteDisplays.end(), ssprintf("%f",Beat) );
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