Commit Graph
18791 Commits
Author SHA1 Message Date
Chris Danford 76815a8242 BGAnimations layer numbers need not be consecutive 2003-04-13 02:58:59 +00:00
Chris Danford e9e7d787fc On ScreenRanking, color text based on NotesType 2003-04-13 02:34:14 +00:00
Chris Danford e30e6a7ee3 TransitionBGAnimation -> Transition 2003-04-13 02:33:11 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 6f37a59b79 remove unused Transition class 2003-04-13 00:53:45 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Glenn Maynard 1ac4953877 fix bogus warning 2003-04-12 20:23:27 +00:00
Glenn Maynard 755e8f5bf5 fix compile in release 2003-04-12 20:22:42 +00:00
Chris Danford d27e42b5f1 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 19:40:56 +00:00
Glenn Maynard eb1e2a0435 use SDL_GetEvent 2003-04-12 19:03:02 +00:00
Glenn Maynard 3046f71c66 add SDL_GetEvent 2003-04-12 19:00:56 +00:00
Chris Danford 5e0f9956f2 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 18:34:05 +00:00
Glenn Maynard f982d75691 Fix locking.
(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
2003-04-12 18:10:50 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Glenn Maynard 625b1beb04 add checkpoints 2003-04-12 16:12:01 +00:00
Glenn Maynard 043d250d87 fix autoplay in courses 2003-04-12 16:10:19 +00:00
Glenn Maynard ca48082f50 comment 2003-04-12 16:09:07 +00:00
Glenn Maynard ae39d652fd Finishing from last night; thank my cable modem for going out in the
middle of a commit ...
2003-04-12 16:06:06 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Glenn Maynard ca1b94a043 LLW_SDL now handles its own SDL events, instead of being fed them
by StepMania.cpp.  This simplifies things; SM.cpp no longer has to
direct SDL messages all over the place.
2003-04-12 02:30:28 +00:00
Glenn Maynard 60dc76cff8 Add RageDisplay::Update().
ResolutionChanged() is now called by the LowLevelWindow when
the res changes, instead of the other way around.
2003-04-12 02:28:26 +00:00
Glenn Maynard 98628c554b (this is all handled in InputHandler_SDL) 2003-04-12 02:21:50 +00:00
Glenn Maynard 94836c7be1 add InputHandler_SDL 2003-04-12 02:20:38 +00:00
Glenn Maynard dfa597bbd5 Add InputHandler for SDL input types, instead of handling them as a
special case in RageInput.
2003-04-12 02:15:23 +00:00
Glenn Maynard 7d919be169 update comment 2003-04-12 02:14:00 +00:00
Chris Danford 1bedf3b206 xoffset -> addx
yoffset -> addy
diffuse,1,1,1,0 -> diffusealpha,0
diffuse,1,1,1,1 -> diffusealpha,1
2003-04-11 21:51:28 +00:00
Chris Danford a3513ac7f3 Support separate X, Y, and On/OffCommand metrics. This way, positions can be overridden without having to duplicate all the commands related to animation. 2003-04-11 21:33:30 +00:00
Glenn Maynard 483a305c6b Get rid of inline function; doesn't need to be. Reduce dependencies. 2003-04-11 15:55:20 +00:00
Glenn Maynard 4e8eb0a96f add missing header 2003-04-11 15:53:32 +00:00
Glenn Maynard 0a3da7bcba (huh? already removed these) 2003-04-11 15:53:06 +00:00
Chris Danford d201c87897 fix bugs in metrics editor 2003-04-11 04:28:15 +00:00
Chris Danford fb27c29bee add toggle for awarding item on combo break in battle 2003-04-11 01:49:57 +00:00
Chris Danford 423666c845 support Course group folders 2003-04-11 00:29:44 +00:00
Chris Danford 6a77bd10a3 fix missing elements in ScreenSelectCourse 2003-04-11 00:28:24 +00:00
Chris Danford 23006064fd Add Course saving (untested) 2003-04-11 00:12:22 +00:00
Chris Danford 6af055ddef fix sloppy assert in Player. Oops 2003-04-11 00:12:07 +00:00
Glenn Maynard 3d0ad7955c update 2003-04-10 19:04:10 +00:00
Glenn Maynard 0e8eb7060f fix compile 2003-04-10 18:41:59 +00:00
Glenn Maynard 6e6c60858a consolidate Enable/DisableTextureWrapping 2003-04-10 18:25:17 +00:00
Glenn Maynard 753507fce8 Oops. smPostMultMatrixf was a pre-multiply.
Rename smPostMultMatrixf to PostMultMatrix; add PreMultMatrix
and alias it to MultMatrix.
2003-04-10 17:58:27 +00:00
Glenn Maynard abc65f828f modifer modes update 2003-04-10 08:49:25 +00:00
Glenn Maynard 476de3d690 fix compile 2003-04-10 08:40:40 +00:00
Chris Danford 04145caf72 fix subtle bugs that caused inaccurate judgment totals with AI player 2003-04-10 05:46:31 +00:00
Kevin Slaughter 17e9a7d777 Updated metrics.ini for recoded SSDEX 2003-04-09 04:44:27 +00:00
Kevin Slaughter 375b34f71c ScreenSelectDifficulty completely recoded to use vector of mode/difficulty choices, like the normal SSD does 2003-04-09 04:42:17 +00:00
Kevin Slaughter d4c91605f3 Cleaned out old SSDEX files 2003-04-09 04:41:06 +00:00
Chris Danford 145cc4eea4 don't load battle components unless PlayMode is battle 2003-04-07 23:06:33 +00:00
Chris Danford 14cbdd2ce7 working on player AI 2003-04-07 22:07:44 +00:00
Chris Danford 02d72dea3d fix dizzy 2003-04-07 21:31:45 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00