Files
itgmania212121/stepmania/src/ScreenSyncOverlay.cpp
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#include "global.h"
#include "ScreenSyncOverlay.h"
#include "ScreenDimensions.h"
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#include "ScreenManager.h"
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#include "GameState.h"
#include "song.h"
#include "PrefsManager.h"
#include "InputEventPlus.h"
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#include "LocalizedString.h"
#include "AdjustSync.h"
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static bool IsGameplay()
{
return SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == gameplay;
}
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REGISTER_SCREEN_CLASS( ScreenSyncOverlay );
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static LocalizedString REVERT_SYNC_CHANGES ( "ScreenSyncOverlay", "Revert sync changes" );
static LocalizedString CURRENT_BPM ( "ScreenSyncOverlay", "Current BPM - smaller/larger" );
static LocalizedString SONG_OFFSET ( "ScreenSyncOverlay", "Song offset - notes earlier/later" );
static LocalizedString MACHINE_OFFSET ( "ScreenSyncOverlay", "Machine offset - notes earlier/later" );
static LocalizedString HOLD_ALT ( "ScreenSyncOverlay", "(hold Alt for smaller increment)" );
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void ScreenSyncOverlay::Init()
{
Screen::Init();
m_quad.SetDiffuse( RageColor(0,0,0,0) );
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m_quad.SetHorizAlign( align_left );
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m_quad.SetXY( SCREEN_CENTER_X+10, SCREEN_TOP+100 );
this->AddChild( &m_quad );
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m_textHelp.LoadFromFont( THEME->GetPathF("Common", "normal") );
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m_textHelp.SetHorizAlign( align_left );
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m_textHelp.SetXY( SCREEN_CENTER_X+20, SCREEN_TOP+100 );
m_textHelp.SetDiffuseAlpha( 0 );
m_textHelp.SetZoom( 0.6f );
m_textHelp.SetShadowLength( 2 );
m_textHelp.SetText(
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REVERT_SYNC_CHANGES.GetValue()+":\n"
" F4\n" +
CURRENT_BPM.GetValue()+":\n"
" F9/F10\n" +
CURRENT_BPM.GetValue()+":\n"
" F11/F12\n" +
MACHINE_OFFSET.GetValue()+":\n"
" Shift + F11/F12\n" +
HOLD_ALT.GetValue() );
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this->AddChild( &m_textHelp );
m_quad.ZoomToWidth( m_textHelp.GetZoomedWidth()+20 );
m_quad.ZoomToHeight( m_textHelp.GetZoomedHeight()+20 );
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m_textStatus.LoadFromFont( THEME->GetPathF("Common", "normal") );
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m_textStatus.SetHorizAlign( align_center );
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m_textStatus.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y+150 );
m_textStatus.SetZoom( 0.8f );
m_textStatus.SetShadowLength( 2 );
this->AddChild( &m_textStatus );
Update( 0 );
}
void ScreenSyncOverlay::Update( float fDeltaTime )
{
this->SetVisible( IsGameplay() );
if( !IsGameplay() )
{
HideHelp();
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return;
}
Screen::Update(fDeltaTime);
// TODO: Only update when changed.
UpdateText();
}
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static Preference<bool> g_bShowAutoPlayStatus( "ShowAutoPlayStatus", true );
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static LocalizedString AUTO_PLAY ( "ScreenSyncOverlay", "AutoPlay" );
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static LocalizedString AUTO_PLAY_CPU ( "ScreenSyncOverlay", "AutoPlayCPU" );
static LocalizedString AUTO_SYNC_SONG ( "ScreenSyncOverlay", "AutoSync Song" );
static LocalizedString AUTO_SYNC_MACHINE ( "ScreenSyncOverlay", "AutoSync Machine" );
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void ScreenSyncOverlay::UpdateText()
{
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vector<RString> vs;
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if( g_bShowAutoPlayStatus )
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{
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switch( PREFSMAN->m_AutoPlay )
{
case PC_HUMAN: break;
case PC_AUTOPLAY: vs.push_back(AUTO_PLAY); break;
case PC_CPU: vs.push_back(AUTO_PLAY_CPU); break;
default: ASSERT(0);
}
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}
switch( GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType )
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{
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case SongOptions::AUTOSYNC_OFF: break;
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case SongOptions::AUTOSYNC_SONG: vs.push_back(AUTO_SYNC_SONG); break;
case SongOptions::AUTOSYNC_MACHINE: vs.push_back(AUTO_SYNC_MACHINE); break;
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default: ASSERT(0);
}
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if( GAMESTATE->m_pCurSong != NULL && !GAMESTATE->IsCourseMode() ) // sync controls available
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{
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AdjustSync::GetSyncChangeTextGlobal( vs );
AdjustSync::GetSyncChangeTextSong( vs );
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}
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m_textStatus.SetText( join("\n",vs) );
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}
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static LocalizedString CANT_SYNC_WHILE_PLAYING_A_COURSE ("ScreenSyncOverlay","Can't sync while playing a course.");
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static LocalizedString SYNC_CHANGES_REVERTED ("ScreenSyncOverlay","Sync changes reverted.");
bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
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{
if( !IsGameplay() )
return false;
if( input.DeviceI.device != DEVICE_KEYBOARD )
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return false;
enum Action
{
RevertSyncChanges,
ChangeSongBPM,
ChangeGlobalOffset,
ChangeSongOffset,
Action_Invalid
};
Action a = Action_Invalid;
bool bIncrease = true;
switch( input.DeviceI.button )
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{
case KEY_F4: a = RevertSyncChanges; break;
case KEY_F9: bIncrease = false; /* fall through */
case KEY_F10: a = ChangeSongBPM; break;
case KEY_F11: bIncrease = false; /* fall through */
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case KEY_F12:
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) ||
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) )
a = ChangeGlobalOffset;
else
a = ChangeSongOffset;
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break;
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default:
return false;
}
if( GAMESTATE->IsCourseMode() && a != ChangeGlobalOffset )
{
SCREENMAN->SystemMessage( CANT_SYNC_WHILE_PLAYING_A_COURSE );
return true;
}
switch( a )
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{
case RevertSyncChanges:
switch( input.type )
{
case IET_FIRST_PRESS: break;
default: return false;
}
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SCREENMAN->SystemMessage( SYNC_CHANGES_REVERTED );
AdjustSync::RevertSyncChanges();
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break;
case ChangeSongBPM:
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{
float fDelta = bIncrease? +0.02f:-0.02f;
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
{
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fDelta /= 20;
}
switch( input.type )
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{
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case IET_RELEASE: fDelta *= 0; break;
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case IET_REPEAT:
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 0;
else
fDelta *= 10;
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}
if( GAMESTATE->m_pCurSong != NULL )
{
BPMSegment& seg = GAMESTATE->m_pCurSong->GetBPMSegmentAtBeat( GAMESTATE->m_fSongBeat );
seg.m_fBPS += fDelta;
}
}
break;
case ChangeGlobalOffset:
case ChangeSongOffset:
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{
float fDelta = bIncrease? +0.02f:-0.02f;
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
{
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fDelta /= 20; /* 1ms */
}
switch( input.type )
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{
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case IET_RELEASE: fDelta *= 0; break;
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case IET_REPEAT:
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 0;
else
fDelta *= 10;
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}
switch( a )
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{
case ChangeGlobalOffset:
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PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + fDelta );
break;
case ChangeSongOffset:
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if( GAMESTATE->m_pCurSong != NULL )
GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds += fDelta;
break;
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}
}
break;
default:
ASSERT(0);
}
ShowHelp();
UpdateText();
return true;
}
void ScreenSyncOverlay::ShowHelp()
{
m_quad.StopTweening();
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m_quad.BeginTweening( 0.3f, TWEEN_LINEAR );
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m_quad.SetDiffuseAlpha( 0.5f );
m_textHelp.StopTweening();
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m_textHelp.BeginTweening( 0.3f, TWEEN_LINEAR );
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m_textHelp.SetDiffuseAlpha( 1 );
m_quad.Sleep( 4 );
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m_quad.BeginTweening( 0.3f, TWEEN_LINEAR );
m_quad.SetDiffuseAlpha( 0 );
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m_textHelp.Sleep( 4 );
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m_textHelp.BeginTweening( 0.3f, TWEEN_LINEAR );
m_textHelp.SetDiffuseAlpha( 0 );
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}
void ScreenSyncOverlay::HideHelp()
{
m_quad.FinishTweening();
m_textHelp.FinishTweening();
}
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/*
* (c) 2001-2005 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/