select between multiple edit steps
This commit is contained in:
+63
-38
@@ -7,10 +7,8 @@
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#include "GameManager.h"
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#include "Steps.h"
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#include "song.h"
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#include "StepsUtil.h"
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//
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// Defines specific to EditMenu
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//
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#define ARROWS_X( i ) THEME->GetMetricF("EditMenu",ssprintf("Arrows%dX",i+1))
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#define SONG_BANNER_X THEME->GetMetricF("EditMenu","SongBannerX")
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#define SONG_BANNER_Y THEME->GetMetricF("EditMenu","SongBannerY")
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@@ -48,8 +46,8 @@ EditMenu::EditMenu()
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// start out on easy, not beginner
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m_iSelection[ROW_DIFFICULTY] = DIFFICULTY_EASY;
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m_iSelection[ROW_SOURCE_DIFFICULTY] = DIFFICULTY_EASY;
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m_iSelection[ROW_STEPS] = DIFFICULTY_EASY;
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m_iSelection[ROW_SOURCE_STEPS] = DIFFICULTY_EASY;
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@@ -123,11 +121,15 @@ EditMenu::EditMenu()
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{
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m_iSelection[ROW_STEPS_TYPE] = i;
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OnRowValueChanged( ROW_STEPS_TYPE );
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m_iSelection[ROW_DIFFICULTY] = GAMESTATE->m_pCurSteps[PLAYER_1]->GetDifficulty();
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OnRowValueChanged( ROW_DIFFICULTY );
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break;
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}
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}
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vector<Steps*>::const_iterator iter = find( m_vpSteps.begin(), m_vpSteps.end(), GAMESTATE->m_pCurSteps[PLAYER_1] );
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if( iter != m_vpSteps.end() )
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{
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m_iSelection[ROW_STEPS] = m_vpSteps.begin() - iter;
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OnRowValueChanged( ROW_STEPS );
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}
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}
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}
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}
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@@ -137,7 +139,7 @@ EditMenu::~EditMenu()
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}
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void EditMenu::RefreshNotes()
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void EditMenu::RefreshSteps()
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{
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OnRowValueChanged( ROW_SONG );
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}
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@@ -169,9 +171,9 @@ bool EditMenu::CanGoRight()
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m_sGroups.size(),
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m_pSongs.size(),
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m_StepsTypes.size(),
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NUM_DIFFICULTIES,
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m_vpSteps.size(),
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m_StepsTypes.size(),
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NUM_DIFFICULTIES,
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m_vpSourceSteps.size(),
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m_Actions.size()
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};
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@@ -182,8 +184,8 @@ void EditMenu::Up()
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{
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if( CanGoUp() )
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{
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if( GetSelectedNotes() && m_SelectedRow==ROW_ACTION )
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ChangeToRow( ROW_DIFFICULTY );
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if( GetSelectedSteps() && m_SelectedRow==ROW_ACTION )
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ChangeToRow( ROW_STEPS );
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else
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ChangeToRow( Row(m_SelectedRow-1) );
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m_soundChangeRow.PlayRandom();
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@@ -194,7 +196,7 @@ void EditMenu::Down()
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{
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if( CanGoDown() )
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{
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if( GetSelectedNotes() && m_SelectedRow==ROW_DIFFICULTY )
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if( GetSelectedSteps() && m_SelectedRow==ROW_STEPS )
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ChangeToRow( ROW_ACTION );
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else
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ChangeToRow( Row(m_SelectedRow+1) );
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@@ -259,31 +261,63 @@ void EditMenu::OnRowValueChanged( Row row )
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m_SongTextBanner.LoadFromSong( GetSelectedSong() );
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// fall through
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case ROW_STEPS_TYPE:
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m_textValue[ROW_STEPS_TYPE].SetText( GAMEMAN->StepsTypeToString(GetSelectedStepsType()) );
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m_textValue[ROW_STEPS_TYPE].SetText( GAMEMAN->StepsTypeToThemedString(GetSelectedStepsType()) );
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CLAMP( m_iSelection[ROW_STEPS], 0, NUM_DIFFICULTIES-1 ); // jump back to the slot for DIFFICULTY_EDIT
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m_vpSteps.clear();
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GetSelectedSong()->GetSteps( m_vpSteps, GetSelectedStepsType() );
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StepsUtil::SortStepsByDescription( m_vpSteps );
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StepsUtil::SortStepsByTypeAndDifficulty( m_vpSteps );
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FOREACH_Difficulty( dc )
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{
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Steps *pSteps = dc < m_vpSteps.size() ? m_vpSteps[dc] : NULL;
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if( pSteps == NULL || pSteps->GetDifficulty() != dc )
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m_vpSteps.insert( m_vpSteps.begin()+dc, NULL );
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}
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if( GetSelectedSong()->HasEdits(GetSelectedStepsType()) )
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m_vpSteps.push_back( NULL ); // for "New Edit"
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// fall through
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case ROW_DIFFICULTY:
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m_textValue[ROW_DIFFICULTY].SetText( DifficultyToString(GetSelectedDifficulty()) );
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m_Meter.SetFromSteps( GetSelectedNotes() );
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case ROW_STEPS:
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{
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CString s = DifficultyToThemedString(GetSelectedDifficulty());
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Steps *pSteps = GetSelectedSteps();
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if( GetSelectedDifficulty() == DIFFICULTY_EDIT )
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s += " - " + (pSteps ? pSteps->GetDescription() : "New" );
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m_textValue[ROW_STEPS].SetText( s );
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m_Meter.SetFromSteps( GetSelectedSteps() );
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}
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// fall through
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case ROW_SOURCE_STEPS_TYPE:
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m_textLabel[ROW_SOURCE_STEPS_TYPE].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
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m_textValue[ROW_SOURCE_STEPS_TYPE].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
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m_textValue[ROW_SOURCE_STEPS_TYPE].SetText( GAMEMAN->StepsTypeToString(GetSelectedSourceStepsType()) );
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m_textLabel[ROW_SOURCE_STEPS_TYPE].SetHidden( GetSelectedSteps() ? true : false );
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m_textValue[ROW_SOURCE_STEPS_TYPE].SetHidden( GetSelectedSteps() ? true : false );
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m_textValue[ROW_SOURCE_STEPS_TYPE].SetText( GAMEMAN->StepsTypeToThemedString(GetSelectedSourceStepsType()) );
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CLAMP( m_iSelection[ROW_SOURCE_STEPS], 0, NUM_DIFFICULTIES-1 ); // jump back to the slot for DIFFICULTY_EDIT
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m_vpSourceSteps.clear();
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GetSelectedSong()->GetSteps( m_vpSourceSteps, GetSelectedSourceStepsType() );
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StepsUtil::SortStepsByDescription( m_vpSourceSteps );
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StepsUtil::SortStepsByTypeAndDifficulty( m_vpSourceSteps );
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FOREACH_Difficulty( dc )
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{
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Steps *pSteps = dc < m_vpSourceSteps.size() ? m_vpSourceSteps[dc] : NULL;
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if( pSteps == NULL || pSteps->GetDifficulty() != dc )
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m_vpSourceSteps.insert( m_vpSourceSteps.begin()+dc, NULL );
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}
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// fall through
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case ROW_SOURCE_DIFFICULTY:
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m_textLabel[ROW_SOURCE_DIFFICULTY].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
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m_textValue[ROW_SOURCE_DIFFICULTY].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
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m_textValue[ROW_SOURCE_DIFFICULTY].SetText( DifficultyToString(GetSelectedSourceDifficulty()) );
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m_SourceMeter.SetFromSteps( GetSelectedSourceNotes() );
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m_SourceMeter.SetZoomY( GetSelectedNotes()?0.f:1.f );
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case ROW_SOURCE_STEPS:
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m_textLabel[ROW_SOURCE_STEPS].SetHidden( GetSelectedSteps() ? true : false );
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m_textValue[ROW_SOURCE_STEPS].SetHidden( GetSelectedSteps() ? true : false );
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m_textValue[ROW_SOURCE_STEPS].SetText( DifficultyToThemedString(GetSelectedSourceDifficulty()) );
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m_SourceMeter.SetFromSteps( GetSelectedSourceSteps() );
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m_SourceMeter.SetHidden( GetSelectedSteps() ? true : false );
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m_Actions.clear();
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if( GetSelectedNotes() )
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if( GetSelectedSteps() )
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{
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m_Actions.push_back( ACTION_EDIT );
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m_Actions.push_back( ACTION_DELETE );
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}
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else if( GetSelectedSourceNotes() )
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else if( GetSelectedSourceSteps() )
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{
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m_Actions.push_back( ACTION_COPY );
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m_Actions.push_back( ACTION_AUTOGEN );
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@@ -303,15 +337,6 @@ void EditMenu::OnRowValueChanged( Row row )
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}
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}
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Steps* EditMenu::GetSelectedNotes()
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{
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return GetSelectedSong()->GetStepsByDifficulty(GetSelectedStepsType(),GetSelectedDifficulty(), false);
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}
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Steps* EditMenu::GetSelectedSourceNotes()
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{
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return GetSelectedSong()->GetStepsByDifficulty(GetSelectedSourceStepsType(),GetSelectedSourceDifficulty(), false);
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}
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/*
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* (c) 2001-2004 Chris Danford
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+16
-14
@@ -33,9 +33,9 @@ public:
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ROW_GROUP,
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ROW_SONG,
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ROW_STEPS_TYPE,
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ROW_DIFFICULTY,
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ROW_STEPS,
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ROW_SOURCE_STEPS_TYPE,
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ROW_SOURCE_DIFFICULTY,
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ROW_SOURCE_STEPS,
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ROW_ACTION,
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NUM_ROWS
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} m_SelectedRow;
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@@ -46,9 +46,9 @@ public:
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"Group",
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"Song",
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"StepsType",
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"Difficulty",
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"Steps",
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"Source StepsType",
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"Source Difficulty",
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"Source Steps",
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"Action"
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};
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return s[r];
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@@ -76,19 +76,19 @@ public:
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return s[a];
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}
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void RefreshNotes();
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void RefreshSteps();
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CString GetSelectedGroup() const { ASSERT(m_iSelection[ROW_GROUP] < (int)m_sGroups.size()); return m_sGroups[m_iSelection[ROW_GROUP]]; }
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Song* GetSelectedSong() const { ASSERT(m_iSelection[ROW_SONG] < (int)m_pSongs.size()); return m_pSongs[m_iSelection[ROW_SONG]]; }
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StepsType GetSelectedStepsType() const { ASSERT(m_iSelection[ROW_STEPS_TYPE] < (int)m_StepsTypes.size()); return m_StepsTypes[m_iSelection[ROW_STEPS_TYPE]]; }
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Difficulty GetSelectedDifficulty() const { return (Difficulty)m_iSelection[ROW_DIFFICULTY]; }
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CString GetSelectedGroup() const { ASSERT(m_iSelection[ROW_GROUP] < (int)m_sGroups.size()); return m_sGroups[m_iSelection[ROW_GROUP]]; }
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Song* GetSelectedSong() const { ASSERT(m_iSelection[ROW_SONG] < (int)m_pSongs.size()); return m_pSongs[m_iSelection[ROW_SONG]]; }
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StepsType GetSelectedStepsType() const { ASSERT(m_iSelection[ROW_STEPS_TYPE] < (int)m_StepsTypes.size()); return m_StepsTypes[m_iSelection[ROW_STEPS_TYPE]]; }
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Steps* GetSelectedSteps() const { ASSERT(m_iSelection[ROW_STEPS] < (int)m_vpSteps.size()); return m_vpSteps[m_iSelection[ROW_STEPS]]; }
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StepsType GetSelectedSourceStepsType() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS_TYPE] < (int)m_StepsTypes.size()); return m_StepsTypes[m_iSelection[ROW_SOURCE_STEPS_TYPE]]; }
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Difficulty GetSelectedSourceDifficulty() const { return (Difficulty)m_iSelection[ROW_SOURCE_DIFFICULTY]; }
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Action GetSelectedAction() const { ASSERT(m_iSelection[ROW_ACTION] < (int)m_Actions.size()); return m_Actions[m_iSelection[ROW_ACTION]]; }
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Steps* GetSelectedSourceSteps() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS] < (int)m_vpSourceSteps.size()); return m_vpSourceSteps[m_iSelection[ROW_SOURCE_STEPS]]; }
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Action GetSelectedAction() const { ASSERT(m_iSelection[ROW_ACTION] < (int)m_Actions.size()); return m_Actions[m_iSelection[ROW_ACTION]]; }
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Steps* GetSelectedNotes();
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Steps* GetSelectedSourceNotes();
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Difficulty GetSelectedDifficulty() { int iDifficulty = m_iSelection[ROW_STEPS]; CLAMP(iDifficulty,0,NUM_DIFFICULTIES-1); return (Difficulty)iDifficulty; }
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Difficulty GetSelectedSourceDifficulty() { int iDifficulty = m_iSelection[ROW_SOURCE_STEPS]; CLAMP(iDifficulty,0,NUM_DIFFICULTIES-1); return (Difficulty)iDifficulty; }
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private:
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Sprite m_sprArrows[2];
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@@ -104,8 +104,10 @@ private:
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DifficultyMeter m_SourceMeter;
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CStringArray m_sGroups;
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vector<StepsType> m_StepsTypes;
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vector<Song*> m_pSongs;
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vector<StepsType> m_StepsTypes;
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vector<Steps*> m_vpSteps;
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vector<Steps*> m_vpSourceSteps;
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vector<Action> m_Actions;
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void OnRowValueChanged( Row row );
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@@ -34,7 +34,7 @@ void ScreenEditMenu::Init()
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ScreenWithMenuElements::Init();
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m_Selector.SetXY( 0, 0 );
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// m_Selector.AllowNewNotes();
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// m_Selector.AllowNewSteps();
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this->AddChild( &m_Selector );
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@@ -54,7 +54,7 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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switch( SM )
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{
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case SM_RefreshSelector:
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m_Selector.RefreshNotes();
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m_Selector.RefreshSteps();
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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@@ -87,7 +87,7 @@ void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
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// helpers for MenuStart() below
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void DeleteCurNotes( void* pThrowAway )
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void DeleteCurSteps( void* pThrowAway )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
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@@ -104,10 +104,10 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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Song* pSong = m_Selector.GetSelectedSong();
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StepsType st = m_Selector.GetSelectedStepsType();
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Difficulty dc = m_Selector.GetSelectedDifficulty();
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Steps* pSteps = m_Selector.GetSelectedNotes();
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Steps* pSteps = m_Selector.GetSelectedSteps();
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// StepsType soureNT = m_Selector.GetSelectedSourceStepsType();
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// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
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Steps* pSourceNotes = m_Selector.GetSelectedSourceNotes();
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Steps* pSourceSteps = m_Selector.GetSelectedSourceSteps();
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EditMenu::Action action = m_Selector.GetSelectedAction();
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GAMESTATE->m_pCurSong.Set( pSong );
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@@ -135,41 +135,41 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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break;
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case EditMenu::ACTION_DELETE:
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ASSERT( pSteps );
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SCREENMAN->Prompt( SM_RefreshSelector, "These notes will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurNotes );
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m_Selector.RefreshNotes();
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SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurSteps );
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m_Selector.RefreshSteps();
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return;
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case EditMenu::ACTION_COPY:
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ASSERT( !pSteps );
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ASSERT( pSourceNotes );
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ASSERT( pSourceSteps );
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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Steps* pNewNotes = new Steps;
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pNewNotes->CopyFrom( pSourceNotes, st );
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pNewNotes->SetDifficulty( dc );
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pSong->AddSteps( pNewNotes );
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Steps* pNewSteps = new Steps;
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pNewSteps->CopyFrom( pSourceSteps, st );
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pNewSteps->SetDifficulty( dc );
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pSong->AddSteps( pNewSteps );
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SCREENMAN->SystemMessage( "Steps created from copy." );
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SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
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m_Selector.RefreshNotes();
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m_Selector.RefreshSteps();
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pSong->Save();
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}
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return;
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case EditMenu::ACTION_AUTOGEN:
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ASSERT( !pSteps );
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ASSERT( pSourceNotes );
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ASSERT( pSourceSteps );
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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Steps* pNewNotes = new Steps;
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pNewNotes->AutogenFrom( pSourceNotes, st );
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pNewNotes->DeAutogen();
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pNewNotes->SetDifficulty( dc ); // override difficulty with the user's choice
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pSong->AddSteps( pNewNotes );
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Steps* pNewSteps = new Steps;
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pNewSteps->AutogenFrom( pSourceSteps, st );
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pNewSteps->DeAutogen();
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pNewSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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pSong->AddSteps( pNewSteps );
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SCREENMAN->SystemMessage( "Steps created from AutoGen." );
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SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
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m_Selector.RefreshNotes();
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m_Selector.RefreshSteps();
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pSong->Save();
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}
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return;
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@@ -178,15 +178,15 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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Steps* pNewNotes = new Steps;
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pNewNotes->CreateBlank( st );
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pNewNotes->SetDifficulty( dc );
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pNewNotes->SetMeter( 1 );
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pSong->AddSteps( pNewNotes );
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Steps* pNewSteps = new Steps;
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pNewSteps->CreateBlank( st );
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pNewSteps->SetDifficulty( dc );
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pNewSteps->SetMeter( 1 );
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pSong->AddSteps( pNewSteps );
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SCREENMAN->SystemMessage( "Blank Steps created." );
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SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
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m_Selector.RefreshNotes();
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m_Selector.RefreshSteps();
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pSong->Save();
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}
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return;
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