Files
itgmania212121/stepmania/src/BitmapText.cpp
T

896 lines
24 KiB
C++
Raw Normal View History

2003-02-16 04:01:45 +00:00
#include "global.h"
2001-11-03 10:52:42 +00:00
#include "BitmapText.h"
#include "IniFile.h"
#include "FontManager.h"
2002-05-01 19:14:55 +00:00
#include "RageLog.h"
2002-07-27 19:29:51 +00:00
#include "RageException.h"
#include "RageTimer.h"
#include "RageDisplay.h"
#include "ThemeManager.h"
#include "GameConstantsAndTypes.h"
2002-12-29 22:55:26 +00:00
#include "Font.h"
2004-12-03 05:19:46 +00:00
#include "ActorUtil.h" // for BeginHandleArgs
2005-01-26 11:21:43 +00:00
#include "LuaBinding.h"
2005-09-22 16:49:51 +00:00
#include "Foreach.h"
2005-01-26 11:21:43 +00:00
REGISTER_ACTOR_CLASS( BitmapText )
2002-06-14 22:25:22 +00:00
2005-01-16 20:37:08 +00:00
/*
* XXX: Changing a whole array of diffuse colors every frame (several times) is a waste,
* when we're usually setting them all to the same value. Rainbow and fading are annoying
* to optimize, but rarely used. Iterating over every character in Draw() is dumb.
*/
2003-01-10 03:26:41 +00:00
/* XXX:
* We need some kind of font modifier string for metrics. For example,
* "valign=top;spacing = x+5,y+2"
*
* Better, we could go all the way, drop all of the actor-specific font aliases,
* and do "font=header2;valign=top;...".
2003-01-05 08:47:48 +00:00
*/
2002-12-29 22:55:26 +00:00
#define RAINBOW_COLOR(n) THEME->GetMetricC("BitmapText",ssprintf("RainbowColor%i", n+1))
2002-04-16 17:31:00 +00:00
const int NUM_RAINBOW_COLORS = 7;
RageColor RAINBOW_COLORS[NUM_RAINBOW_COLORS];
2001-11-03 10:52:42 +00:00
BitmapText::BitmapText()
{
// Loading these theme metrics is slow, so only do it ever 20th time.
static int iReloadCounter = 0;
if( iReloadCounter%20==0 )
{
for( int i = 0; i < NUM_RAINBOW_COLORS; ++i )
2002-12-29 22:55:26 +00:00
RAINBOW_COLORS[i] = RAINBOW_COLOR(i);
}
iReloadCounter++;
m_pFont = NULL;
2002-02-02 05:11:12 +00:00
2002-04-16 17:31:00 +00:00
m_bRainbow = false;
2003-11-06 07:23:22 +00:00
m_iWrapWidthPixels = -1;
m_fMaxWidth = 0;
2005-04-15 12:25:59 +00:00
m_fMaxHeight = 0;
SetShadowLength( 4 );
2002-02-02 05:11:12 +00:00
}
BitmapText::~BitmapText()
{
if( m_pFont )
2003-01-04 05:17:51 +00:00
FONT->UnloadFont( m_pFont );
2001-11-25 04:31:44 +00:00
}
2001-11-03 10:52:42 +00:00
2005-07-15 03:50:56 +00:00
BitmapText::BitmapText( const BitmapText &cpy ):
Actor( cpy )
{
#define CPY(a) a = cpy.a
CPY( m_sText );
CPY( m_wTextLines );
CPY( m_iLineWidths );
CPY( m_iWrapWidthPixels );
CPY( m_fMaxWidth );
CPY( m_fMaxHeight );
CPY( m_bRainbow );
CPY( m_aVertices );
CPY( m_pTextures );
#undef CPY
2005-07-16 03:10:59 +00:00
if( cpy.m_pFont != NULL )
m_pFont = FONT->CopyFont( cpy.m_pFont );
else
m_pFont = NULL;
2005-07-15 03:50:56 +00:00
}
2005-02-09 05:27:51 +00:00
void BitmapText::LoadFromNode( const CString& sDir, const XNode* pNode )
{
CString sText;
2005-08-25 01:17:26 +00:00
pNode->GetAttrValue( "Text", sText );
2005-02-09 05:27:51 +00:00
CString sAltText;
2005-08-25 01:17:26 +00:00
pNode->GetAttrValue( "AltText", sAltText );
2005-02-09 05:27:51 +00:00
ThemeManager::EvaluateString( sText );
ThemeManager::EvaluateString( sAltText );
CString sFont;
pNode->GetAttrValue( "Font", sFont );
if( sFont.empty() )
pNode->GetAttrValue("File", sFont ); // accept "File" for backward compatibility
2005-08-30 01:59:49 +00:00
LuaHelpers::RunAtExpressionS( sFont );
2005-02-09 05:27:51 +00:00
if( sFont == "" )
RageException::Throw( "An object '%s' in '%s' is missing the Font attribute",
pNode->m_sName.c_str(), sDir.c_str() );
2005-09-03 02:08:27 +00:00
LoadFromFont( THEME->GetPathF( "", sFont ) );
2005-02-09 05:27:51 +00:00
SetText( sText, sAltText );
Actor::LoadFromNode( sDir, pNode );
}
2005-01-16 07:08:58 +00:00
bool BitmapText::LoadFromFont( const CString& sFontFilePath )
2001-11-25 04:31:44 +00:00
{
CHECKPOINT_M( ssprintf("BitmapText::LoadFromFont(%s)", sFontFilePath.c_str()) );
2005-01-16 20:37:08 +00:00
if( m_pFont )
{
2003-01-04 05:17:51 +00:00
FONT->UnloadFont( m_pFont );
m_pFont = NULL;
}
m_pFont = FONT->LoadFont( sFontFilePath );
2002-01-16 10:01:32 +00:00
2003-01-04 07:55:42 +00:00
BuildChars();
return true;
}
2005-01-16 07:08:58 +00:00
bool BitmapText::LoadFromTextureAndChars( const CString& sTexturePath, const CString& sChars )
{
CHECKPOINT_M( ssprintf("BitmapText::LoadFromTextureAndChars(\"%s\",\"%s\")", sTexturePath.c_str(), sChars.c_str()) );
2005-01-16 20:37:08 +00:00
if( m_pFont )
{
2003-01-04 05:17:51 +00:00
FONT->UnloadFont( m_pFont );
m_pFont = NULL;
}
m_pFont = FONT->LoadFont( sTexturePath, sChars );
2002-09-03 06:33:08 +00:00
2003-01-04 07:55:42 +00:00
BuildChars();
return true;
}
2002-01-16 10:01:32 +00:00
2003-01-04 07:55:42 +00:00
void BitmapText::BuildChars()
{
/* If we don't have a font yet, we'll do this when it loads. */
2005-01-16 20:37:08 +00:00
if( m_pFont == NULL )
2003-01-04 07:55:42 +00:00
return;
2003-01-21 23:10:22 +00:00
/* calculate line lengths and widths */
m_size.x = 0;
2003-01-21 23:10:22 +00:00
m_iLineWidths.clear();
2003-11-06 07:23:22 +00:00
for( unsigned l=0; l<m_wTextLines.size(); l++ ) // for each line
2003-01-21 23:10:22 +00:00
{
2003-11-06 07:23:22 +00:00
m_iLineWidths.push_back(m_pFont->GetLineWidthInSourcePixels( m_wTextLines[l] ));
m_size.x = max( m_size.x, m_iLineWidths.back() );
2003-01-21 23:10:22 +00:00
}
m_aVertices.clear();
m_pTextures.clear();
2003-01-04 07:55:42 +00:00
2005-01-16 20:37:08 +00:00
if( m_wTextLines.empty() )
return;
2003-01-08 02:32:30 +00:00
2003-11-24 02:31:41 +00:00
m_size.y = float(m_pFont->GetHeight() * m_wTextLines.size());
2003-01-08 02:32:30 +00:00
int MinSpacing = 0;
/* The height (from the origin to the baseline): */
int Padding = max(m_pFont->GetLineSpacing(), MinSpacing) - m_pFont->GetHeight();
/* There's padding between every line: */
2003-11-24 02:31:41 +00:00
m_size.y += Padding * (m_wTextLines.size()-1);
2003-01-04 07:55:42 +00:00
int iY; // the top position of the first row of characters
switch( m_VertAlign )
{
case align_top: iY = 0; break;
2003-11-24 02:31:41 +00:00
case align_middle: iY = -(int)roundf(m_size.y/2.0f); break;
case align_bottom: iY = -(int)m_size.y; break;
2003-01-04 07:55:42 +00:00
default: ASSERT( false ); return;
}
2004-09-21 07:53:39 +00:00
for( unsigned i=0; i<m_wTextLines.size(); i++ ) // foreach line
2003-01-04 07:55:42 +00:00
{
2003-01-08 02:32:30 +00:00
iY += m_pFont->GetHeight();
2005-09-22 16:49:51 +00:00
wstring &sLine = m_wTextLines[i];
if( m_pFont->IsRightToLeft() )
reverse( sLine.begin(), sLine.end() );
2003-01-04 07:55:42 +00:00
const int iLineWidth = m_iLineWidths[i];
int iX;
switch( m_HorizAlign )
{
case align_left: iX = 0; break;
2003-01-10 02:54:07 +00:00
case align_center: iX = -(int)roundf(iLineWidth/2.0f); break;
2003-01-04 07:55:42 +00:00
case align_right: iX = -iLineWidth; break;
default: ASSERT( false ); return;
}
2005-09-23 02:27:23 +00:00
for( unsigned i = 0; i < sLine.size(); ++i )
2003-01-04 07:55:42 +00:00
{
RageSpriteVertex v[4];
2005-09-23 02:27:23 +00:00
const glyph &g = m_pFont->GetGlyph( sLine[i] );
2003-01-04 07:55:42 +00:00
2005-09-22 09:08:11 +00:00
if( m_pFont->IsRightToLeft() )
iX -= g.m_iHadvance;
2003-01-04 07:55:42 +00:00
/* set vertex positions */
v[0].p = RageVector3( iX+g.m_fHshift, iY+g.m_pPage->m_fVshift, 0 ); // top left
v[1].p = RageVector3( iX+g.m_fHshift, iY+g.m_pPage->m_fVshift+g.m_fHeight, 0 ); // bottom left
v[2].p = RageVector3( iX+g.m_fHshift+g.m_fWidth, iY+g.m_pPage->m_fVshift+g.m_fHeight, 0 ); // bottom right
v[3].p = RageVector3( iX+g.m_fHshift+g.m_fWidth, iY+g.m_pPage->m_fVshift, 0 ); // top right
2003-01-04 07:55:42 +00:00
/* Advance the cursor. */
iX += g.m_iHadvance;
2002-01-16 10:01:32 +00:00
2003-01-04 07:55:42 +00:00
/* set texture coordinates */
v[0].t = RageVector2( g.m_TexRect.left, g.m_TexRect.top );
v[1].t = RageVector2( g.m_TexRect.left, g.m_TexRect.bottom );
v[2].t = RageVector2( g.m_TexRect.right, g.m_TexRect.bottom );
v[3].t = RageVector2( g.m_TexRect.right, g.m_TexRect.top );
2002-01-16 10:01:32 +00:00
m_aVertices.insert( m_aVertices.end(), &v[0], &v[4] );
m_pTextures.push_back( g.GetTexture() );
2003-01-04 07:55:42 +00:00
}
2003-01-08 02:32:30 +00:00
/* The amount of padding a line needs: */
iY += Padding;
2003-01-04 07:55:42 +00:00
}
}
void BitmapText::DrawChars()
{
2004-03-06 07:15:59 +00:00
// bail if cropped all the way
2005-01-01 22:10:09 +00:00
if( m_pTempState->crop.left + m_pTempState->crop.right >= 1 ||
2004-03-06 07:15:59 +00:00
m_pTempState->crop.top + m_pTempState->crop.bottom >= 1 )
return;
const int iNumGlyphs = m_pTextures.size();
2004-03-06 07:15:59 +00:00
int iStartGlyph = (int) roundf( SCALE( m_pTempState->crop.left, 0.f, 1.f, 0, (float) iNumGlyphs ) );
int iEndGlyph = (int) roundf( SCALE( m_pTempState->crop.right, 0.f, 1.f, (float) iNumGlyphs, 0 ) );
iStartGlyph = clamp( iStartGlyph, 0, iNumGlyphs );
iEndGlyph = clamp( iEndGlyph, 0, iNumGlyphs );
if( m_pTempState->fade.top > 0 ||
m_pTempState->fade.bottom > 0 ||
m_pTempState->fade.left > 0 ||
m_pTempState->fade.right > 0 )
{
2005-01-01 22:10:09 +00:00
/* Handle fading by tweaking the alpha values of the vertices. */
2004-03-06 07:15:59 +00:00
/* Actual size of the fade on each side: */
const RectF &FadeDist = m_pTempState->fade;
RectF FadeSize = FadeDist;
/* If the cropped size is less than the fade distance, clamp. */
2005-08-25 01:26:59 +00:00
const float fHorizRemaining = 1.0f - (m_pTempState->crop.left + m_pTempState->crop.right);
2004-03-06 07:15:59 +00:00
if( FadeDist.left+FadeDist.right > 0 &&
2005-08-25 01:26:59 +00:00
fHorizRemaining < FadeDist.left+FadeDist.right )
2004-03-06 07:15:59 +00:00
{
const float LeftPercent = FadeDist.left/(FadeDist.left+FadeDist.right);
2005-08-25 01:26:59 +00:00
FadeSize.left = LeftPercent * fHorizRemaining;
FadeSize.right = (1.0f-LeftPercent) * fHorizRemaining;
2004-03-06 07:15:59 +00:00
}
/* We fade from 0 to LeftColor, then from RightColor to 0. (We won't fade all the way to
* 0 if the crop is beyond the outer edge.) */
2005-08-25 00:47:10 +00:00
const float fRightAlpha = SCALE( FadeSize.right, FadeDist.right, 0, 1, 0 );
const float fLeftAlpha = SCALE( FadeSize.left, FadeDist.left, 0, 1, 0 );
2004-03-06 07:15:59 +00:00
2005-08-25 00:47:10 +00:00
const float fStartFadeLeftPercent = m_pTempState->crop.left;
const float fStopFadeLeftPercent = m_pTempState->crop.left + FadeSize.left;
const float fLeftFadeStartGlyph = SCALE( fStartFadeLeftPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
const float fLeftFadeStopGlyph = SCALE( fStopFadeLeftPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
2004-03-06 07:15:59 +00:00
2005-08-25 00:47:10 +00:00
const float fStartFadeRightPercent = 1-(m_pTempState->crop.right + FadeSize.right);
const float fStopFadeRightPercent = 1-(m_pTempState->crop.right);
const float fRightFadeStartGlyph = SCALE( fStartFadeRightPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
const float fRightFadeStopGlyph = SCALE( fStopFadeRightPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
2004-03-06 07:15:59 +00:00
for( int start = iStartGlyph; start < iEndGlyph; ++start )
{
int i = start*4;
float fAlpha = 1.0f;
2004-03-06 07:15:59 +00:00
if( FadeSize.left > 0.001f )
{
2005-01-01 22:07:52 +00:00
/* Add .5, so we fade wrt. the center of the vert, not the left side. */
2004-03-06 07:15:59 +00:00
float fPercent = SCALE( start+0.5f, fLeftFadeStartGlyph, fLeftFadeStopGlyph, 0.0f, 1.0f );
fPercent = clamp( fPercent, 0.0f, 1.0f );
2005-08-25 00:47:10 +00:00
fAlpha *= fPercent * fLeftAlpha;
2004-03-06 07:15:59 +00:00
}
if( FadeSize.right > 0.001f )
{
float fPercent = SCALE( start+0.5f, fRightFadeStartGlyph, fRightFadeStopGlyph, 1.0f, 0.0f );
fPercent = clamp( fPercent, 0.0f, 1.0f );
2005-08-25 00:47:10 +00:00
fAlpha *= fPercent * fRightAlpha;
2004-03-06 07:15:59 +00:00
}
for( int j = 0; j < 4; ++j )
m_aVertices[i+j].c.a = (unsigned char)( m_aVertices[i+j].c.a * fAlpha );
2004-03-06 07:15:59 +00:00
}
}
2003-09-13 19:47:28 +00:00
2004-03-06 07:15:59 +00:00
for( int start = iStartGlyph; start < iEndGlyph; )
2003-01-04 07:55:42 +00:00
{
2004-03-06 07:15:59 +00:00
int end = start;
while( end < iEndGlyph && m_pTextures[end] == m_pTextures[start] )
2003-01-04 07:55:42 +00:00
end++;
DISPLAY->ClearAllTextures();
DISPLAY->SetTexture( 0, m_pTextures[start] );
2005-02-27 08:31:41 +00:00
// don't bother setting texture render states for text. We never go outside of 0..1.
//Actor::SetTextureRenderStates();
RageSpriteVertex &start_vertex = m_aVertices[start*4];
2003-09-13 19:47:28 +00:00
int iNumVertsToDraw = (end-start)*4;
DISPLAY->DrawQuads( &start_vertex, iNumVertsToDraw );
2003-01-04 07:55:42 +00:00
2003-01-05 01:32:08 +00:00
start = end;
2003-01-04 07:55:42 +00:00
}
}
2002-01-16 10:01:32 +00:00
/* sText is UTF-8. If not all of the characters in sText are available in the
* font, sAlternateText will be used instead. If there are unavailable characters
2003-02-12 20:28:28 +00:00
* in sAlternateText, too, just use sText. */
2005-01-16 07:08:58 +00:00
void BitmapText::SetText( const CString& _sText, const CString& _sAlternateText, int iWrapWidthPixels )
{
ASSERT( m_pFont );
2005-01-16 07:08:58 +00:00
CString sNewText = StringWillUseAlternate(_sText,_sAlternateText) ? _sAlternateText : _sText;
2003-11-06 07:23:22 +00:00
if( iWrapWidthPixels == -1 ) // wrap not specified
iWrapWidthPixels = m_iWrapWidthPixels;
2005-01-16 20:37:08 +00:00
if( m_sText == sNewText && iWrapWidthPixels==m_iWrapWidthPixels )
2003-01-04 07:55:42 +00:00
return;
2005-01-16 07:08:58 +00:00
m_sText = sNewText;
2003-11-06 07:23:22 +00:00
m_iWrapWidthPixels = iWrapWidthPixels;
2002-09-22 20:34:11 +00:00
2003-11-06 06:20:35 +00:00
// Break the string into lines.
//
2003-11-06 07:23:22 +00:00
m_wTextLines.clear();
2003-11-06 06:20:35 +00:00
if( iWrapWidthPixels == -1 )
{
2005-01-16 07:08:58 +00:00
split( CStringToWstring(m_sText), L"\n", m_wTextLines, false );
2003-11-06 06:20:35 +00:00
}
else
{
//
// Break sText into lines that don't exceed iWrapWidthPixels
2004-09-08 01:21:52 +00:00
// (if only one word fits on the line, it may be larger than iWrapWidthPixels).
2003-11-06 06:20:35 +00:00
//
// TODO: Investigate whether this works in all languages
2003-11-06 21:47:12 +00:00
/* It doesn't. I can add Japanese wrapping, at least. We could handle hyphens
* and soft hyphens and pretty easily, too. -glenn */
2003-11-06 06:20:35 +00:00
// TODO: Move this wrapping logic into Font
2004-09-08 01:21:52 +00:00
CStringArray asLines;
split( m_sText, "\n", asLines, false );
2003-11-06 06:20:35 +00:00
2004-09-08 01:21:52 +00:00
for( unsigned line = 0; line < asLines.size(); ++line )
2003-11-06 06:20:35 +00:00
{
2004-09-08 01:21:52 +00:00
CStringArray asWords;
split( asLines[line], " ", asWords );
2003-11-06 06:20:35 +00:00
2004-09-08 01:21:52 +00:00
CString sCurLine;
int iCurLineWidth = 0;
for( unsigned i=0; i<asWords.size(); i++ )
2003-11-06 06:20:35 +00:00
{
2004-09-08 01:21:52 +00:00
const CString &sWord = asWords[i];
int iWidthWord = m_pFont->GetLineWidthInSourcePixels( CStringToWstring(sWord) );
if( sCurLine.empty() )
{
sCurLine = sWord;
iCurLineWidth = iWidthWord;
continue;
}
2003-11-06 06:20:35 +00:00
CString sToAdd = " " + sWord;
int iWidthToAdd = m_pFont->GetLineWidthInSourcePixels(L" ") + iWidthWord;
2004-09-08 01:21:52 +00:00
if( iCurLineWidth + iWidthToAdd <= iWrapWidthPixels ) // will fit on current line
2004-09-08 00:42:07 +00:00
{
sCurLine += sToAdd;
iCurLineWidth += iWidthToAdd;
}
else
2004-09-08 00:42:07 +00:00
{
m_wTextLines.push_back( CStringToWstring(sCurLine) );
sCurLine = sWord;
iCurLineWidth = iWidthWord;
2004-09-08 00:42:07 +00:00
}
2003-11-06 06:20:35 +00:00
}
m_wTextLines.push_back( CStringToWstring(sCurLine) );
2003-11-06 06:20:35 +00:00
}
}
2003-01-04 07:55:42 +00:00
BuildChars();
UpdateBaseZoom();
}
2001-11-03 10:52:42 +00:00
2005-04-15 12:25:59 +00:00
void BitmapText::SetMaxWidth( float fMaxWidth )
{
2005-04-15 12:25:59 +00:00
m_fMaxWidth = fMaxWidth;
UpdateBaseZoom();
}
void BitmapText::SetMaxHeight( float fMaxHeight )
{
m_fMaxHeight = fMaxHeight;
UpdateBaseZoom();
}
void BitmapText::UpdateBaseZoom()
{
if( m_fMaxWidth == 0 )
{
this->SetBaseZoomX( 1 );
2005-04-15 12:25:59 +00:00
}
else
{
const float fWidth = GetUnzoomedWidth();
if( fWidth != 0 ) // don't divide by 0
{
/* Never decrease the zoom. */
const float fZoom = min( 1, m_fMaxWidth/fWidth );
this->SetBaseZoomX( fZoom );
}
}
2003-05-19 23:48:51 +00:00
2005-04-15 12:25:59 +00:00
if( m_fMaxHeight == 0 )
{
this->SetBaseZoomY( 1 );
}
else
{
const float fHeight = GetUnzoomedHeight();
if( fHeight != 0 ) // don't divide by 0
{
/* Never decrease the zoom. */
const float fZoom = min( 1, m_fMaxHeight/fHeight );
this->SetBaseZoomY( fZoom );
}
}
2003-05-19 23:48:51 +00:00
}
2005-01-16 20:37:08 +00:00
bool BitmapText::StringWillUseAlternate( const CString& sText, const CString& sAlternateText ) const
2003-02-12 20:19:20 +00:00
{
ASSERT( m_pFont );
/* Can't use the alternate if there isn't one. */
2005-01-16 20:37:08 +00:00
if( !sAlternateText.size() )
return false;
2003-02-12 20:19:20 +00:00
/* False if the alternate isn't needed. */
2005-01-16 20:37:08 +00:00
if( m_pFont->FontCompleteForString(CStringToWstring(sText)) )
return false;
2003-02-12 20:19:20 +00:00
/* False if the alternate is also incomplete. */
2005-01-16 20:37:08 +00:00
if( !m_pFont->FontCompleteForString(CStringToWstring(sAlternateText)) )
return false;
2003-02-12 20:19:20 +00:00
return true;
}
2002-08-22 09:31:32 +00:00
void BitmapText::CropToWidth( int iMaxWidthInSourcePixels )
{
iMaxWidthInSourcePixels = max( 0, iMaxWidthInSourcePixels );
2003-11-06 07:23:22 +00:00
for( unsigned l=0; l<m_wTextLines.size(); l++ ) // for each line
2002-08-22 09:31:32 +00:00
{
while( m_iLineWidths[l] > iMaxWidthInSourcePixels )
{
m_wTextLines[l].erase( m_wTextLines[l].end()-1, m_wTextLines[l].end() );
2003-11-06 07:23:22 +00:00
m_iLineWidths[l] = m_pFont->GetLineWidthInSourcePixels( m_wTextLines[l] );
2002-08-22 09:31:32 +00:00
}
}
2003-01-21 23:10:22 +00:00
BuildChars();
2002-08-22 09:31:32 +00:00
}
2005-08-25 00:57:53 +00:00
bool BitmapText::EarlyAbortDraw() const
{
return m_wTextLines.empty();
}
2002-05-19 01:59:48 +00:00
// draw text at x, y using colorTop blended down to colorBottom, with size multiplied by scale
void BitmapText::DrawPrimitives()
{
2005-02-27 08:31:41 +00:00
Actor::SetGlobalRenderStates(); // set Actor-specified render states
DISPLAY->SetTextureModeModulate();
/* Draw if we're not fully transparent or the zbuffer is enabled */
2003-10-07 04:26:14 +00:00
if( m_pTempState->diffuse[0].a != 0 )
2002-01-16 10:01:32 +00:00
{
2005-08-25 00:47:10 +00:00
//
// render the shadow
2005-08-25 00:47:10 +00:00
//
if( m_fShadowLength != 0 )
{
DISPLAY->PushMatrix();
2003-05-22 05:28:37 +00:00
DISPLAY->TranslateWorld( m_fShadowLength, m_fShadowLength, 0 ); // shift by 5 units
2002-01-16 10:01:32 +00:00
2003-10-07 04:26:14 +00:00
RageColor dim(0,0,0,0.5f*m_pTempState->diffuse[0].a); // semi-transparent black
2002-08-19 20:02:30 +00:00
for( unsigned i=0; i<m_aVertices.size(); i++ )
m_aVertices[i].c = dim;
2003-01-04 07:55:42 +00:00
DrawChars();
2002-01-16 10:01:32 +00:00
DISPLAY->PopMatrix();
}
2002-05-29 09:47:24 +00:00
2005-08-25 00:47:10 +00:00
//
// render the diffuse pass
2005-08-25 00:47:10 +00:00
//
if( m_bRainbow )
2002-05-29 09:47:24 +00:00
{
int color_index = int(RageTimer::GetTimeSinceStartFast() / 0.200) % NUM_RAINBOW_COLORS;
for( unsigned i=0; i<m_aVertices.size(); i+=4 )
{
const RageColor color = RAINBOW_COLORS[color_index];
2003-01-04 07:55:42 +00:00
for( unsigned j=i; j<i+4; j++ )
m_aVertices[j].c = color;
color_index = (color_index+1)%NUM_RAINBOW_COLORS;
}
2002-05-29 09:47:24 +00:00
}
else
2002-05-29 09:47:24 +00:00
{
for( unsigned i=0; i<m_aVertices.size(); i+=4 )
{
m_aVertices[i+0].c = m_pTempState->diffuse[0]; // top left
m_aVertices[i+1].c = m_pTempState->diffuse[2]; // bottom left
m_aVertices[i+2].c = m_pTempState->diffuse[3]; // bottom right
m_aVertices[i+3].c = m_pTempState->diffuse[1]; // top right
}
2002-05-29 09:47:24 +00:00
}
2002-01-16 10:01:32 +00:00
2003-01-04 07:55:42 +00:00
DrawChars();
}
2002-01-16 10:01:32 +00:00
2002-12-29 22:55:26 +00:00
/* render the glow pass */
2003-10-07 04:26:14 +00:00
if( m_pTempState->glow.a > 0.0001f )
2002-01-16 10:01:32 +00:00
{
2005-01-08 22:14:08 +00:00
DISPLAY->SetTextureModeGlow();
2002-08-19 20:02:30 +00:00
for( unsigned i=0; i<m_aVertices.size(); i++ )
m_aVertices[i].c = m_pTempState->glow;
2003-01-04 07:55:42 +00:00
DrawChars();
2002-01-16 10:01:32 +00:00
}
2002-11-16 08:54:15 +00:00
}
2003-01-04 07:55:42 +00:00
/* Rebuild when these change. */
void BitmapText::SetHorizAlign( HorizAlign ha )
{
2005-01-16 20:37:08 +00:00
if( ha == m_HorizAlign )
return;
2003-01-04 07:55:42 +00:00
Actor::SetHorizAlign(ha);
BuildChars();
}
void BitmapText::SetVertAlign( VertAlign va )
{
2005-01-16 20:37:08 +00:00
if( va == m_VertAlign )
return;
2003-01-04 07:55:42 +00:00
Actor::SetVertAlign(va);
BuildChars();
}
2003-11-06 07:23:22 +00:00
void BitmapText::SetWrapWidthPixels( int iWrapWidthPixels )
{
2003-11-06 21:47:12 +00:00
ASSERT( m_pFont ); // always load a font first
2003-11-06 07:23:22 +00:00
if( m_iWrapWidthPixels == iWrapWidthPixels )
return;
SetText( m_sText, "", iWrapWidthPixels );
}
2004-06-08 00:47:53 +00:00
ColorBitmapText::ColorBitmapText( ) : BitmapText()
{
m_vColors.clear();
}
void ColorBitmapText::SetText( const CString& _sText, const CString& _sAlternateText, int iWrapWidthPixels )
{
ASSERT( m_pFont );
CString sNewText = StringWillUseAlternate(_sText,_sAlternateText) ? _sAlternateText : _sText;
if( iWrapWidthPixels == -1 ) // wrap not specified
iWrapWidthPixels = m_iWrapWidthPixels;
if( m_sText == sNewText && iWrapWidthPixels==m_iWrapWidthPixels )
return;
m_sText = sNewText;
m_iWrapWidthPixels = iWrapWidthPixels;
2005-08-25 00:47:10 +00:00
// Set up the first color.
m_vColors.clear();
ColorChange change;
change.c = RageColor ( 1, 1, 1, 1 );
change.l = 0;
m_vColors.push_back( change );
m_wTextLines.clear();
CString sCurrentLine = "";
int iLineWidth = 0;
CString sCurrentWord = "";
int iWordWidth = 0;
int iGlyphsSoFar = 0;
2005-08-25 00:47:10 +00:00
for( unsigned i = 0; i < m_sText.length(); i++ )
{
int iCharsLeft = m_sText.length() - i - 1;
2005-08-25 00:47:10 +00:00
// First: Check for the special (color) case.
CString FirstThree = m_sText.substr( i, 3 );
2005-08-25 00:47:10 +00:00
if( FirstThree.CompareNoCase("|c0") == 0 && iCharsLeft > 8 )
{
ColorChange change;
int k;
sscanf( m_sText.substr( i+3, 2 ).c_str(), "%x", &k ); change.c.r = float( k ) / 255.0f;
sscanf( m_sText.substr( i+5, 2 ).c_str(), "%x", &k ); change.c.g = float( k ) / 255.0f;
sscanf( m_sText.substr( i+7, 2 ).c_str(), "%x", &k ); change.c.b = float( k ) / 255.0f;
change.c.a = 1;
change.l = iGlyphsSoFar;
2005-08-25 00:47:10 +00:00
if( iGlyphsSoFar == 0 )
m_vColors[0] = change;
else
m_vColors.push_back( change );
i+=8;
continue;
}
CString curCStr = m_sText.substr( i, 1 );
char curChar = curCStr.c_str()[0];
int iCharLen = m_pFont->GetLineWidthInSourcePixels( CStringToWstring( curCStr ) );
2005-08-25 00:47:10 +00:00
switch( curChar )
{
case ' ':
2005-08-25 00:47:10 +00:00
if( /* iLineWidth == 0 &&*/ iWordWidth == 0 )
break;
sCurrentLine += sCurrentWord + " ";
iLineWidth += iWordWidth + iCharLen;
sCurrentWord = "";
iWordWidth = 0;
iGlyphsSoFar++;
break;
case '\n':
2005-08-25 00:47:10 +00:00
if( iLineWidth + iWordWidth > iWrapWidthPixels )
{
SimpleAddLine( sCurrentLine, iLineWidth );
2005-08-25 00:47:10 +00:00
if( iWordWidth > 0 )
iLineWidth = iWordWidth + //Add the width of a space
m_pFont->GetLineWidthInSourcePixels( CStringToWstring( " " ) );
sCurrentLine = sCurrentWord + " ";
iWordWidth = 0;
sCurrentWord = "";
iGlyphsSoFar++;
}
else
{
SimpleAddLine( sCurrentLine + sCurrentWord, iLineWidth + iWordWidth );
sCurrentLine = ""; iLineWidth = 0;
sCurrentWord = ""; iWordWidth = 0;
}
break;
default:
2005-08-25 00:47:10 +00:00
if( iWordWidth + iCharLen > iWrapWidthPixels && iLineWidth == 0 )
{
SimpleAddLine( sCurrentWord, iWordWidth );
sCurrentWord = curChar; iWordWidth = iCharLen;
}
2005-08-25 00:47:10 +00:00
else if( iWordWidth + iLineWidth + iCharLen > iWrapWidthPixels )
{
SimpleAddLine( sCurrentLine, iLineWidth );
sCurrentLine = "";
iLineWidth = 0;
sCurrentWord += curChar;
iWordWidth += iCharLen;
}
else
{
sCurrentWord += curChar;
iWordWidth += iCharLen;
}
iGlyphsSoFar++;
break;
}
}
2005-08-25 00:47:10 +00:00
if( iWordWidth > 0 )
{
sCurrentLine += sCurrentWord;
iLineWidth += iWordWidth;
}
2005-08-25 00:47:10 +00:00
if( iLineWidth > 0 )
SimpleAddLine( sCurrentLine, iLineWidth );
BuildChars();
UpdateBaseZoom();
}
void ColorBitmapText::SimpleAddLine( const CString &sAddition, const int iWidthPixels)
{
m_wTextLines.push_back( CStringToWstring( sAddition ) );
m_iLineWidths.push_back( iWidthPixels );
}
void ColorBitmapText::DrawPrimitives( )
{
Actor::SetGlobalRenderStates(); // set Actor-specified render states
DISPLAY->SetTextureModeModulate();
/* Draw if we're not fully transparent or the zbuffer is enabled */
if( m_pTempState->diffuse[0].a != 0 )
{
2005-08-25 00:47:10 +00:00
//
// render the shadow
2005-08-25 00:47:10 +00:00
//
if( m_fShadowLength != 0 )
{
DISPLAY->PushMatrix();
DISPLAY->TranslateWorld( m_fShadowLength, m_fShadowLength, 0 ); // shift by 5 units
RageColor dim(0,0,0,0.5f*m_pTempState->diffuse[0].a); // semi-transparent black
for( unsigned i=0; i<m_aVertices.size(); i++ )
m_aVertices[i].c = dim;
DrawChars();
DISPLAY->PopMatrix();
}
2005-08-25 00:47:10 +00:00
//
// render the diffuse pass
2005-08-25 00:47:10 +00:00
//
int loc = 0, cur = 0;
RageColor c = m_pTempState->diffuse[0];
for( unsigned i=0; i<m_aVertices.size(); i+=4 )
{
loc++;
2005-08-25 00:47:10 +00:00
if( cur < (int)m_vColors.size() )
{
if ( loc > m_vColors[cur].l )
{
c = m_vColors[cur].c;
cur++;
}
2005-08-25 00:47:10 +00:00
}
for( unsigned j=0; j<4; j++ )
m_aVertices[i+j].c = c;
}
DrawChars();
}
/* render the glow pass */
if( m_pTempState->glow.a > 0.0001f )
{
DISPLAY->SetTextureModeGlow();
for( unsigned i=0; i<m_aVertices.size(); i++ )
m_aVertices[i].c = m_pTempState->glow;
DrawChars();
}
Actor::DrawPrimitives();
}
void ColorBitmapText::SetMaxLines( int iNumLines, int iDirection )
{
iNumLines = max( 0, iNumLines );
iNumLines = min( (int)m_wTextLines.size(), iNumLines );
if( iDirection == 0 )
{
// Crop all bottom lines
m_wTextLines.resize( iNumLines );
m_iLineWidths.resize( iNumLines );
}
else
{
2005-08-25 00:47:10 +00:00
// Because colors are relative to the beginning, we have to crop them back
unsigned shift = 0;
2005-08-25 00:47:10 +00:00
for( unsigned i = 0; i < m_wTextLines.size() - iNumLines; i++ )
shift += m_wTextLines[i].length();
2005-08-25 00:47:10 +00:00
// When we're cutting out text, we need to maintain the last
// color, so our text at the top doesn't become colorless.
RageColor LastColor;
2005-08-25 00:47:10 +00:00
for( unsigned i = 0; i < m_vColors.size(); i++ )
{
m_vColors[i].l -= shift;
2005-08-25 00:47:10 +00:00
if( m_vColors[i].l < 0 )
{
LastColor = m_vColors[i].c;
m_vColors.erase( m_vColors.begin() + i );
i--;
}
}
2005-08-25 00:47:10 +00:00
// If we already have a color set for the first char
// do not override it.
if( m_vColors.size() > 0 && m_vColors[0].l > 0 )
{
ColorChange tmp;
tmp.c = LastColor;
tmp.l = 0;
m_vColors.insert( m_vColors.begin(), tmp );
}
m_wTextLines.erase( m_wTextLines.begin(), m_wTextLines.end() - iNumLines );
m_iLineWidths.erase( m_iLineWidths.begin(), m_iLineWidths.end() - iNumLines );
}
BuildChars();
}
2005-06-20 04:06:26 +00:00
// lua start
2005-09-06 04:36:20 +00:00
#include "FontCharAliases.h"
2005-06-20 05:02:03 +00:00
class LunaBitmapText: public Luna<BitmapText>
2005-06-20 04:06:26 +00:00
{
public:
LunaBitmapText() { LUA->Register( Register ); }
static int wrapwidthpixels( T* p, lua_State *L ) { p->SetWrapWidthPixels( IArg(1) ); return 0; }
static int maxwidth( T* p, lua_State *L ) { p->SetMaxWidth( FArg(1) ); return 0; }
static int maxheight( T* p, lua_State *L ) { p->SetMaxHeight( FArg(1) ); return 0; }
2005-09-06 04:36:20 +00:00
static int settext( T* p, lua_State *L )
{
CString s = SArg(1);
// XXX: Lua strings should simply use "\n" natively. However, some
// settext calls may be made from GetMetric() calls to other strings,
// and it's confusing for :: to work in some strings and not others.
// Eventually, all strings should be Lua expressions, but until then
// continue to support this.
s.Replace("::","\n");
FontCharAliases::ReplaceMarkers( s );
p->SetText( s ); return 0;
}
2005-06-20 04:06:26 +00:00
static int GetText( T* p, lua_State *L ) { lua_pushstring( L, p->GetText() ); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( wrapwidthpixels );
ADD_METHOD( maxwidth );
ADD_METHOD( maxheight );
ADD_METHOD( settext );
ADD_METHOD( GetText );
2005-06-20 04:06:26 +00:00
Luna<T>::Register( L );
}
};
LUA_REGISTER_DERIVED_CLASS( BitmapText, Actor )
// lua end
2004-06-08 00:47:53 +00:00
/*
* (c) 2003-2004 Chris Danford, Charles Lohr
2004-06-08 00:47:53 +00:00
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/