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itgmania212121/stepmania/src/ScreenTextEntry.cpp
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#include "global.h"
#include "ScreenTextEntry.h"
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#include "RageUtil.h"
#include "Preference.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
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#include "FontCharAliases.h"
#include "ScreenDimensions.h"
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#include "ScreenPrompt.h"
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#include "ActorUtil.h"
#include "InputEventPlus.h"
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static const char* g_szKeys[NUM_KEYBOARD_ROWS][KEYS_PER_ROW] =
{
{"A","B","C","D","E","F","G","H","I","J","K","L","M"},
{"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"},
{"a","b","c","d","e","f","g","h","i","j","k","l","m"},
{"n","o","p","q","r","s","t","u","v","w","x","y","z"},
{"0","1","2","3","4","5","6","7","8","9"},
{"!","@","#","$","%","^","&","(",")","[","]","{","}"},
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{"+","-","=","_",",",".","'","\"",":"},
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{"","","Space","","","Backspace","","","Cancel","","","Done",""},
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};
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RString ScreenTextEntry::s_sLastAnswer = "";
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/* Settings: */
namespace
{
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RString g_sQuestion;
RString g_sInitialAnswer;
int g_iMaxInputLength;
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bool(*g_pValidate)(const RString &sAnswer,RString &sErrorOut);
void(*g_pOnOK)(const RString &sAnswer);
void(*g_pOnCancel)();
bool g_bPassword;
};
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void ScreenTextEntry::TextEntry(
ScreenMessage smSendOnPop,
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RString sQuestion,
RString sInitialAnswer,
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int iMaxInputLength,
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bool(*Validate)(const RString &sAnswer,RString &sErrorOut),
void(*OnOK)(const RString &sAnswer),
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void(*OnCancel)(),
bool bPassword
)
{
g_sQuestion = sQuestion;
g_sInitialAnswer = sInitialAnswer;
g_iMaxInputLength = iMaxInputLength;
g_pValidate = Validate;
g_pOnOK = OnOK;
g_pOnCancel = OnCancel;
g_bPassword = bPassword;
SCREENMAN->AddNewScreenToTop( "ScreenTextEntry", smSendOnPop );
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}
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bool ScreenTextEntry::s_bCancelledLast = false;
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/*
* Handle UTF-8. Right now, we need to at least be able to backspace
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* a whole UTF-8 character. Better would be to operate in wchar_t.
*
* XXX: Don't allow internal-use codepoints (above 0xFFFF); those are
* subject to change and shouldn't be written to disk.
*/
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REGISTER_SCREEN_CLASS( ScreenTextEntry );
void ScreenTextEntry::Init()
{
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ROW_START_X.Load( m_sName, "RowStartX" );
ROW_START_Y.Load( m_sName, "RowStartY" );
ROW_END_X.Load( m_sName, "RowEndX" );
ROW_END_Y.Load( m_sName, "RowEndY" );
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ScreenWithMenuElements::Init();
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m_textQuestion.LoadFromFont( THEME->GetPathF(m_sName,"question") );
m_textQuestion.SetName( "Question" );
this->AddChild( &m_textQuestion );
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m_sprAnswerBox.Load( THEME->GetPathG(m_sName,"AnswerBox") );
m_sprAnswerBox->SetName( "AnswerBox" );
this->AddChild( m_sprAnswerBox );
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m_textAnswer.LoadFromFont( THEME->GetPathF(m_sName,"answer") );
m_textAnswer.SetName( "Answer" );
this->AddChild( &m_textAnswer );
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m_bShowAnswerCaret = false;
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m_sprCursor.Load( THEME->GetPathG(m_sName,"cursor") );
m_sprCursor->SetName( "Cursor" );
this->AddChild( m_sprCursor );
// Init keyboard
{
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BitmapText text;
text.LoadFromFont( THEME->GetPathF(m_sName,"keyboard") );
text.SetName( "Keys" );
ActorUtil::LoadAllCommands( text, m_sName );
text.PlayCommand( "Init" );
FOREACH_KeyboardRow( r )
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{
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for( int x=0; x<KEYS_PER_ROW; ++x )
{
BitmapText *&pbt = m_ptextKeys[r][x];
pbt = static_cast<BitmapText *>( text.Copy() ); // XXX: Copy() should be covariant
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this->AddChild( pbt );
}
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}
}
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m_sndType.Load( THEME->GetPathS(m_sName,"type"), true );
m_sndBackspace.Load( THEME->GetPathS(m_sName,"backspace"), true );
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m_sndChange.Load( THEME->GetPathS(m_sName,"change"), true );
}
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ScreenTextEntry::~ScreenTextEntry()
{
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FOREACH_KeyboardRow( r )
for( int x=0; x<KEYS_PER_ROW; ++x )
SAFE_DELETE( m_ptextKeys[r][x] );
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}
void ScreenTextEntry::BeginScreen()
{
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m_sAnswer = RStringToWstring( g_sInitialAnswer );
ScreenWithMenuElements::BeginScreen();
m_textQuestion.SetText( g_sQuestion );
SET_XY_AND_ON_COMMAND( m_textQuestion );
SET_XY_AND_ON_COMMAND( m_sprAnswerBox );
SET_XY_AND_ON_COMMAND( m_textAnswer );
UpdateAnswerText();
ON_COMMAND( m_sprCursor );
m_iFocusX = 0;
m_iFocusY = (KeyboardRow)0;
FOREACH_KeyboardRow( r )
{
for( int x=0; x<KEYS_PER_ROW; ++x )
{
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BitmapText &bt = *m_ptextKeys[r][x];
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float fX = roundf( SCALE( x, 0, KEYS_PER_ROW-1, ROW_START_X, ROW_END_X ) );
float fY = roundf( SCALE( r, 0, NUM_KEYBOARD_ROWS-1, ROW_START_Y, ROW_END_Y ) );
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bt.SetXY( fX, fY );
}
}
UpdateKeyboardText();
PositionCursor();
}
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void ScreenTextEntry::UpdateKeyboardText()
{
FOREACH_KeyboardRow( r )
{
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for( int x=0; x<KEYS_PER_ROW; ++x )
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{
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RString s = g_szKeys[r][x];
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if( !s.empty() && r == KEYBOARD_ROW_SPECIAL )
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s = THEME->GetString( "ScreenTextEntry", s );
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BitmapText &bt = *m_ptextKeys[r][x];
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bt.SetText( s );
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}
}
}
void ScreenTextEntry::UpdateAnswerText()
{
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RString s;
if( g_bPassword )
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s = RString( m_sAnswer.size(), '*' );
else
s = WStringToRString(m_sAnswer);
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bool bAnswerFull = (int) s.length() >= g_iMaxInputLength;
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if( m_bShowAnswerCaret && !bAnswerFull )
s += '_';
else
s += " "; // assumes that underscore is the width of two spaces
FontCharAliases::ReplaceMarkers( s );
m_textAnswer.SetText( s );
}
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void ScreenTextEntry::PositionCursor()
{
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BitmapText &bt = *m_ptextKeys[m_iFocusY][m_iFocusX];
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m_sprCursor->SetXY( bt.GetX(), bt.GetY() );
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m_sprCursor->PlayCommand( m_iFocusY == KEYBOARD_ROW_SPECIAL ? "SpecialKey" : "RegularKey" );
}
void ScreenTextEntry::Update( float fDelta )
{
ScreenWithMenuElements::Update( fDelta );
if( m_timerToggleCursor.PeekDeltaTime() > 0.25f )
{
m_timerToggleCursor.Touch();
m_bShowAnswerCaret = !m_bShowAnswerCaret;
UpdateAnswerText();
}
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}
void ScreenTextEntry::Input( const InputEventPlus &input )
{
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Cancel.IsTransitioning() )
return;
if( input.type == IET_FIRST_PRESS )
{
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if( input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_BACK) )
{
BackspaceInAnswer();
}
else if( input.DeviceI.ToChar() >= ' ' )
{
bool bIsHoldingShift =
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INPUTFILTER->IsBeingPressed( DeviceInput(input.DeviceI.device, KEY_RSHIFT)) ||
INPUTFILTER->IsBeingPressed( DeviceInput(input.DeviceI.device, KEY_LSHIFT));
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if( bIsHoldingShift )
{
char c = (char)toupper( input.DeviceI.ToChar() );
switch( c )
{
case '`': c='~'; break;
case '1': c='!'; break;
case '2': c='@'; break;
case '3': c='#'; break;
case '4': c='$'; break;
case '5': c='%'; break;
case '6': c='^'; break;
case '7': c='&'; break;
case '8': c='*'; break;
case '9': c='('; break;
case '0': c=')'; break;
case '-': c='_'; break;
case '=': c='+'; break;
case '[': c='{'; break;
case ']': c='}'; break;
case '\'': c='"'; break;
case '\\': c='|'; break;
case ';': c=':'; break;
case ',': c='<'; break;
case '.': c='>'; break;
case '/': c='?'; break;
}
AppendToAnswer( ssprintf( "%c", c ) );
}
else
{
AppendToAnswer( ssprintf( "%c", input.DeviceI.ToChar() ) );
}
// If the user wishes to select text in traditional way, start should finish text entry
m_iFocusY = KEYBOARD_ROW_SPECIAL;
m_iFocusX = DONE;
UpdateKeyboardText();
PositionCursor();
}
}
ScreenWithMenuElements::Input( input );
}
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void ScreenTextEntry::MoveX( int iDir )
{
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RString sKey;
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do
{
m_iFocusX += iDir;
wrap( m_iFocusX, KEYS_PER_ROW );
sKey = g_szKeys[m_iFocusY][m_iFocusX];
}
while( sKey == "" );
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m_sndChange.Play();
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PositionCursor();
}
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void ScreenTextEntry::MoveY( int iDir )
{
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RString sKey;
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do
{
m_iFocusY = (KeyboardRow)(m_iFocusY + iDir);
wrap( (int&)m_iFocusY, NUM_KEYBOARD_ROWS );
// HACK: Round to nearest option so that we always stop
// on KEYBOARD_ROW_SPECIAL.
if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
{
for( int i=0; true; i++ )
{
sKey = g_szKeys[m_iFocusY][m_iFocusX];
if( sKey != "" )
break;
// UGLY: Probe one space to the left before looking to the right
m_iFocusX += (i==0) ? -1 : +1;
wrap( m_iFocusX, KEYS_PER_ROW );
}
}
sKey = g_szKeys[m_iFocusY][m_iFocusX];
}
while( sKey == "" );
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m_sndChange.Play();
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PositionCursor();
}
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void ScreenTextEntry::AppendToAnswer( RString s )
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{
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wstring sNewAnswer = m_sAnswer+RStringToWstring(s);
if( (int)sNewAnswer.length() > g_iMaxInputLength )
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{
SCREENMAN->PlayInvalidSound();
return;
}
m_sAnswer = sNewAnswer;
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m_sndType.Play();
UpdateAnswerText();
UpdateKeyboardText();
}
void ScreenTextEntry::BackspaceInAnswer()
{
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if( m_sAnswer.empty() )
{
SCREENMAN->PlayInvalidSound();
return;
}
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m_sAnswer.erase( m_sAnswer.end()-1 );
m_sndBackspace.Play();
UpdateAnswerText();
}
void ScreenTextEntry::MenuStart( PlayerNumber pn )
{
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if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
{
switch( m_iFocusX )
{
case SPACEBAR:
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AppendToAnswer( " " );
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break;
case BACKSPACE:
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BackspaceInAnswer();
break;
case CANCEL:
End( true );
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break;
case DONE:
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End( false );
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break;
default:
break;
}
}
else
{
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AppendToAnswer( g_szKeys[m_iFocusY][m_iFocusX] );
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}
}
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void ScreenTextEntry::End( bool bCancelled )
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{
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if( bCancelled )
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{
if( g_pOnCancel )
g_pOnCancel();
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m_Cancel.StartTransitioning( SM_GoToNextScreen );
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}
else
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{
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RString sAnswer = WStringToRString(m_sAnswer);
RString sError;
if ( g_pValidate != NULL )
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{
bool bValidAnswer = g_pValidate( sAnswer, sError );
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if( !bValidAnswer )
{
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ScreenPrompt::Prompt( SM_None, sError );
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return; // don't end this screen.
}
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}
if( g_pOnOK )
{
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RString ret = WStringToRString(m_sAnswer);
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FontCharAliases::ReplaceMarkers(ret);
g_pOnOK( ret );
}
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m_Out.StartTransitioning( SM_GoToNextScreen );
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SCREENMAN->PlayStartSound();
}
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OFF_COMMAND( m_textQuestion );
OFF_COMMAND( m_sprAnswerBox );
OFF_COMMAND( m_textAnswer );
OFF_COMMAND( m_sprCursor );
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s_bCancelledLast = bCancelled;
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s_sLastAnswer = bCancelled ? RString("") : WStringToRString(m_sAnswer);
}
void ScreenTextEntry::MenuBack( PlayerNumber pn )
{
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End( true );
}
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/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/