2003-02-16 04:01:45 +00:00
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#include "global.h"
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2002-08-23 20:18:29 +00:00
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#include "ScreenTextEntry.h"
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2005-07-14 03:36:07 +00:00
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#include "RageUtil.h"
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#include "Preference.h"
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2002-08-23 20:18:29 +00:00
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#include "ScreenManager.h"
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2004-07-08 00:10:34 +00:00
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#include "GameSoundManager.h"
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2002-08-23 20:18:29 +00:00
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#include "GameConstantsAndTypes.h"
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2002-11-11 04:53:31 +00:00
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#include "ThemeManager.h"
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2003-01-16 20:21:07 +00:00
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#include "FontCharAliases.h"
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2004-09-21 06:07:12 +00:00
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#include "ScreenDimensions.h"
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2005-07-03 04:34:53 +00:00
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#include "ScreenPrompt.h"
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2005-03-22 20:15:24 +00:00
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#include "ActorUtil.h"
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2004-10-25 12:40:05 +00:00
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2002-08-23 20:18:29 +00:00
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2005-03-22 23:58:16 +00:00
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static const char* g_szKeys[NUM_KEYBOARD_ROWS][KEYS_PER_ROW] =
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{
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{"A","B","C","D","E","F","G","H","I","J","K","L","M"},
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{"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"},
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{"a","b","c","d","e","f","g","h","i","j","k","l","m"},
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{"n","o","p","q","r","s","t","u","v","w","x","y","z"},
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{"0","1","2","3","4","5","6","7","8","9"},
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{"!","@","#","$","%","^","&","(",")","[","]","{","}"},
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2005-03-28 08:05:14 +00:00
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{"+","-","=","_",",",".","'","\"",":"},
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2005-03-22 23:58:16 +00:00
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{"","","Space","","","Backsp","","","Cancel","","","Done",""},
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};
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2002-08-23 20:18:29 +00:00
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2005-05-19 01:25:38 +00:00
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static Preference<bool> g_bAllowOldKeyboardInput( "AllowOldKeyboardInput", true );
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2005-03-22 20:15:24 +00:00
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float GetButtonX( int x )
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{
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2005-03-22 23:58:16 +00:00
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return roundf( SCALE( x, 0, KEYS_PER_ROW-1, SCREEN_LEFT+100, SCREEN_RIGHT-100 ) );
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2005-03-22 20:15:24 +00:00
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}
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float GetButtonY( KeyboardRow r )
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{
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2005-03-22 23:58:16 +00:00
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return roundf( SCALE( r, 0, NUM_KEYBOARD_ROWS-1, SCREEN_CENTER_Y-30, SCREEN_BOTTOM-80 ) );
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2005-03-22 20:15:24 +00:00
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}
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2003-11-01 19:36:52 +00:00
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CString ScreenTextEntry::s_sLastAnswer = "";
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2005-07-03 04:42:47 +00:00
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void ScreenTextEntry::TextEntry(
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ScreenMessage smSendOnPop,
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CString sQuestion,
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CString sInitialAnswer,
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int iMaxInputLength,
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2005-07-05 23:13:49 +00:00
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bool(*Validate)(const CString &sAnswer,CString &sErrorOut),
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void(*OnOK)(const CString &sAnswer),
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2005-07-03 04:42:47 +00:00
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void(*OnCancel)(),
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bool bPassword
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)
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{
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// add the new state onto the back of the array
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ScreenTextEntry *pNewScreen = new ScreenTextEntry(
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"ScreenTextEntry",
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smSendOnPop,
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sQuestion,
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sInitialAnswer,
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iMaxInputLength,
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Validate,
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OnOK,
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OnCancel,
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bPassword );
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pNewScreen->Init();
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SCREENMAN->ZeroNextUpdate();
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SCREENMAN->SetFromNewScreen( pNewScreen );
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}
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2003-11-01 19:36:52 +00:00
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bool ScreenTextEntry::s_bCancelledLast = false;
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2003-01-06 07:43:14 +00:00
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/* XXX: Don't let the user use internal-use codepoints (those
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* that resolve to Unicode codepoints above 0xFFFF); those are
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* subject to change and shouldn't be written to .SMs.
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*
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* Handle UTF-8. Right now, we need to at least be able to backspace
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* a whole UTF-8 character. Better would be to operate in longchars.
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*/
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2004-11-26 17:28:47 +00:00
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//REGISTER_SCREEN_CLASS( ScreenTextEntry );
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2005-01-26 08:50:09 +00:00
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2005-03-23 04:08:27 +00:00
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ScreenTextEntry::ScreenTextEntry(
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CString sClassName,
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2005-03-23 06:46:24 +00:00
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ScreenMessage smSendOnPop,
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2005-03-23 04:08:27 +00:00
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CString sQuestion,
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CString sInitialAnswer,
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int iMaxInputLength,
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2005-07-05 23:13:49 +00:00
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bool(*Validate)(const CString &sAnswer,CString &sErrorOut),
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void(*OnOK)(const CString &sAnswer),
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2005-03-23 04:08:27 +00:00
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void(*OnCancel)(),
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bool bPassword ) :
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Screen( sClassName )
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2002-08-23 20:18:29 +00:00
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{
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2003-02-20 21:22:18 +00:00
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m_bIsTransparent = true; // draw screens below us
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2002-08-23 20:18:29 +00:00
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2005-03-23 06:46:24 +00:00
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m_smSendOnPop = smSendOnPop;
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2005-02-23 06:29:05 +00:00
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m_sQuestion = sQuestion;
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2005-03-23 04:08:27 +00:00
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m_sAnswer = CStringToWstring( sInitialAnswer );
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m_iMaxInputLength = iMaxInputLength;
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2005-03-23 05:12:31 +00:00
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m_pValidate = Validate;
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2005-03-23 04:08:27 +00:00
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m_pOnOK = OnOK;
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m_pOnCancel = OnCancel;
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m_bPassword = bPassword;
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2005-02-23 06:29:05 +00:00
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}
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void ScreenTextEntry::Init()
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{
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2005-03-22 20:15:24 +00:00
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m_Background.Load( THEME->GetPathB(m_sName,"background") );
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m_Background->SetDrawOrder( DRAW_ORDER_BEFORE_EVERYTHING );
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this->AddChild( m_Background );
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m_Background->PlayCommand( "On" );
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2002-08-23 20:18:29 +00:00
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2005-03-22 20:15:24 +00:00
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m_textQuestion.LoadFromFont( THEME->GetPathF(m_sName,"question") );
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m_textQuestion.SetName( "Question" );
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2005-02-23 06:29:05 +00:00
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m_textQuestion.SetText( m_sQuestion );
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2005-03-22 20:15:24 +00:00
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SET_XY_AND_ON_COMMAND( m_textQuestion );
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2002-09-02 21:59:58 +00:00
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this->AddChild( &m_textQuestion );
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2002-08-23 20:18:29 +00:00
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2005-03-22 20:15:24 +00:00
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m_sprAnswerBox.Load( THEME->GetPathG(m_sName,"AnswerBox") );
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m_sprAnswerBox->SetName( "AnswerBox" );
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SET_XY_AND_ON_COMMAND( m_sprAnswerBox );
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this->AddChild( m_sprAnswerBox );
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2002-08-23 20:18:29 +00:00
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2005-03-22 20:15:24 +00:00
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m_textAnswer.LoadFromFont( THEME->GetPathF(m_sName,"answer") );
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m_textAnswer.SetName( "Answer" );
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SET_XY_AND_ON_COMMAND( m_textAnswer );
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UpdateAnswerText();
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2002-09-02 21:59:58 +00:00
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this->AddChild( &m_textAnswer );
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2002-08-23 20:18:29 +00:00
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2005-03-22 20:15:24 +00:00
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m_sprCursor.Load( THEME->GetPathG(m_sName,"cursor") );
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m_sprCursor->SetName( "Cursor" );
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ON_COMMAND( m_sprCursor );
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this->AddChild( m_sprCursor );
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m_iFocusX = 0;
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m_iFocusY = (KeyboardRow)0;
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// Init keyboard
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FOREACH_KeyboardRow( r )
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{
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2005-03-23 21:04:40 +00:00
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for( int x=0; x<KEYS_PER_ROW; ++x )
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2005-03-22 20:15:24 +00:00
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{
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2005-03-22 23:58:16 +00:00
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BitmapText &bt = m_textKeyboardChars[r][x];
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bt.LoadFromFont( THEME->GetPathF(m_sName,"keyboard") );
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bt.SetXY( GetButtonX(x), GetButtonY(r) );
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this->AddChild( &bt );
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2005-03-22 20:15:24 +00:00
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}
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}
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UpdateKeyboardText();
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PositionCursor();
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m_In.Load( THEME->GetPathB(m_sName,"in") );
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2003-04-12 18:34:05 +00:00
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m_In.StartTransitioning();
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this->AddChild( &m_In );
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2005-03-22 20:15:24 +00:00
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m_Out.Load( THEME->GetPathB(m_sName,"out") );
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2003-04-12 18:34:05 +00:00
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this->AddChild( &m_Out );
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2005-03-23 05:12:31 +00:00
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m_Cancel.Load( THEME->GetPathB(m_sName,"cancel") );
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this->AddChild( &m_Cancel );
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2005-03-22 20:26:06 +00:00
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m_sndType.Load( THEME->GetPathS(m_sName,"type"), true );
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m_sndBackspace.Load( THEME->GetPathS(m_sName,"backspace"), true );
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2005-03-23 03:41:40 +00:00
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m_sndChange.Load( THEME->GetPathS(m_sName,"change"), true );
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2002-08-23 20:18:29 +00:00
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}
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2005-03-22 20:15:24 +00:00
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ScreenTextEntry::~ScreenTextEntry()
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{
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}
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void ScreenTextEntry::UpdateKeyboardText()
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{
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FOREACH_KeyboardRow( r )
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{
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2005-03-23 21:04:40 +00:00
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for( int x=0; x<KEYS_PER_ROW; ++x )
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2005-03-22 20:15:24 +00:00
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{
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2005-03-22 23:58:16 +00:00
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const char *s = g_szKeys[r][x];
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BitmapText &bt = m_textKeyboardChars[r][x];
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bt.SetText( s );
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2005-03-22 20:15:24 +00:00
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}
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}
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}
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void ScreenTextEntry::UpdateAnswerText()
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2003-01-18 09:18:30 +00:00
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{
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2003-01-28 00:45:01 +00:00
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CString txt = WStringToCString(m_sAnswer);
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2005-03-22 20:15:24 +00:00
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if( m_bPassword )
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{
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int len = txt.GetLength();
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txt = "";
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for( int i=0; i<len; ++i )
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txt += "*";
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2005-01-26 08:50:09 +00:00
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}
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2003-01-18 09:18:30 +00:00
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FontCharAliases::ReplaceMarkers(txt);
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m_textAnswer.SetText( txt );
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}
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2005-03-22 20:15:24 +00:00
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void ScreenTextEntry::PositionCursor()
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{
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2005-03-22 23:58:16 +00:00
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BitmapText &bt = m_textKeyboardChars[m_iFocusY][m_iFocusX];
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m_sprCursor->SetXY( bt.GetX(), bt.GetY() );
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2005-03-22 20:15:24 +00:00
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}
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2002-08-23 20:18:29 +00:00
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void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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2005-03-23 05:12:31 +00:00
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Cancel.IsTransitioning() )
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2002-08-23 20:18:29 +00:00
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return;
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2005-03-31 22:47:21 +00:00
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//The user wants to input text traditionally
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2005-05-06 20:41:05 +00:00
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if ( g_bAllowOldKeyboardInput.Get() && ( type == IET_FIRST_PRESS ) )
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2005-03-31 22:47:21 +00:00
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{
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if ( DeviceI.button == KEY_BACK )
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{
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BackspaceInAnswer();
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}
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else if ( DeviceI.ToChar() >= ' ' )
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{
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2005-04-02 20:18:01 +00:00
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bool bIsHoldingShift =
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) ||
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT));
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if ( bIsHoldingShift )
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2005-04-03 01:52:53 +00:00
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{
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char c = (char)toupper( DeviceI.ToChar() );
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switch( c )
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{
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case '`': c='~'; break;
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case '1': c='!'; break;
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case '2': c='@'; break;
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case '3': c='#'; break;
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case '4': c='$'; break;
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case '5': c='%'; break;
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case '6': c='^'; break;
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case '7': c='&'; break;
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case '8': c='*'; break;
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case '9': c='('; break;
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case '0': c=')'; break;
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case '-': c='_'; break;
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case '=': c='+'; break;
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case '[': c='{'; break;
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case ']': c='}'; break;
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case '\'': c='"'; break;
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case '\\': c='|'; break;
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case ';': c=':'; break;
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case ',': c='<'; break;
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case '.': c='>'; break;
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case '/': c='?'; break;
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}
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AppendToAnswer( ssprintf( "%c", c ) );
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}
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2005-04-02 20:18:01 +00:00
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else
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AppendToAnswer( ssprintf( "%c", DeviceI.ToChar() ) );
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2005-03-31 22:47:21 +00:00
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//If the user wishes to select text in traditional way, start should finish text entry
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m_iFocusY = KEYBOARD_ROW_SPECIAL;
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m_iFocusX = DONE;
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UpdateKeyboardText();
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PositionCursor();
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}
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}
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2005-03-22 20:15:24 +00:00
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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2002-08-23 20:18:29 +00:00
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}
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void ScreenTextEntry::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_DoneOpeningWipingRight:
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2005-03-23 06:46:24 +00:00
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SCREENMAN->PopTopScreen( m_smSendOnPop );
|
2002-08-23 20:18:29 +00:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2005-03-22 20:15:24 +00:00
|
|
|
void ScreenTextEntry::MoveX( int iDir )
|
2002-08-23 20:18:29 +00:00
|
|
|
{
|
2005-03-22 23:58:16 +00:00
|
|
|
CString sKey;
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
m_iFocusX += iDir;
|
|
|
|
|
wrap( m_iFocusX, KEYS_PER_ROW );
|
|
|
|
|
|
|
|
|
|
sKey = g_szKeys[m_iFocusY][m_iFocusX];
|
|
|
|
|
}
|
|
|
|
|
while( sKey == "" );
|
2005-03-22 20:15:24 +00:00
|
|
|
|
2005-03-23 03:41:40 +00:00
|
|
|
m_sndChange.Play();
|
2005-03-22 20:15:24 +00:00
|
|
|
PositionCursor();
|
2002-08-23 20:18:29 +00:00
|
|
|
}
|
|
|
|
|
|
2005-03-22 20:15:24 +00:00
|
|
|
void ScreenTextEntry::MoveY( int iDir )
|
2002-08-23 20:18:29 +00:00
|
|
|
{
|
2005-03-22 23:58:16 +00:00
|
|
|
CString sKey;
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
m_iFocusY = (KeyboardRow)(m_iFocusY + iDir);
|
|
|
|
|
wrap( (int&)m_iFocusY, NUM_KEYBOARD_ROWS );
|
|
|
|
|
|
|
|
|
|
// HACK: Round to nearest option so that we always stop
|
|
|
|
|
// on KEYBOARD_ROW_SPECIAL.
|
|
|
|
|
if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
|
|
|
|
|
{
|
|
|
|
|
for( int i=0; true; i++ )
|
|
|
|
|
{
|
|
|
|
|
sKey = g_szKeys[m_iFocusY][m_iFocusX];
|
|
|
|
|
if( sKey != "" )
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
// UGLY: Probe one space to the left before looking to the right
|
|
|
|
|
m_iFocusX += (i==0) ? -1 : +1;
|
|
|
|
|
wrap( m_iFocusX, KEYS_PER_ROW );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sKey = g_szKeys[m_iFocusY][m_iFocusX];
|
|
|
|
|
}
|
|
|
|
|
while( sKey == "" );
|
2005-03-22 20:15:24 +00:00
|
|
|
|
2005-03-23 03:41:40 +00:00
|
|
|
m_sndChange.Play();
|
2005-03-22 20:15:24 +00:00
|
|
|
PositionCursor();
|
2002-08-23 20:18:29 +00:00
|
|
|
}
|
|
|
|
|
|
2005-03-22 23:58:16 +00:00
|
|
|
void ScreenTextEntry::AppendToAnswer( CString s )
|
|
|
|
|
{
|
2005-03-23 04:08:27 +00:00
|
|
|
wstring sNewAnswer = m_sAnswer+CStringToWstring(s);
|
|
|
|
|
if( (int)sNewAnswer.length() > m_iMaxInputLength )
|
|
|
|
|
{
|
|
|
|
|
SCREENMAN->PlayInvalidSound();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_sAnswer = sNewAnswer;
|
2005-03-22 23:58:16 +00:00
|
|
|
m_sndType.Play();
|
|
|
|
|
UpdateAnswerText();
|
|
|
|
|
|
|
|
|
|
UpdateKeyboardText();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenTextEntry::BackspaceInAnswer()
|
|
|
|
|
{
|
2005-03-23 03:36:30 +00:00
|
|
|
if( m_sAnswer.empty() )
|
|
|
|
|
{
|
|
|
|
|
SCREENMAN->PlayInvalidSound();
|
|
|
|
|
return;
|
|
|
|
|
}
|
2005-03-22 23:58:16 +00:00
|
|
|
m_sAnswer.erase( m_sAnswer.end()-1 );
|
|
|
|
|
m_sndBackspace.Play();
|
|
|
|
|
UpdateAnswerText();
|
|
|
|
|
}
|
|
|
|
|
|
2002-09-04 03:49:08 +00:00
|
|
|
void ScreenTextEntry::MenuStart( PlayerNumber pn )
|
2002-08-23 20:18:29 +00:00
|
|
|
{
|
2005-03-22 20:15:24 +00:00
|
|
|
if( m_iFocusY == KEYBOARD_ROW_SPECIAL )
|
|
|
|
|
{
|
|
|
|
|
switch( m_iFocusX )
|
|
|
|
|
{
|
|
|
|
|
case SPACEBAR:
|
2005-03-22 23:58:16 +00:00
|
|
|
AppendToAnswer( " " );
|
2005-03-22 20:15:24 +00:00
|
|
|
break;
|
|
|
|
|
case BACKSPACE:
|
2005-03-22 23:58:16 +00:00
|
|
|
BackspaceInAnswer();
|
|
|
|
|
break;
|
|
|
|
|
case CANCEL:
|
|
|
|
|
End( true );
|
2005-03-22 20:15:24 +00:00
|
|
|
break;
|
|
|
|
|
case DONE:
|
2005-03-22 23:58:16 +00:00
|
|
|
End( false );
|
2005-03-22 20:15:24 +00:00
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2005-03-22 23:58:16 +00:00
|
|
|
AppendToAnswer( g_szKeys[m_iFocusY][m_iFocusX] );
|
2005-03-22 20:15:24 +00:00
|
|
|
}
|
|
|
|
|
}
|
2002-08-23 20:18:29 +00:00
|
|
|
|
2005-03-22 23:58:16 +00:00
|
|
|
void ScreenTextEntry::End( bool bCancelled )
|
2005-03-22 20:15:24 +00:00
|
|
|
{
|
2005-03-22 23:58:16 +00:00
|
|
|
if( bCancelled )
|
2003-11-01 19:36:52 +00:00
|
|
|
{
|
|
|
|
|
if( m_pOnCancel )
|
|
|
|
|
m_pOnCancel();
|
2005-03-23 05:12:31 +00:00
|
|
|
|
|
|
|
|
m_Cancel.StartTransitioning( SM_DoneOpeningWipingRight );
|
|
|
|
|
}
|
|
|
|
|
else
|
2003-11-01 19:36:52 +00:00
|
|
|
{
|
2005-03-23 05:12:31 +00:00
|
|
|
CString sAnswer = WStringToCString(m_sAnswer);
|
|
|
|
|
CString sError;
|
2005-03-26 22:59:13 +00:00
|
|
|
if ( m_pValidate != NULL )
|
2005-03-23 05:12:31 +00:00
|
|
|
{
|
2005-03-26 22:59:13 +00:00
|
|
|
bool bValidAnswer = m_pValidate( sAnswer, sError );
|
|
|
|
|
if( !bValidAnswer )
|
|
|
|
|
{
|
2005-07-03 04:34:53 +00:00
|
|
|
ScreenPrompt::Prompt( SM_None, sError );
|
2005-03-26 22:59:13 +00:00
|
|
|
return; // don't end this screen.
|
|
|
|
|
}
|
2005-03-23 05:12:31 +00:00
|
|
|
}
|
|
|
|
|
|
2003-01-06 07:43:14 +00:00
|
|
|
if( m_pOnOK )
|
|
|
|
|
{
|
2003-01-28 00:45:01 +00:00
|
|
|
CString ret = WStringToCString(m_sAnswer);
|
2003-01-16 20:21:07 +00:00
|
|
|
FontCharAliases::ReplaceMarkers(ret);
|
2003-01-06 07:43:14 +00:00
|
|
|
m_pOnOK( ret );
|
|
|
|
|
}
|
2005-03-23 05:12:31 +00:00
|
|
|
|
|
|
|
|
m_Out.StartTransitioning( SM_DoneOpeningWipingRight );
|
|
|
|
|
SCREENMAN->PlayStartSound();
|
2002-09-16 22:33:44 +00:00
|
|
|
}
|
2003-11-01 19:36:52 +00:00
|
|
|
|
2005-03-23 05:12:31 +00:00
|
|
|
m_Background->PlayCommand("Off");
|
|
|
|
|
|
|
|
|
|
OFF_COMMAND( m_textQuestion );
|
|
|
|
|
OFF_COMMAND( m_sprAnswerBox );
|
|
|
|
|
OFF_COMMAND( m_textAnswer );
|
|
|
|
|
OFF_COMMAND( m_sprCursor );
|
|
|
|
|
|
2005-03-23 04:08:27 +00:00
|
|
|
s_bCancelledLast = bCancelled;
|
|
|
|
|
s_sLastAnswer = bCancelled ? CString("") : WStringToCString(m_sAnswer);
|
2002-08-23 20:18:29 +00:00
|
|
|
}
|
|
|
|
|
|
2002-09-04 03:49:08 +00:00
|
|
|
void ScreenTextEntry::MenuBack( PlayerNumber pn )
|
2002-08-23 20:18:29 +00:00
|
|
|
{
|
2005-03-22 23:58:16 +00:00
|
|
|
End( true );
|
2002-08-23 20:18:29 +00:00
|
|
|
}
|
2004-06-08 05:22:33 +00:00
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* (c) 2001-2004 Chris Danford
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|