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itgmania212121/stepmania/src/DifficultyMeter.h
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/* DifficultyMeter - A meter represention of how hard a Steps is. */
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#ifndef DIFFICULTY_METER_H
#define DIFFICULTY_METER_H
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#include "BitmapText.h"
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#include "PlayerNumber.h"
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#include "AutoActor.h"
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#include "GameConstantsAndTypes.h"
#include "ActorUtil.h"
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#include "Difficulty.h"
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#include "ActorFrame.h"
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class Steps;
class Trail;
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template<class T>
class LunaDifficultyMeter : public LunaActorFrame<T>
{
public:
LunaDifficultyMeter() { LUA->Register( Register ); }
static int Load( T* p, lua_State *L ) { p->Load( SArg(1) ); return 0; }
static int SetFromSteps( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->SetFromSteps( NULL ); }
else { Steps *pS = Luna<Steps>::check(L,1); p->SetFromSteps( pS ); }
return 0;
}
static void Register(lua_State *L)
{
ADD_METHOD( Load )
ADD_METHOD( SetFromSteps )
LunaActor<T>::Register( L );
}
};
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class DifficultyMeter: public ActorFrame
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{
public:
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DifficultyMeter();
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void Load( const CString &sType );
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void SetFromGameState( PlayerNumber pn );
void SetFromMeterAndDifficulty( int iMeter, Difficulty dc );
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void SetFromSteps( const Steps* pSteps );
void SetFromTrail( const Trail* pTrail );
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void Unset();
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// Lua
void PushSelf( lua_State *L );
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private:
void SetFromDifficulty( Difficulty dc );
void SetFromCourseDifficulty( CourseDifficulty cd );
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void SetDifficulty( CString diff );
BitmapText m_textFeet;
CString m_CurDifficulty;
AutoActor m_Difficulty;
BitmapText m_textMeter;
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int m_iNumFeetInMeter, m_iMaxFeetInMeter, m_iGlowIfMeterGreaterThan;
bool m_bShowFeet, m_bShowDifficulty, m_bShowMeter, m_bFeetIsDifficultyColor, m_bFeetPerDifficulty;
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};
#endif
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/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/