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itgmania212121/stepmania/src/Style.cpp
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#include "global.h"
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/*
* Styles define a set of columns for each player, and information about those
* columns, like what Instruments are used play those columns and what track
* to use to populate the column's notes.
* A "track" is the term used to descibe a particular vertical sting of note
* in NoteData.
* A "column" is the term used to describe the vertical string of notes that
* a player sees on the screen while they're playing. Column notes are
* picked from a track, but columns and tracks don't have a 1-to-1
* correspondance. For example, dance-versus has 8 columns but only 4 tracks
* because two players place from the same set of 4 tracks.
*/
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#include "Style.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "Game.h"
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#include "GameState.h"
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#include "NoteData.h"
#include <float.h>
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void Style::GetTransformedNoteDataForStyle( PlayerNumber pn, const NoteData& original, NoteData& noteDataOut ) const
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{
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ASSERT( pn >=0 && pn <= NUM_PLAYERS );
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int iNewToOriginalTrack[MAX_COLS_PER_PLAYER];
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for( int col=0; col<m_iColsPerPlayer; col++ )
{
ColumnInfo colInfo = m_ColumnInfo[pn][col];
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iNewToOriginalTrack[col] = colInfo.track;
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}
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noteDataOut.LoadTransformed( original, m_iColsPerPlayer, iNewToOriginalTrack );
}
GameInput Style::StyleInputToGameInput( int iCol, PlayerNumber pn ) const
{
ASSERT_M( pn < NUM_PLAYERS && iCol < MAX_COLS_PER_PLAYER,
ssprintf("P%i C%i", pn, iCol) );
bool bUsingOneSide = m_StyleType != ONE_PLAYER_TWO_SIDES && m_StyleType != TWO_PLAYERS_SHARED_SIDES;
FOREACH_GameController(gc)
{
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if( bUsingOneSide && gc != (int) pn )
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continue;
for( int i = 0; i < m_pGame->m_iButtonsPerController && m_iInputColumn[gc][i] != END_MAPPING; ++i )
if( m_iInputColumn[gc][i] == iCol )
return GameInput( gc, i );
}
FAIL_M( ssprintf("Invalid column %i,%i", pn, iCol) );
};
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int Style::GameInputToColumn( const GameInput &GameI ) const
{
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if( m_iInputColumn[GameI.controller][GameI.button] == NO_MAPPING )
return Column_INVALID;
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for( int i = 0; i <= GameI.button; ++i )
if( m_iInputColumn[GameI.controller][i] == END_MAPPING )
return Column_INVALID;
return m_iInputColumn[GameI.controller][GameI.button];
}
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PlayerNumber Style::ControllerToPlayerNumber( GameController controller ) const
{
switch( m_StyleType )
{
case ONE_PLAYER_ONE_SIDE:
case TWO_PLAYERS_TWO_SIDES:
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case TWO_PLAYERS_SHARED_SIDES:
return (PlayerNumber)controller;
case ONE_PLAYER_TWO_SIDES:
return GAMESTATE->m_MasterPlayerNumber;
DEFAULT_FAIL( m_StyleType );
}
}
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void Style::GetMinAndMaxColX( PlayerNumber pn, float& fMixXOut, float& fMaxXOut ) const
{
ASSERT( pn != PLAYER_INVALID );
fMixXOut = FLT_MAX;
fMaxXOut = FLT_MIN;
for( int i=0; i<m_iColsPerPlayer; i++ )
{
fMixXOut = min( fMixXOut, m_ColumnInfo[pn][i].fXOffset );
fMaxXOut = max( fMaxXOut, m_ColumnInfo[pn][i].fXOffset );
}
}
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// Lua bindings
#include "LuaBinding.h"
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class LunaStyle: public Luna<Style>
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{
public:
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LunaStyle() { LUA->Register( Register ); }
DEFINE_METHOD( GetStyleType, m_StyleType )
DEFINE_METHOD( GetStepsType, m_StepsType )
static void Register(lua_State *L)
{
ADD_METHOD( GetStyleType );
ADD_METHOD( GetStepsType );
Luna<T>::Register( L );
}
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};
LUA_REGISTER_CLASS( Style )
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/*
* (c) 2001-2002 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/