Glenn Maynard
fe95757304
simplify
2006-09-15 08:05:15 +00:00
Steve Checkoway
222b082f55
This assert was triggered in bug 1554335. Debugging.
2006-09-14 21:02:55 +00:00
Glenn Maynard
3183dcf60b
GameInputToStyleInput -> GameInputToColumn
2006-09-13 09:22:24 +00:00
Glenn Maynard
1c92617072
phase out StyleInput; it's just a column number now
...
StyleInput_INVALID -> Column_INVALID. (This notation is mostly
used for enums, but makes sense for plain ints, too.)
2006-09-13 09:12:51 +00:00
Glenn Maynard
36e5fec2d4
remove unused
2006-09-13 08:08:12 +00:00
Glenn Maynard
1ca5c9a4b7
reduce StyleInput to an int
2006-09-13 00:46:21 +00:00
Glenn Maynard
6a80311172
phase out StyleI.player
2006-09-13 00:16:23 +00:00
Glenn Maynard
5be4331e71
phase out StyleI.player
2006-09-13 00:09:00 +00:00
Glenn Maynard
62a8cde182
bindings
2006-08-20 04:38:11 +00:00
Steve Checkoway
0ab5be64af
Lua bindings.
2006-08-18 00:11:30 +00:00
Steve Checkoway
3c590a2433
If the player is using both sides, look at both controllers.
2006-06-24 04:01:18 +00:00
Glenn Maynard
04dfcc4934
fix assert
2006-06-22 18:35:11 +00:00
Ben Anderson
9353fe2195
Ignore events for inactive columns
2006-01-12 02:42:57 +00:00
Ben Anderson
1a2466caa2
This is wrong -- some legitimate game modes (popn-5key, pump-halfdouble) don't use the first button in the order.
2006-01-12 02:03:21 +00:00
Chris Danford
349c19cb09
add checkpoints to catch input assert
2005-10-15 16:52:01 +00:00
Glenn Maynard
94ea3cb9e0
cleanup
2005-09-03 00:30:46 +00:00
Chris Danford
5a19510ead
struct -> class
2005-08-23 20:49:30 +00:00
Chris Danford
193f4e5983
fix edit playback options lost after playback
2005-04-07 18:32:19 +00:00
Chris Danford
afb2c2efb4
replace large, arbitrary numbers with limit constants
2005-03-29 19:10:42 +00:00
Glenn Maynard
aa2062e380
cleanup
...
fix hold notes on 2p side
2004-12-06 05:34:40 +00:00
Glenn Maynard
d7a03bb37f
fix style table glitches
...
const fixes
2004-12-04 04:30:39 +00:00
Glenn Maynard
cfefb6715b
fix gcc compile
2004-12-03 21:52:27 +00:00
Glenn Maynard
b383b5dd3a
Reverse the column<->GameInput mapping; instead of allowing a button
...
to map to more than one column (useless), allow more than one button
to map to a column. This allows handling both UP and DOWN inputs for
a single SCRATCH column. (more work still needed for correct scratch
handling; also, due to the massive number of styles we have, some of these
entries may be incorrect)
2004-12-03 21:47:57 +00:00
Chris Danford
b8259d7af9
move player positions from Style into metrics
2004-11-07 05:49:06 +00:00
Chris Danford
09193d9e4b
cleanup:
...
use references when passing NoteData
Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
d412ab055d
name cleanup: NotesType -> StepsType
2004-07-12 02:19:24 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00