2002-03-19 07:09:49 +00:00
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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2002-08-13 23:26:46 +00:00
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Class: StyleDef
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2002-03-19 07:09:49 +00:00
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Desc: A data structure that holds the definition of a GameMode.
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2002-05-19 01:59:48 +00:00
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2002-08-13 23:26:46 +00:00
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Chris Danford
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2002-03-19 07:09:49 +00:00
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-----------------------------------------------------------------------------
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*/
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#include "StyleDef.h"
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2002-05-01 19:14:55 +00:00
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#include "RageLog.h"
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2002-04-01 02:04:43 +00:00
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#include "RageUtil.h"
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2002-04-28 20:42:32 +00:00
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#include "GameDef.h"
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#include "IniFile.h"
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2002-08-20 21:00:56 +00:00
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#include "GameState.h"
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2002-12-17 21:49:14 +00:00
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#include "NoteData.h"
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2002-03-19 07:09:49 +00:00
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2002-09-04 03:49:08 +00:00
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void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber pn, NoteData* pOriginal, NoteData* pNoteDataOut ) const
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2002-05-01 19:14:55 +00:00
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{
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2002-05-27 08:23:27 +00:00
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int iNewToOriginalTrack[MAX_COLS_PER_PLAYER];
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2002-05-01 19:14:55 +00:00
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for( int col=0; col<m_iColsPerPlayer; col++ )
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{
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2002-09-04 03:49:08 +00:00
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ColumnInfo colInfo = m_ColumnInfo[pn][col];
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2002-05-27 08:23:27 +00:00
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int originalTrack = colInfo.track;
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2002-05-01 19:14:55 +00:00
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iNewToOriginalTrack[col] = originalTrack;
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}
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2002-06-24 22:04:31 +00:00
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pNoteDataOut->LoadTransformed( pOriginal, m_iColsPerPlayer, iNewToOriginalTrack );
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2002-07-31 19:40:40 +00:00
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}
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2002-08-22 22:59:19 +00:00
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GameInput StyleDef::StyleInputToGameInput( const StyleInput StyleI ) const
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2002-07-31 19:40:40 +00:00
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{
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GameController c = m_ColumnInfo[StyleI.player][StyleI.col].controller;
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GameButton b = m_ColumnInfo[StyleI.player][StyleI.col].button;
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return GameInput( c, b );
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};
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2002-08-22 22:59:19 +00:00
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StyleInput StyleDef::GameInputToStyleInput( const GameInput &GameI ) const
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2002-07-31 19:40:40 +00:00
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{
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2002-08-20 21:00:56 +00:00
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StyleInput SI;
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2002-07-31 19:40:40 +00:00
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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for( int t=0; t<MAX_NOTE_TRACKS; t++ )
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{
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if( m_ColumnInfo[p][t].controller == GameI.controller &&
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m_ColumnInfo[p][t].button == GameI.button )
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{
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2002-08-20 21:00:56 +00:00
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SI = StyleInput( (PlayerNumber)p, t );
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// HACK: Looking up the player number using m_ColumnInfo
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// returns the wrong answer for ONE_PLAYER_TWO_CREDITS styles
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if( m_StyleType == ONE_PLAYER_TWO_CREDITS )
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SI.player = GAMESTATE->m_MasterPlayerNumber;
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return SI;
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2002-07-31 19:40:40 +00:00
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}
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}
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}
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2002-08-20 21:00:56 +00:00
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return SI; // Didn't find a match. Return invalid.
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2002-07-31 19:40:40 +00:00
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}
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2002-09-02 21:59:58 +00:00
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PlayerNumber StyleDef::ControllerToPlayerNumber( GameController controller ) const
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{
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switch( m_StyleType )
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{
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case ONE_PLAYER_ONE_CREDIT:
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case TWO_PLAYERS_TWO_CREDITS:
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return (PlayerNumber)controller;
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case ONE_PLAYER_TWO_CREDITS:
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return GAMESTATE->m_MasterPlayerNumber;
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default:
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ASSERT(0);
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return PLAYER_INVALID;
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}
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}
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2002-09-06 08:56:28 +00:00
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2002-10-14 00:28:27 +00:00
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bool StyleDef::MatchesNotesType( NotesType type ) const
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2002-09-06 08:56:28 +00:00
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{
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2002-10-14 00:28:27 +00:00
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if(type == m_NotesType) return true;
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2002-09-06 08:56:28 +00:00
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return false;
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}
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