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itgmania212121/stepmania/src/StyleDef.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: StyleDef
Desc: A data structure that holds the definition of a GameMode.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "StyleDef.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "GameDef.h"
#include "IniFile.h"
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void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOriginal, NoteData* pNoteDataOut )
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{
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int iNewToOriginalTrack[MAX_COLS_PER_PLAYER];
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for( int col=0; col<m_iColsPerPlayer; col++ )
{
ColumnInfo colInfo = m_ColumnInfo[p][col];
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int originalTrack = colInfo.track;
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iNewToOriginalTrack[col] = originalTrack;
}
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pNoteDataOut->LoadTransformed( pOriginal, m_iColsPerPlayer, iNewToOriginalTrack );
}
GameInput StyleDef::StyleInputToGameInput( const StyleInput StyleI )
{
GameController c = m_ColumnInfo[StyleI.player][StyleI.col].controller;
GameButton b = m_ColumnInfo[StyleI.player][StyleI.col].button;
return GameInput( c, b );
};
StyleInput StyleDef::GameInputToStyleInput( const GameInput &GameI )
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
for( int t=0; t<MAX_NOTE_TRACKS; t++ )
{
if( m_ColumnInfo[p][t].controller == GameI.controller &&
m_ColumnInfo[p][t].button == GameI.button )
{
return StyleInput( (PlayerNumber)p, t );
}
}
}
return StyleInput(); // Didn't find a match. Return invalid.
}