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1ff3195d7c
Revert "SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32"
Jason Felds
2013-06-08 21:52:22 -04:00
0dc30d32b4
Hide unneeded pay-related theme elements
Devin J. Pohly
2013-06-08 17:28:54 -04:00
38ae55f302
Remove Pay mode from Arcade Options menu
Devin J. Pohly
2013-06-08 16:16:47 -04:00
65450ce530
Remove Pay mode from debug overlay
Devin J. Pohly
2013-06-08 16:14:35 -04:00
00e6f6e924
Make Pay mode work like Free
Devin J. Pohly
2013-06-08 16:11:02 -04:00
259e9b1e00
Revert "Round 2 of this."
Devin J. Pohly
2013-06-04 23:47:49 -04:00
1220dbe085
Revert "Round 2-2 of this."
Devin J. Pohly
2013-06-04 23:47:22 -04:00
fa91154082
Revert "Forgot this one."
Devin J. Pohly
2013-06-04 23:46:40 -04:00
bf20306d07
Revert "Missed more of these darned spots."
Devin J. Pohly
2013-06-04 23:46:11 -04:00
9bb2463d94
Revert "And these..."
Devin J. Pohly
2013-06-04 23:45:00 -04:00
cd1cd57e8c
Revert "Forgot another coin thingamajigger."
Devin J. Pohly
2013-06-04 23:33:35 -04:00
f56ca7824c
Revert "This should fix the TESTING thing."
Devin J. Pohly
2013-06-04 23:32:27 -04:00
85e14ebfce
Partial revert of a72416e
Devin J. Pohly
2013-06-04 23:31:57 -04:00
89cf4a4ee3
Remove empty overlay from SSM
Devin J. Pohly
2013-06-04 23:29:04 -04:00
0a723885b7
Trying out locking entries. Need someone to test.
Jason Felds
2013-06-04 20:20:59 -04:00
8a2dc35487
What head clobber?
Jason Felds
2013-06-04 20:03:37 -04:00
a72416e039
Fix up theme a little. Sorry about the head clobber. ~ [ScreenSelectMusic] Change CDTitle Display. ~ [ScreenSelectPlayMode] Change icons due to ActorFrame propagation. - [ScreenSelectPlayStyle] Remove couple, routine. These cause crashes. - [ScreenOptionsArcade] Remove Premium choice. Requests lang strings that don't exist.
Jonathan Payne
2013-06-04 02:12:58 -07:00
224c68f7c6
Consistent DX and Exception support.
Jason Felds
2013-06-03 17:55:17 -04:00
93f98c429d
This should fix the TESTING thing.
Jason Felds
2013-06-03 17:16:07 -04:00
028de88b50
Revert "a shot in the dark."
Devin J. Pohly
2013-06-03 12:46:57 -04:00
bd622e91ec
Merged changes
Aldo Fregoso
2013-06-02 22:53:39 -05:00
8e37673954
SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32
Aldo Fregoso
2013-06-02 22:45:15 -05:00
d08b1da838
Removed legacy DLLs, added MSVC10 ones and fixed TextureFont.cpp since Texture Font Generator didn't want to compile.
Aldo Fregoso
2013-06-02 22:42:59 -05:00
fb0ff89bbc
Updated mapconv.exe
Aldo Fregoso
2013-06-02 22:41:38 -05:00
0bd052ed17
a shot in the dark.
Flameshadowxeroshin
2013-06-02 20:45:26 -05:00
2f318e4b6a
Don't want to leave XP users out yet.
Jason Felds
2013-06-02 20:16:59 -04:00
b04552b9ab
Beta 2 is GO!
Jason Felds
2013-06-02 15:04:12 -04:00
c6bcbc3905
Whoopsie.
Jason Felds
2013-06-02 14:24:47 -04:00
8e96e05c24
Forgot another coin thingamajigger.
Jason Felds
2013-06-02 14:24:09 -04:00
4aee1ed738
Allow more movie types for bgchanges
Devin J. Pohly
2013-06-02 03:41:33 -04:00
1a38ec56fc
"Songs" was probably important here...
Devin J. Pohly
2013-06-01 19:49:18 -04:00
d5e5fa5995
Add user folders on OSX. Hopefully Application Support is good.
Devin J. Pohly
2013-06-01 01:32:53 -04:00
b4d4b9805b
Bloody cache.
Jason Felds
2013-05-31 23:17:56 -04:00
589c5d64c7
Merge fun.
Jason Felds
2013-05-30 22:20:19 -04:00
b8313cc3c7
Make doubly sure we enforce a cache reload.
Jason Felds
2013-05-30 22:19:45 -04:00
38c1e12a6f
Fix crash when sorting in Oni mode
Devin J. Pohly
2013-05-30 21:06:52 -04:00
b7f54a9fb0
Fixed another problem with a DirectInput function getting passed the wrong constant when enumerating the joysticks. This should hopefully fix the remaining problems.
Shenjoku
2013-05-29 19:02:16 -07:00
64f59e616c
This should never have been in defaults - sorry about that
Devin J. Pohly
2013-05-29 15:26:56 -04:00
640626e155
make it work
Flameshadowxeroshin
2013-05-29 00:13:09 -05:00
8945797fee
Phantom hold fix retry
Flameshadowxeroshin
2013-05-28 23:59:30 -05:00
6f7376c902
Fix VS float->int warning
Devin J. Pohly
2013-05-29 00:29:56 -04:00
315bf469bc
merge
Shenjoku
2013-05-28 20:57:38 -07:00
36a51a8359
Fixed some problems introduced in ba0d2d1 that were causing certain gamepads to not get detected due to passing and checking the wrong constants when enumerating the devices.
Shenjoku
2013-05-28 20:52:45 -07:00
3cb3098696
Enforce valid timing changes in SSC, hopefully also fix cache
Devin J. Pohly
2013-05-28 23:39:11 -04:00
edda5ea96a
Remove old propagation for diffuse
Devin J. Pohly
2013-05-28 22:22:00 -04:00
4758a8727f
merge
Devin J. Pohly
2013-05-28 21:49:51 -04:00
f94d3affc2
Propagate diffuse to ActorFrames' children
Devin J. Pohly
2013-05-28 21:46:15 -04:00
51027a3904
Revert "Fix problem when loading from cache"
Jason Felds
2013-05-28 21:45:56 -04:00
849b6e5b3b
Propagate glow to ActorFrames' children
Devin J. Pohly
2013-05-28 20:52:01 -04:00
7c3a9eb427
Fix problem when loading from cache
Devin J. Pohly
2013-05-27 16:14:32 -04:00
76cc364d43
Remove Random Vanish randomizing.
Jason Felds
2013-05-26 00:03:33 -04:00
eb684af2bf
Ignore diff and patch files that come in.
Jason Felds
2013-05-25 12:15:31 -04:00
9fb376fdad
Revert "hold fix: try again?"
Devin J. Pohly
2013-05-22 13:47:36 -07:00
27940bc572
Bump cachever from -bpm fix, and fix some EOLs
Devin J. Pohly
2013-05-22 13:29:02 -07:00
910eafbf9f
Fixed some problems introduced in ba0d2d1 that were causing joystick inputs to be incorrectly mapped when using DirectInput.
Shenjoku
2013-05-21 23:48:49 -07:00
d868c7a5d6
Hack to fix movie crasher
Devin J. Pohly
2013-05-21 15:31:41 -07:00
135d9025bc
Hopefully fix error with vector iterators.
Devin J. Pohly
2013-05-21 08:53:56 -07:00
f3240cd0dc
Update changelog with neg bpm change.
Devin J. Pohly
2013-05-20 22:22:01 -07:00
f6c1bd8084
Fix timing loading in SSC files
Devin J. Pohly
2013-05-20 22:17:50 -07:00
6a57148833
Merge in negative-bpm fix
Devin J. Pohly
2013-05-20 19:13:30 -07:00
f13af2c96f
Fix conversion of negative BPMs and stops.
Devin J. Pohly
2013-05-20 19:12:40 -07:00
9c61d060f0
Fix compile, put in the right spot. Thanks Henke.
Jason Felds
2013-05-20 18:12:36 -04:00
c6ec5a4390
Forced to invalidate the cache due to the commits.
Jason Felds
2013-05-20 18:07:28 -04:00
eaf79353f9
Adjust Dancing Monkey modified files.
Jason Felds
2013-05-20 18:06:25 -04:00
d2ea94648e
Ensure a decent sample length.
Jason Felds
2013-05-20 17:47:58 -04:00
ed9fbd2c31
Filter out zero BPMs and zero-length stops in first pass
Devin J. Pohly
2013-05-19 21:42:54 -07:00
dcb62dec88
Sort BPMs and stops before processing
Devin J. Pohly
2013-05-19 19:50:56 -04:00
c04553846a
"Combine" processing for BPMs and stops.
Devin J. Pohly
2013-05-17 16:43:53 -04:00
785cff2abc
Remove unneeded return value from ProcessBPMs
Devin J. Pohly
2013-05-17 05:43:25 -04:00
b1d2f68737
Finish moving ProcessBPMs and ProcessStops together
Devin J. Pohly
2013-05-17 05:34:14 -04:00
7df86bbf85
Update SMA loader to put bpms/stops together
Devin J. Pohly
2013-05-17 02:30:08 -04:00
0ef9b81e02
hold fix: try again?
Flameshadowxeroshin
2013-05-16 21:07:00 -05:00
3f94afafdd
Revert "test: try to fix "phantom holds" when JudgeHoldNotesOnSameTogether is enabled"
Devin J. Pohly
2013-05-16 21:21:40 -04:00
6fadd3a727
Start moving ProcessBPMs and ProcessStops next to each other
Devin J. Pohly
2013-05-15 19:57:57 -04:00
6999f94d38
test: try to fix "phantom holds" when JudgeHoldNotesOnSameTogether is enabled
Flameshadowxeroshin
2013-05-14 22:54:20 -05:00
8eb76829fb
Don't allow edits with no valid #NOTES
Devin J. Pohly
2013-05-09 17:45:25 -04:00
adb0d5d4a1
Separate functions for BPM/stop parsing and processing
Devin J. Pohly
2013-05-09 00:00:14 -04:00
536768c91b
Split parsing from processing for BPMs/stops
Devin J. Pohly
2013-05-08 23:46:54 -04:00
e348b27684
Well, some of these will take the arrays.
Jason Felds
2013-05-05 10:05:07 -04:00
b25758b3a8
Convert to the new arrays.
Jason Felds
2013-05-05 09:34:57 -04:00
7f01a4f052
Use the c++11 array.
Jason Felds
2013-05-05 09:30:47 -04:00
0cf17ab529
Minimal rebuild takes priority right now.
Jason Felds
2013-05-05 09:11:55 -04:00
1e0fb9ad3c
Have all versions use the same exception handling.
Jason Felds
2013-05-05 09:01:56 -04:00
4f20be2787
No using precompiled headers right now.
Jason Felds
2013-05-05 08:55:11 -04:00
027845a8a2
That array conversion worked.
Jason Felds
2013-05-05 08:42:06 -04:00
c7800078f2
...but braces are needed instead.
Jason Felds
2013-05-05 08:22:45 -04:00
faae62ffb3
No need for an indexer here.
Jason Felds
2013-05-05 07:34:04 -04:00
5408e1510b
I'm assuming a white space fix.
Jason Felds
2013-05-05 07:33:52 -04:00
4adb39d31a
A vector isn't needed here.
Jason Felds
2013-05-05 00:12:10 -04:00
353d41edc6
This does not need the power of the RString.
Jason Felds
2013-05-05 00:03:56 -04:00
5298668327
Well, std::array works it seems.
Jason Felds
2013-05-05 00:02:40 -04:00
caa417abe7
Bring in the warp stuff.
Jason Felds
2013-05-04 20:55:56 -04:00
a040cb0c62
Fix a...strange debug issue.
Jason Felds
2013-05-04 18:09:40 -04:00
25c3c7d4f1
Change our auto_ptr's to unique_ptr's.
Jason Felds
2013-05-04 14:11:47 -04:00
a8fe2634ca
Do string validation before parsing.
Jason Felds
2013-05-04 13:43:54 -04:00
fc2b198ce2
Optimization: no need to loop the whole vector.
Jason Felds
2013-05-04 12:03:00 -04:00
f5c877cbb6
Replace StringToInt with the std version.
Jason Felds
2013-05-04 11:59:25 -04:00
af3890f504
Add a comment to move this later.
Jason Felds
2013-05-04 11:49:03 -04:00
490327cf55
Remove the IntToString function, use std.
Jason Felds
2013-05-04 11:22:10 -04:00
07b9fb6da5
The big NULL replacement party part 6.
Jason Felds
2013-05-03 23:49:23 -04:00