telling Visual Studio to shut up about more warnings wrt/double and float
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@@ -356,15 +356,15 @@ void ScreenGameplay::Init()
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m_HasteTurningPoints.clear();
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m_HasteTurningPoints.push_back(-1);
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m_HasteTurningPoints.push_back(0);
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m_HasteTurningPoints.push_back(.3);
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m_HasteTurningPoints.push_back(0.3f);
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m_HasteTurningPoints.push_back(1);
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m_HasteAddAmounts.clear();
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m_HasteAddAmounts.push_back(-.5);
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m_HasteAddAmounts.push_back(-0.5f);
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m_HasteAddAmounts.push_back(0);
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m_HasteAddAmounts.push_back(.2);
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m_HasteAddAmounts.push_back(.5);
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m_HasteAddAmounts.push_back(0.2f);
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m_HasteAddAmounts.push_back(0.5f);
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m_fHasteTimeBetweenUpdates= 4;
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m_fHasteLifeSwitchPoint= .5;
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m_fHasteLifeSwitchPoint= 0.5f;
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m_fCurrHasteRate= 1; // Should this be in BeginSong? Not sure whether it should carry over between songs.
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if( UseSongBackgroundAndForeground() )
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