telling Visual Studio to shut up about more warnings wrt/double and float

This commit is contained in:
freem
2014-07-26 19:01:49 -05:00
committed by Jonathan Payne
parent ee3efaf36b
commit 0b3e03fee5
+5 -5
View File
@@ -356,15 +356,15 @@ void ScreenGameplay::Init()
m_HasteTurningPoints.clear();
m_HasteTurningPoints.push_back(-1);
m_HasteTurningPoints.push_back(0);
m_HasteTurningPoints.push_back(.3);
m_HasteTurningPoints.push_back(0.3f);
m_HasteTurningPoints.push_back(1);
m_HasteAddAmounts.clear();
m_HasteAddAmounts.push_back(-.5);
m_HasteAddAmounts.push_back(-0.5f);
m_HasteAddAmounts.push_back(0);
m_HasteAddAmounts.push_back(.2);
m_HasteAddAmounts.push_back(.5);
m_HasteAddAmounts.push_back(0.2f);
m_HasteAddAmounts.push_back(0.5f);
m_fHasteTimeBetweenUpdates= 4;
m_fHasteLifeSwitchPoint= .5;
m_fHasteLifeSwitchPoint= 0.5f;
m_fCurrHasteRate= 1; // Should this be in BeginSong? Not sure whether it should carry over between songs.
if( UseSongBackgroundAndForeground() )