Chris Danford
|
77f041c899
|
add INSTALL_TYPE_PCKS path
|
2005-10-31 21:31:46 +00:00 |
|
Chris Danford
|
6a7cf6be38
|
Use old icons. The new ones don't look like installer icons.
|
2005-10-31 20:58:51 +00:00 |
|
Chris Danford
|
25caea972d
|
use Modern UI for multilanguage installer
|
2005-10-31 20:50:42 +00:00 |
|
Chris Danford
|
9e753e9f00
|
remove VC6, VC7 projects. Leave only VC7.1.
|
2005-10-31 19:29:51 +00:00 |
|
Chris Danford
|
74b107f8bb
|
don't bother checking for a group match when we already have an exact song match
|
2005-10-31 00:27:48 +00:00 |
|
Chris Danford
|
0f0caf7972
|
Writable files in "Save", read-only files in "Data". This simplifies the installer and packaging.
|
2005-10-30 23:08:38 +00:00 |
|
Chris Danford
|
e97d8ec930
|
add BGBrightnessNoZero
|
2005-10-30 05:37:13 +00:00 |
|
Chris Danford
|
1dee9871e2
|
Prepend for ignore markers so that we can search for markers using lower_bound.
While iterating, don't delete an item other than the one being iterated. This was invalidating the iterator and causing a crash.
|
2005-10-30 05:13:37 +00:00 |
|
Chris Danford
|
d738a4c664
|
add support for .ignore markers to hide files or directories (useful in build staging)
|
2005-10-30 04:42:23 +00:00 |
|
Chris Danford
|
ca8e0c5137
|
work around bad global constructor order in g++ x86 by not using PlayerNumber. Find a better way to handle this?
|
2005-10-29 05:42:38 +00:00 |
|
Chris Danford
|
9f0efb9cb0
|
remove unnecessary dependencies
|
2005-10-29 04:44:47 +00:00 |
|
Chris Danford
|
1917c30bc1
|
fix VC6 compile
|
2005-10-28 17:45:57 +00:00 |
|
Chris Danford
|
560a70d452
|
move bug report URLs to ProductInfo.h
|
2005-10-28 17:24:10 +00:00 |
|
Chris Danford
|
d38ca82ff4
|
add missing file
|
2005-10-28 03:19:18 +00:00 |
|
Chris Danford
|
092b5d969d
|
move all URLs into ProductInfo.h
|
2005-10-28 03:10:48 +00:00 |
|
Chris Danford
|
6e5b3a5ed8
|
fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used
|
2005-10-28 01:44:19 +00:00 |
|
Chris Danford
|
112564dc99
|
fix [Common] DefaultModifers not being applied in most places
|
2005-10-27 07:51:37 +00:00 |
|
Chris Danford
|
6dc474d41b
|
don't make a copy of the string when comparing
|
2005-10-27 06:11:59 +00:00 |
|
Chris Danford
|
8b8fa8aad3
|
move CommonMetrics into a namespace so that it's clear where they're coming from when used.
|
2005-10-27 05:16:19 +00:00 |
|
Chris Danford
|
5d7885c764
|
move game prefs into PrefsManager
|
2005-10-27 04:54:45 +00:00 |
|
Chris Danford
|
cdb7215971
|
add BeginsWith
|
2005-10-27 04:51:47 +00:00 |
|
Chris Danford
|
e00a57e05e
|
use Preference1D
|
2005-10-26 23:09:56 +00:00 |
|
Chris Danford
|
9b3a007551
|
reduce dependencies
|
2005-10-26 02:27:48 +00:00 |
|
Chris Danford
|
a048cc52bb
|
assert earlier if missing rather than when trying to open the Milkshape file
|
2005-10-23 18:48:25 +00:00 |
|
Chris Danford
|
59602f6f6e
|
sort list of files by file name
|
2005-10-23 18:02:32 +00:00 |
|
Chris Danford
|
eb2efd6d52
|
fix uninstall dialog listed all package names on one line
|
2005-10-23 17:18:24 +00:00 |
|
Chris Danford
|
a6d98549e3
|
fix uninstall dialog listed all package names on one line
|
2005-10-23 17:06:54 +00:00 |
|
Chris Danford
|
eea214bad5
|
remove choosing WaveOut
|
2005-10-23 04:55:01 +00:00 |
|
Chris Danford
|
0dd5dda8d4
|
remove "Play ". The long file name causes it to wrap.
|
2005-10-23 02:01:24 +00:00 |
|
Chris Danford
|
9f2ef19aa6
|
Change ShowMissCombo bool to MissComboCommand
|
2005-10-22 09:00:27 +00:00 |
|
Chris Danford
|
24f62bcb9a
|
remove redundant
|
2005-10-21 07:45:12 +00:00 |
|
Chris Danford
|
04a590b6f2
|
set default install dir when launching smpackage
|
2005-10-21 07:42:52 +00:00 |
|
Chris Danford
|
1903e07f56
|
if DISPLAY->SupportsPerVertexMatrixScale, then merge meshes with equal names. The allows some NoteSkins to be drawn in either 2 meshes or only 1 if vertex shaders are supported.
|
2005-10-21 06:36:08 +00:00 |
|
Chris Danford
|
9455ee6d54
|
convert mesh and bone names to CString
add MergeMeshes
|
2005-10-21 05:23:50 +00:00 |
|
Chris Danford
|
d8330a2c28
|
handle TextureTranslateScale in the software vertex path
TODO: refactor this
|
2005-10-20 19:18:32 +00:00 |
|
Chris Danford
|
779ad158b6
|
Kill the translation instead of scaling to 0,0. Oops.
|
2005-10-20 18:19:44 +00:00 |
|
Chris Danford
|
fbe40c9c49
|
remove testing
|
2005-10-20 14:33:56 +00:00 |
|
Chris Danford
|
53dc198c89
|
use product name for settings ini
|
2005-10-20 14:16:55 +00:00 |
|
Chris Danford
|
83d437dd6b
|
if hardware doesn't support per-vertex tex matrix scale, apply the scaling of the first vertex to the whole mesh
|
2005-10-20 14:15:13 +00:00 |
|
Chris Danford
|
70b89f0824
|
fix bad file references
remove msvcp71.dll for now
|
2005-10-20 13:50:49 +00:00 |
|
Chris Danford
|
9ffb2620b8
|
Make product names !defined
|
2005-10-20 08:31:55 +00:00 |
|
Chris Danford
|
9d65ef05da
|
move product specific strings to defines
|
2005-10-20 01:03:07 +00:00 |
|
Chris Danford
|
f1d28c640c
|
user PRODUCT_NAME instead of hard-coded "StepMania"
|
2005-10-19 21:06:22 +00:00 |
|
Chris Danford
|
265a637be8
|
remove default volume sentinel value and just use 1.0
|
2005-10-18 07:32:35 +00:00 |
|
Chris Danford
|
b2e9c616c8
|
fix Attr stuff
|
2005-10-18 07:00:33 +00:00 |
|
Chris Danford
|
cc81130b5a
|
remove backward compat. We're not loading scores from 3.0 any more.
|
2005-10-17 17:45:18 +00:00 |
|
Chris Danford
|
c2bc8c3b61
|
set default install dir to whatever install dir was used last
prune old non-present installations by checking each for a Programs directory
|
2005-10-17 08:15:52 +00:00 |
|
Chris Danford
|
349c19cb09
|
add checkpoints to catch input assert
|
2005-10-15 16:52:01 +00:00 |
|
Chris Danford
|
ae7300b3be
|
const cleanup
|
2005-10-15 16:47:44 +00:00 |
|
Chris Danford
|
d6555531f3
|
trying to track down input assert
|
2005-10-15 10:11:45 +00:00 |
|
Chris Danford
|
c27dc12583
|
move skipping of SSelectGroup into a branch (fixes SSGroup::TweenOnScreen assert)
|
2005-10-15 06:20:59 +00:00 |
|
Chris Danford
|
fa00917f7c
|
add GlobalOffsetSeconds menu item
|
2005-10-15 04:13:11 +00:00 |
|
Chris Danford
|
372c5ad6df
|
only ignore empty dirs in Debug for performance
|
2005-10-15 01:05:27 +00:00 |
|
Chris Danford
|
73ba34b7a8
|
SongScoreRowsToShow -> SongScoreRowsToDraw
|
2005-10-15 00:50:18 +00:00 |
|
Chris Danford
|
8f13d08337
|
SongScoreRowsToShow -> SongScoreRowsToDraw
fix popping at bottom of list because too few copies made
|
2005-10-15 00:38:49 +00:00 |
|
Chris Danford
|
3610303408
|
ignore empty directories so we don't have to let CVS prune before we can test changes that delete a dir
|
2005-10-15 00:35:54 +00:00 |
|
Chris Danford
|
1ab9ace450
|
larger stats
|
2005-10-14 01:45:52 +00:00 |
|
Chris Danford
|
7bfa77f9ac
|
mute before starting the sound. Fixes little pops.
|
2005-10-13 22:10:40 +00:00 |
|
Chris Danford
|
ced0a0c6e9
|
fix transition sounds playing when attract sounds are off
|
2005-10-13 22:07:40 +00:00 |
|
Chris Danford
|
634ab18a79
|
In a survuval course, override stored mods
|
2005-10-13 17:34:16 +00:00 |
|
Chris Danford
|
8473727ea0
|
removed deleted file
|
2005-10-12 21:27:49 +00:00 |
|
Chris Danford
|
de8a86213f
|
fix VC6 compile
|
2005-10-12 21:27:15 +00:00 |
|
Chris Danford
|
5ced627299
|
not 3.9 any more
|
2005-10-09 22:03:07 +00:00 |
|
Chris Danford
|
19461febd5
|
judgment name cleanup
|
2005-10-09 20:36:02 +00:00 |
|
Chris Danford
|
e4a6fe3b80
|
judgment name cleanup
|
2005-10-09 19:56:23 +00:00 |
|
Chris Danford
|
b3925c7f14
|
judgment name cleanup
|
2005-10-09 07:01:48 +00:00 |
|
Chris Danford
|
feb1bfb0fc
|
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
|
2005-10-09 04:30:59 +00:00 |
|
Chris Danford
|
2264d09032
|
remove deleted file
|
2005-10-09 02:44:10 +00:00 |
|
Chris Danford
|
0940df4b49
|
move enum TimingWindow to global for PrefsManager
|
2005-10-08 17:37:04 +00:00 |
|
Chris Danford
|
0b808c6685
|
naming cleanup
|
2005-10-08 16:36:14 +00:00 |
|
Chris Danford
|
0c458e121f
|
Remove link. The comments text is sufficient.
|
2005-10-08 05:05:46 +00:00 |
|
Chris Danford
|
4a9e8bec22
|
fix goofy "can't play dance reverting to dance" logic
|
2005-10-08 04:54:04 +00:00 |
|
Chris Danford
|
32464990af
|
enum name cleanup to reflect the generic calculations
|
2005-10-08 04:50:28 +00:00 |
|
Chris Danford
|
d2fd0c5ed2
|
note skin -> NoteSkin
|
2005-10-08 04:49:43 +00:00 |
|
Chris Danford
|
e0c0795e18
|
Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
|
2005-10-08 03:01:27 +00:00 |
|
Chris Danford
|
0f07808ecc
|
Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
|
2005-10-08 02:10:32 +00:00 |
|
Chris Danford
|
1ead066956
|
Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
|
2005-10-08 02:02:03 +00:00 |
|
Chris Danford
|
b6cf3477b4
|
Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
|
2005-10-08 00:57:40 +00:00 |
|
Chris Danford
|
833acb950d
|
add SmartJoy PLUS mappings
|
2005-10-07 20:21:14 +00:00 |
|
Chris Danford
|
591d9e4aca
|
fix error
|
2005-10-07 07:12:35 +00:00 |
|
Chris Danford
|
8537b95a52
|
fix warning
|
2005-10-07 07:12:20 +00:00 |
|
Chris Danford
|
e80dcafbdd
|
tracking down volume related assert
|
2005-10-07 05:29:33 +00:00 |
|
Chris Danford
|
052a0166df
|
add/remove files
|
2005-10-07 05:02:02 +00:00 |
|
Chris Danford
|
1333bfd2d8
|
remove references to specific games for things that are only specific to the controller type
|
2005-10-07 05:00:52 +00:00 |
|
Chris Danford
|
17388b8d74
|
change Translation.dat -> Translations.xml
|
2005-10-06 07:13:41 +00:00 |
|
Chris Danford
|
bc332a57b1
|
change Translation.dat -> Translations.xml
Move GroupName translations out of code and into Translations.xml
|
2005-10-06 07:01:58 +00:00 |
|
Chris Danford
|
0200863ced
|
model file name cleanup
|
2005-10-06 07:00:30 +00:00 |
|
Chris Danford
|
74a1548e01
|
cleanup
|
2005-10-06 06:59:22 +00:00 |
|
Chris Danford
|
2dc967326b
|
error message cleanup
|
2005-10-05 05:01:09 +00:00 |
|
Chris Danford
|
a89764040c
|
remove old NoteColor logic
|
2005-10-05 05:00:50 +00:00 |
|
Chris Danford
|
241de76361
|
do note coloring with tex coord shifting, not separate elements
|
2005-10-05 03:53:46 +00:00 |
|
Chris Danford
|
e628f74491
|
do note coloring with tex coord shifting, not separate elements
|
2005-10-04 19:45:45 +00:00 |
|
Chris Danford
|
15880eafd6
|
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
|
2005-10-04 06:51:06 +00:00 |
|
Chris Danford
|
7cb3a12722
|
move stats and skips into ScreenStatsOverlay
|
2005-10-04 06:02:18 +00:00 |
|
Chris Danford
|
4f4738c04c
|
remove TimeStamping pref. This is shown in ScreenDebugOverlay
|
2005-10-04 05:54:13 +00:00 |
|
Chris Danford
|
7f71e22ef4
|
remove MAX_CHOICES
|
2005-10-04 02:48:33 +00:00 |
|
Chris Danford
|
4f3022ea79
|
Make it possible to specify a null OptionOrder if you want a key to not have any function.
Remove use of MAX_CHOICES
|
2005-10-04 02:34:10 +00:00 |
|
Chris Danford
|
d7e96016db
|
fix jumpy scrolling if one player holds 2 directions
|
2005-10-04 02:09:06 +00:00 |
|
Chris Danford
|
65cfea1be9
|
Only accept repeating input from one player at a time. Fixes "wild scrolling" when 2 players are holding opposite directions.
|
2005-10-04 01:40:58 +00:00 |
|
Chris Danford
|
a1cc399f3f
|
mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
|
2005-10-03 23:54:40 +00:00 |
|